forked from Dniel97/segatools
e4570ac89d
Remnant from factoring out mu3io.dll.
114 lines
2.2 KiB
C
114 lines
2.2 KiB
C
#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "board/io4.h"
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#include "mu3io/mu3io.h"
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#include "util/dprintf.h"
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static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state);
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static const struct io4_ops mu3_io4_ops = {
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.poll = mu3_io4_poll,
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};
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HRESULT mu3_io4_hook_init(void)
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{
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HRESULT hr;
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hr = io4_hook_init(&mu3_io4_ops, NULL);
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if (FAILED(hr)) {
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return hr;
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}
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return mu3_io_init();
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}
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static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state)
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{
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uint8_t opbtn;
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uint8_t left;
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uint8_t right;
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int16_t lever;
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HRESULT hr;
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memset(state, 0, sizeof(*state));
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hr = mu3_io_poll();
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if (FAILED(hr)) {
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return hr;
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}
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opbtn = 0;
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left = 0;
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right = 0;
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lever = 0;
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mu3_io_get_opbtns(&opbtn);
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mu3_io_get_gamebtns(&left, &right);
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mu3_io_get_lever(&lever);
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if (opbtn & MU3_IO_OPBTN_TEST) {
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state->buttons[0] |= IO4_BUTTON_TEST;
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}
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if (opbtn & MU3_IO_OPBTN_SERVICE) {
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state->buttons[0] |= IO4_BUTTON_SERVICE;
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}
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if (left & MU3_IO_GAMEBTN_1) {
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state->buttons[0] |= 1 << 0;
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}
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if (left & MU3_IO_GAMEBTN_2) {
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state->buttons[0] |= 1 << 5;
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}
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if (left & MU3_IO_GAMEBTN_2) {
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state->buttons[0] |= 1 << 4;
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}
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if (right & MU3_IO_GAMEBTN_1) {
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state->buttons[0] |= 1 << 1;
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}
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if (right & MU3_IO_GAMEBTN_3) {
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state->buttons[1] |= 1 << 0;
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}
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if (right & MU3_IO_GAMEBTN_3) {
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state->buttons[0] |= 1 << 15;
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}
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if (left & MU3_IO_GAMEBTN_MENU) {
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state->buttons[1] |= 1 << 14;
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}
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if (right & MU3_IO_GAMEBTN_MENU) {
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state->buttons[0] |= 1 << 13;
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}
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if (!(left & MU3_IO_GAMEBTN_SIDE)) {
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state->buttons[1] |= 1 << 15; /* L-Side, active-low */
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}
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if (!(right & MU3_IO_GAMEBTN_SIDE)) {
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state->buttons[0] |= 1 << 14; /* R-Side, active-low */
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}
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/* Lever increases right-to-left, not left-to-right.
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Use 0x7FFF as the center point instead of 0x8000; the latter would
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overflow when the lever pos is INT16_MIN. */
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state->adcs[0] = 0x7FFF - lever;
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return S_OK;
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}
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