forked from TeamTofuShop/segatools
Fix various MU3 input issues
Too much hurried copy-pasting.
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@ -28,11 +28,11 @@ HRESULT mu3_io_poll(void)
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mu3_left_btn = 0;
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mu3_right_btn = 0;
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if (GetAsyncKeyState(VK_F1) & 0x8000) {
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if (GetAsyncKeyState('1') & 0x8000) {
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mu3_opbtn |= MU3_IO_OPBTN_TEST;
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}
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if (GetAsyncKeyState(VK_F2) & 0x8000) {
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if (GetAsyncKeyState('2') & 0x8000) {
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mu3_opbtn |= MU3_IO_OPBTN_SERVICE;
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}
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@ -101,8 +101,8 @@ HRESULT mu3_io_poll(void)
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mu3_lever_pos = lever;
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xlever = mu3_lever_pos
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+ xi.Gamepad.bLeftTrigger * 64
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- xi.Gamepad.bRightTrigger * 64;
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- xi.Gamepad.bLeftTrigger * 64
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+ xi.Gamepad.bRightTrigger * 64;
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if (xlever < INT16_MIN) {
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xlever = INT16_MIN;
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