forked from Dniel97/segatools
187 lines
4.2 KiB
C
187 lines
4.2 KiB
C
#include <windows.h>
|
|
#include <xinput.h>
|
|
|
|
#include <assert.h>
|
|
#include <stdbool.h>
|
|
#include <stdint.h>
|
|
|
|
#include "idacio/backend.h"
|
|
#include "idacio/config.h"
|
|
#include "idacio/idacio.h"
|
|
#include "idacio/shifter.h"
|
|
#include "idacio/xi.h"
|
|
|
|
#include "util/dprintf.h"
|
|
|
|
static void idac_xi_get_gamebtns(uint8_t *gamebtn_out);
|
|
static void idac_xi_get_shifter(uint8_t *gear);
|
|
static void idac_xi_get_analogs(struct idac_io_analog_state *out);
|
|
|
|
static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg);
|
|
|
|
static const struct idac_io_backend idac_xi_backend = {
|
|
.get_gamebtns = idac_xi_get_gamebtns,
|
|
.get_shifter = idac_xi_get_shifter,
|
|
.get_analogs = idac_xi_get_analogs,
|
|
};
|
|
|
|
static bool idac_xi_single_stick_steering;
|
|
|
|
HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_backend **backend)
|
|
{
|
|
HRESULT hr;
|
|
assert(cfg != NULL);
|
|
assert(backend != NULL);
|
|
|
|
hr = idac_xi_config_apply(cfg);
|
|
|
|
if (FAILED(hr)) {
|
|
return hr;
|
|
}
|
|
|
|
dprintf("XInput: Using XInput controller\n");
|
|
*backend = &idac_xi_backend;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT idac_io_poll(void)
|
|
{
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg)
|
|
{
|
|
dprintf("XInput: --- Begin configuration ---\n");
|
|
dprintf("XInput: Single Stick Steering : %i\n", cfg->single_stick_steering);
|
|
dprintf("XInput: --- End configuration ---\n");
|
|
|
|
idac_xi_single_stick_steering = cfg->single_stick_steering;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static void idac_xi_get_gamebtns(uint8_t *gamebtn_out)
|
|
{
|
|
uint8_t gamebtn;
|
|
XINPUT_STATE xi;
|
|
WORD xb;
|
|
|
|
assert(gamebtn_out != NULL);
|
|
|
|
gamebtn = 0;
|
|
|
|
memset(&xi, 0, sizeof(xi));
|
|
XInputGetState(0, &xi);
|
|
xb = xi.Gamepad.wButtons;
|
|
|
|
if (xb & XINPUT_GAMEPAD_DPAD_UP) {
|
|
gamebtn |= IDAC_IO_GAMEBTN_UP;
|
|
}
|
|
|
|
if (xb & XINPUT_GAMEPAD_DPAD_DOWN) {
|
|
gamebtn |= IDAC_IO_GAMEBTN_DOWN;
|
|
}
|
|
|
|
if (xb & XINPUT_GAMEPAD_DPAD_LEFT) {
|
|
gamebtn |= IDAC_IO_GAMEBTN_LEFT;
|
|
}
|
|
|
|
if (xb & XINPUT_GAMEPAD_DPAD_RIGHT) {
|
|
gamebtn |= IDAC_IO_GAMEBTN_RIGHT;
|
|
}
|
|
|
|
if (xb & (XINPUT_GAMEPAD_START | XINPUT_GAMEPAD_A)) {
|
|
gamebtn |= IDAC_IO_GAMEBTN_START;
|
|
}
|
|
|
|
if (xb & (XINPUT_GAMEPAD_BACK | XINPUT_GAMEPAD_B)) {
|
|
gamebtn |= IDAC_IO_GAMEBTN_VIEW_CHANGE;
|
|
}
|
|
|
|
*gamebtn_out = gamebtn;
|
|
}
|
|
|
|
static void idac_xi_get_shifter(uint8_t *gear)
|
|
{
|
|
bool shift_dn;
|
|
bool shift_up;
|
|
XINPUT_STATE xi;
|
|
WORD xb;
|
|
|
|
assert(gear != NULL);
|
|
|
|
memset(&xi, 0, sizeof(xi));
|
|
XInputGetState(0, &xi);
|
|
xb = xi.Gamepad.wButtons;
|
|
|
|
if (xb & XINPUT_GAMEPAD_START) {
|
|
/* Reset to Neutral when start is pressed */
|
|
idac_shifter_set(0);
|
|
}
|
|
|
|
/*
|
|
// Alternative shifting mode
|
|
if (xb & XINPUT_GAMEPAD_X) {
|
|
// Set to Gear 2 when X is pressed
|
|
idac_shifter_set(2);
|
|
}
|
|
|
|
if (xb & XINPUT_GAMEPAD_Y) {
|
|
// Set to Gear 3 when Y is pressed
|
|
idac_shifter_set(3);
|
|
}
|
|
|
|
shift_dn = xb & XINPUT_GAMEPAD_LEFT_SHOULDER;
|
|
shift_up = xb & XINPUT_GAMEPAD_RIGHT_SHOULDER;
|
|
*/
|
|
|
|
shift_dn = xb & (XINPUT_GAMEPAD_Y | XINPUT_GAMEPAD_LEFT_SHOULDER);
|
|
shift_up = xb & (XINPUT_GAMEPAD_X | XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
|
|
|
idac_shifter_update(shift_dn, shift_up);
|
|
|
|
*gear = idac_shifter_current_gear();
|
|
}
|
|
|
|
static void idac_xi_get_analogs(struct idac_io_analog_state *out)
|
|
{
|
|
XINPUT_STATE xi;
|
|
int left;
|
|
int right;
|
|
|
|
assert(out != NULL);
|
|
|
|
memset(&xi, 0, sizeof(xi));
|
|
XInputGetState(0, &xi);
|
|
|
|
left = xi.Gamepad.sThumbLX;
|
|
|
|
if (left < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
|
|
left += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
|
|
} else if (left > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
|
|
left -= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
|
|
} else {
|
|
left = 0;
|
|
}
|
|
|
|
right = xi.Gamepad.sThumbRX;
|
|
|
|
if (right < -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
|
|
right += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
|
|
} else if (right > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
|
|
right -= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
|
|
} else {
|
|
right = 0;
|
|
}
|
|
|
|
if (idac_xi_single_stick_steering) {
|
|
out->wheel = left;
|
|
} else {
|
|
out->wheel = (left + right) / 2;
|
|
}
|
|
|
|
out->accel = xi.Gamepad.bRightTrigger << 8;
|
|
out->brake = xi.Gamepad.bLeftTrigger << 8;
|
|
}
|