forked from Dniel97/segatools
Matt Bilker
c7a4c66419
- If the Unity `LoadLibraryW` hook is done too early, then it somehow interferes with the other DLL and hook table IAT hooks. Workaround this by moving the Unity `LoadLibraryW` hook initialization after all other hooks are done. - Also, correct the platform ID to the ALLS HX
105 lines
1.9 KiB
C
105 lines
1.9 KiB
C
#include <windows.h>
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#include "board/io4.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "hook/process.h"
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#include "hooklib/serial.h"
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#include "hooklib/spike.h"
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#include "mu3hook/config.h"
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#include "mu3hook/io4.h"
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#include "mu3hook/unity.h"
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#include "platform/platform.h"
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#include "util/dprintf.h"
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static HMODULE mu3_hook_mod;
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static process_entry_t mu3_startup;
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static struct mu3_hook_config mu3_hook_cfg;
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static DWORD CALLBACK mu3_pre_startup(void)
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{
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HRESULT hr;
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dprintf("--- Begin mu3_pre_startup ---\n");
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/* Load config */
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mu3_hook_config_load(&mu3_hook_cfg, L".\\segatools.ini");
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/* Hook Win32 APIs */
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gfx_hook_init(&mu3_hook_cfg.gfx);
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serial_hook_init();
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/* Initialize emulation hooks */
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hr = platform_hook_init(
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&mu3_hook_cfg.platform,
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"SDDT",
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"ACA1",
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mu3_hook_mod);
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if (FAILED(hr)) {
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return hr;
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}
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hr = sg_reader_hook_init(&mu3_hook_cfg.aime, 1);
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if (FAILED(hr)) {
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return hr;
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}
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hr = vfd_hook_init(2);
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if (FAILED(hr)) {
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return hr;
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}
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hr = mu3_io4_hook_init();
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if (FAILED(hr)) {
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return hr;
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}
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/* Initialize Unity native plugin DLL hooks
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There seems to be an issue with other DLL hooks if `LoadLibraryW` is
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hooked earlier in the `mu3hook` initialization. */
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unity_hook_init();
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/* Initialize debug helpers */
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spike_hook_init(L".\\segatools.ini");
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dprintf("--- End mu3_pre_startup ---\n");
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/* Jump to EXE start address */
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return mu3_startup();
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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mu3_hook_mod = mod;
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hr = process_hijack_startup(mu3_pre_startup, &mu3_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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