forked from TeamTofuShop/segatools
cxb: server support added, bugfixes, thanks @Midorica
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@ -153,6 +153,13 @@ setting. Also, loopback addresses are specifically checked for and rejected by
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the games themselves; this needs to be a LAN or WAN IP (or a hostname that
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resolves to one).
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### `title`
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Default: `title`
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Leave it as `title` to use the title server returned by ALL.Net. Rewrites
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the title server hostname for certain games, such as crossbeats REV.
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### `router`
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Default: Empty string (i.e. use value from `default` setting)
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@ -388,13 +395,29 @@ Bit values are:
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- 3: EXP: Export (for Asian markets)
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- 4: CHS: China (Simplified Chinese?)
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### `billingCa`
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Default: `DEVICE\\ca.crt`
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Set the billing certificate path. This has to match the one used for the
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SSL billing server. The DER certificate must fit in 1024 bytes so it must be
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small.
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### `billingPub`
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Default: `DEVICE\\billing.pub`
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Set the actual keychip RSA public key path. This public key has to match the
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private key `billing.key` of the billing server in order to decrypt/encrypt
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the billing transactions.
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### `billingType`
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Default: `1`
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Set the billing "type" for the keychip. The type determins what kind of revenue share,
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if any, the game maker has with SEGA. Some games may be picky and require types other
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then 1 (ex. Crossbeats requires billing type 2), so this option is provided if this
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then 1 (ex. crossbeats REV. requires billing type 2), so this option is provided if this
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is an issue. Billing types are:
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- 0: No billing?
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