forked from Dniel97/segatools
beerpsi
4041844ea9
[UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) is a tool to execute managed code (.NET DLLs) before Unity does, useful for modding frameworks such as BepInEx. This PR integrates parts of its code into segatools, so loading BepInEx is as simple as adding 2 lines to `segatools.ini`: ```ini [unity] targetAssembly=BepInEx\core\BepInEx.Preloader.dll ``` This PR also factors out the Unity path redirection hooks to its own module. Reviewed-on: Dniel97/segatools#11 Co-authored-by: beerpsi <beerpsi@duck.com> Co-committed-by: beerpsi <beerpsi@duck.com>
45 lines
1023 B
C
45 lines
1023 B
C
#include <assert.h>
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#include <stddef.h>
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#include "board/config.h"
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#include "hooklib/config.h"
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#include "hooklib/dvd.h"
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#include "cmhook/config.h"
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#include "platform/config.h"
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void cm_dll_config_load(
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struct cm_dll_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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GetPrivateProfileStringW(
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L"cmio",
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L"path",
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L"",
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cfg->path,
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_countof(cfg->path),
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filename);
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}
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void cm_hook_config_load(
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struct cm_hook_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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platform_config_load(&cfg->platform, filename);
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aime_config_load(&cfg->aime, filename);
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dvd_config_load(&cfg->dvd, filename);
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io4_config_load(&cfg->io4, filename);
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vfd_config_load(&cfg->vfd, filename);
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touch_screen_config_load(&cfg->touch, filename);
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cm_dll_config_load(&cfg->dll, filename);
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unity_config_load(&cfg->unity, filename);
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}
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