segatools/hooklib/gfx/gfx.c
Felix f251283eb6
hooklib: Add D3D11 and DXGI graphics hooks
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default.

This also includes a window hook and fullscreen fix for problematic
games (I am looking at you IDZ).
2021-10-25 22:00:20 +00:00

114 lines
2.5 KiB
C

#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include "hook/table.h"
#include "hooklib/config.h"
#include "hooklib/gfx/gfx.h"
#include "util/dprintf.h"
typedef BOOL (WINAPI *ShowWindow_t)(HWND hWnd, int nCmdShow);
static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow);
static struct gfx_config gfx_config;
static ShowWindow_t next_ShowWindow;
static const struct hook_symbol gfx_hooks[] = {
{
.name = "ShowWindow",
.patch = hook_ShowWindow,
.link = (void **) &next_ShowWindow,
},
};
void gfx_hook_init(const struct gfx_config *cfg, HINSTANCE self)
{
assert(cfg != NULL);
if (!cfg->enable) {
return;
}
memcpy(&gfx_config, cfg, sizeof(*cfg));
hook_table_apply(NULL, "user32.dll", gfx_hooks, _countof(gfx_hooks));
}
static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow)
{
dprintf("Gfx: ShowWindow hook hit\n");
if (!gfx_config.framed && nCmdShow == SW_RESTORE) {
nCmdShow = SW_SHOW;
}
return next_ShowWindow(hWnd, nCmdShow);
}
HRESULT gfx_frame_window(HWND hwnd)
{
HRESULT hr;
DWORD error;
LONG style;
RECT rect;
BOOL ok;
SetLastError(ERROR_SUCCESS);
style = GetWindowLongW(hwnd, GWL_STYLE);
error = GetLastError();
if (error != ERROR_SUCCESS) {
hr = HRESULT_FROM_WIN32(error);
dprintf("Gfx: GetWindowLongPtrW(%p, GWL_STYLE) failed: %x\n",
hwnd,
(int) hr);
return hr;
}
ok = GetClientRect(hwnd, &rect);
if (!ok) {
hr = HRESULT_FROM_WIN32(GetLastError());
dprintf("Gfx: GetClientRect(%p) failed: %x\n", hwnd, (int) hr);
return hr;
}
style |= WS_BORDER | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU;
ok = AdjustWindowRect(&rect, style, FALSE);
if (!ok) {
/* come on... */
hr = HRESULT_FROM_WIN32(GetLastError());
dprintf("Gfx: AdjustWindowRect failed: %x\n", (int) hr);
return hr;
}
/* This... always seems to set an error, even though it works? idk */
SetWindowLongW(hwnd, GWL_STYLE, style);
ok = SetWindowPos(
hwnd,
HWND_TOP,
rect.left,
rect.top,
rect.right - rect.left,
rect.bottom - rect.top,
SWP_FRAMECHANGED | SWP_NOMOVE);
if (!ok) {
hr = HRESULT_FROM_WIN32(GetLastError());
dprintf("Gfx: SetWindowPos(%p) failed: %x\n", hwnd, (int) hr);
return hr;
}
return S_OK;
}