forked from Dniel97/segatools
9f43f9f397
Diva slider uses the quasi-JVS framing used by all other SEGA boards, the Chunithm slider is a special case.
26 lines
397 B
C
26 lines
397 B
C
#pragma once
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#include <windows.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "hook/iobuf.h"
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enum {
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SLIDER_FRAME_SYNC = 0xFF,
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};
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struct slider_hdr {
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uint8_t sync;
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uint8_t cmd;
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uint8_t nbytes;
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};
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HRESULT slider_frame_decode(struct iobuf *dest, struct iobuf *src);
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HRESULT slider_frame_encode(
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struct iobuf *dest,
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const void *ptr,
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size_t nbytes);
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