forked from TeamTofuShop/segatools
idac: 837-15070 board implementation
This commit is contained in:
@ -13,6 +13,43 @@
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#include "platform/config.h"
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#include "platform/platform.h"
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void led15070_config_load(struct led15070_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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wchar_t tmpstr[16];
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cfg->enable = GetPrivateProfileIntW(L"led15070", L"enable", 1, filename);
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cfg->port_no = GetPrivateProfileIntW(L"led15070", L"portNo", 0, filename);
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cfg->fw_ver = GetPrivateProfileIntW(L"led15070", L"fwVer", 0x90, filename);
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/* TODO: Unknown, no firmware file available */
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cfg->fw_sum = GetPrivateProfileIntW(L"led15070", L"fwSum", 0x0000, filename);
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GetPrivateProfileStringW(
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L"led15070",
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L"boardNumber",
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L"15070-02",
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tmpstr,
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_countof(tmpstr),
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filename);
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size_t n = wcstombs(cfg->board_number, tmpstr, sizeof(cfg->board_number));
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for (int i = n; i < sizeof(cfg->board_number); i++)
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{
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cfg->board_number[i] = ' ';
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}
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GetPrivateProfileStringW(
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L"led15070",
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L"eepromPath",
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L"DEVICE",
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cfg->eeprom_path,
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_countof(cfg->eeprom_path),
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filename);
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}
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void idac_dll_config_load(
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struct idac_dll_config *cfg,
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const wchar_t *filename)
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@ -42,6 +79,7 @@ void idac_hook_config_load(
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zinput_config_load(&cfg->zinput, filename);
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dvd_config_load(&cfg->dvd, filename);
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io4_config_load(&cfg->io4, filename);
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led15070_config_load(&cfg->led15070, filename);
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}
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void zinput_config_load(struct zinput_config *cfg, const wchar_t *filename)
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@ -4,6 +4,7 @@
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#include <stddef.h>
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#include "board/config.h"
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#include "board/led15070.h"
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#include "hooklib/dvd.h"
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@ -19,6 +20,7 @@ struct idac_hook_config {
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struct io4_config io4;
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struct idac_dll_config dll;
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struct zinput_config zinput;
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struct led15070_config led15070;
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};
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void idac_dll_config_load(
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@ -67,24 +67,31 @@ static DWORD CALLBACK idac_pre_startup(void)
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goto fail;
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}
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hr = sg_reader_hook_init(&idac_hook_cfg.aime, 3, 3, idac_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = idac_dll_init(&idac_hook_cfg.dll, idac_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = sg_reader_hook_init(&idac_hook_cfg.aime, 3, 3, idac_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = idac_io4_hook_init(&idac_hook_cfg.io4);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = led15070_hook_init(&idac_hook_cfg.led15070, idac_dll.led_init,
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idac_dll.led_set_fet_output, NULL, idac_dll.led_gs_update, 2, 1);
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if (FAILED(hr)) {
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goto fail;
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}
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/* Initialize debug helpers */
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spike_hook_init(L".\\segatools.ini");
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@ -24,6 +24,18 @@ const struct dll_bind_sym idac_dll_syms[] = {
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}, {
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.sym = "idac_io_get_analogs",
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.off = offsetof(struct idac_dll, get_analogs),
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}, {
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.sym = "idac_io_led_init",
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.off = offsetof(struct idac_dll, led_init),
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}, {
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.sym = "idac_io_led_set_fet_output",
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.off = offsetof(struct idac_dll, led_set_fet_output),
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}, {
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.sym = "idac_io_led_gs_update",
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.off = offsetof(struct idac_dll, led_gs_update),
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}, {
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.sym = "idac_io_led_set_leds",
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.off = offsetof(struct idac_dll, led_set_leds),
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}
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};
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@ -11,6 +11,10 @@ struct idac_dll {
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void (*get_gamebtns)(uint8_t *gamebtn);
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void (*get_shifter)(uint8_t *gear);
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void (*get_analogs)(struct idac_io_analog_state *out);
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HRESULT (*led_init)(void);
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void (*led_set_fet_output)(const uint8_t *rgb);
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void (*led_gs_update)(const uint8_t *rgb);
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void (*led_set_leds)(const uint8_t *rgb);
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};
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struct idac_dll_config {
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@ -17,3 +17,7 @@ EXPORTS
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idac_io_get_gamebtns
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idac_io_get_shifter
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idac_io_get_analogs
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idac_io_led_init
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idac_io_led_set_fet_output
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idac_io_led_gs_update
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idac_io_led_set_leds
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@ -11,10 +11,12 @@
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#include "util/dprintf.h"
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static HRESULT idac_io4_poll(void *ctx, struct io4_state *state);
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static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len);
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static uint16_t coins;
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static const struct io4_ops idac_io4_ops = {
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.poll = idac_io4_poll,
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.write_gpio = idac_io4_write_gpio
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};
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static const uint16_t idac_gear_signals[] = {
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@ -128,3 +130,34 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
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return S_OK;
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}
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static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len)
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{
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// Just fast fail if there aren't enough bytes in the payload
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if (len < 3)
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return S_OK;
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// This command is used for lights in IDAC, but it only contains button lights,
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// and only in the first 3 bytes of the payload; everything else is padding to
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// make the payload 62 bytes. The rest of the cabinet lights and the side button
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// lights are handled separately, by the 15070 lights controller.
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uint32_t lights_data = (uint32_t) ((uint8_t)(payload[0]) << 24 |
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(uint8_t)(payload[1]) << 16 |
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(uint8_t)(payload[2]) << 8);
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// Since Sega uses an odd ordering for the first part of the bitfield,
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// let's normalize the data and just send over bytes for the receiver
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// to interpret as ON/OFF values.
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uint8_t rgb_out[6] = {
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lights_data & IDAC_IO_LED_START ? 0xFF : 0x00,
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lights_data & IDAC_IO_LED_VIEW_CHANGE ? 0xFF : 0x00,
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lights_data & IDAC_IO_LED_UP ? 0xFF : 0x00,
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lights_data & IDAC_IO_LED_DOWN ? 0xFF : 0x00,
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lights_data & IDAC_IO_LED_RIGHT ? 0xFF : 0x00,
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lights_data & IDAC_IO_LED_LEFT ? 0xFF : 0x00,
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};
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idac_dll.led_set_leds(rgb_out);
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return S_OK;
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}
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