forked from Dniel97/artemis
Always return matching state to keep players out of looping back to matching screen (#6)
Reviewed-on: Dniel97/artemis#6 Co-authored-by: UncleJim <unclejim@noreply.gitea.tendokyu.moe> Co-committed-by: UncleJim <unclejim@noreply.gitea.tendokyu.moe>
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@ -55,7 +55,7 @@ class IDACMatching(resource.Resource):
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"host": self.game_config.server.matching_host,
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"host": self.game_config.server.matching_host,
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"port": self.game_config.server.matching_p2p,
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"port": self.game_config.server.matching_p2p,
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"room_name": "INDTA",
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"room_name": "INDTA",
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"state": self.get_matching_state(),
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"state": 1,
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}
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}
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self.logger.debug(f"Response {resp}")
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self.logger.debug(f"Response {resp}")
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