segatools/divahook/dllmain.c
Felix b6f1ca6437 hooklib: Add D3D11 and DXGI graphics hooks
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default.

This also includes a window hook and fullscreen fix for problematic
games (I am looking at you IDZ).
2023-02-13 03:07:37 -05:00

110 lines
2.0 KiB
C

#include <windows.h>
#include <stdlib.h>
#include "amex/amex.h"
#include "board/sg-reader.h"
#include "divahook/config.h"
#include "divahook/diva-dll.h"
#include "divahook/jvs.h"
#include "divahook/slider.h"
#include "hook/process.h"
#include "hooklib/gfx/gfx.h"
#include "hooklib/serial.h"
#include "hooklib/spike.h"
#include "platform/platform.h"
#include "util/dprintf.h"
static HMODULE diva_hook_mod;
static process_entry_t diva_startup;
static struct diva_hook_config diva_hook_cfg;
static DWORD CALLBACK diva_pre_startup(void)
{
HRESULT hr;
dprintf("--- Begin diva_pre_startup ---\n");
/* Config load */
diva_hook_config_load(&diva_hook_cfg, L".\\segatools.ini");
/* Hook Win32 APIs */
serial_hook_init();
/* Initialize emulation hooks */
hr = platform_hook_init(
&diva_hook_cfg.platform,
"SBZV",
"AAV0",
diva_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = diva_dll_init(&diva_hook_cfg.dll, diva_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = amex_hook_init(&diva_hook_cfg.amex, diva_jvs_init);
if (FAILED(hr)) {
goto fail;
}
hr = sg_reader_hook_init(&diva_hook_cfg.aime, 10, diva_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = slider_hook_init(&diva_hook_cfg.slider);
if (FAILED(hr)) {
goto fail;
}
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");
dprintf("--- End diva_pre_startup ---\n");
/* Jump to EXE start address */
return diva_startup();
fail:
ExitProcess(EXIT_FAILURE);
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
{
HRESULT hr;
if (cause != DLL_PROCESS_ATTACH) {
return TRUE;
}
diva_hook_mod = mod;
hr = process_hijack_startup(diva_pre_startup, &diva_startup);
if (!SUCCEEDED(hr)) {
dprintf("Failed to hijack process startup: %x\n", (int) hr);
}
return SUCCEEDED(hr);
}