forked from Dniel97/segatools
102 lines
3.2 KiB
C
102 lines
3.2 KiB
C
#pragma once
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#include <windows.h>
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#include <stdint.h>
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enum {
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IDAC_IO_OPBTN_TEST = 0x01,
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IDAC_IO_OPBTN_SERVICE = 0x02,
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IDAC_IO_OPBTN_COIN = 0x04,
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};
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enum {
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IDAC_IO_GAMEBTN_UP = 0x01,
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IDAC_IO_GAMEBTN_DOWN = 0x02,
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IDAC_IO_GAMEBTN_LEFT = 0x04,
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IDAC_IO_GAMEBTN_RIGHT = 0x08,
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IDAC_IO_GAMEBTN_START = 0x10,
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IDAC_IO_GAMEBTN_VIEW_CHANGE = 0x20,
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};
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struct idac_io_analog_state {
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/* Current steering wheel position, where zero is the centered position.
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The game will accept any signed 16-bit position value, however a real
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cabinet will report a value of approximately +/- 25230 when the wheel
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is at full lock. Steering wheel positions of a magnitude greater than
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this value are not possible on a real cabinet. */
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int16_t wheel;
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/* Current position of the accelerator pedal, where 0 is released. */
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uint16_t accel;
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/* Current position of the brake pedal, where 0 is released. */
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uint16_t brake;
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};
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/* Get the version of the IDAC IO API that this DLL supports. This
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function should return a positive 16-bit integer, where the high byte is
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the major version and the low byte is the minor version (as defined by the
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Semantic Versioning standard).
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The latest API version as of this writing is 0x0100. */
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uint16_t idac_io_get_api_version(void);
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/* Initialize the IO DLL. This is the second function that will be called on
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your DLL, after mu3_io_get_api_version.
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All subsequent calls to this API may originate from arbitrary threads.
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Minimum API version: 0x0100 */
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HRESULT idac_io_init(void);
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/* Send any queued outputs (of which there are currently none, though this may
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change in subsequent API versions) and retrieve any new inputs.
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Minimum API version: 0x0100 */
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HRESULT idac_io_poll(void);
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/* Get the state of the cabinet's operator buttons as of the last poll. See
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MU3_IO_OPBTN enum above: this contains bit mask definitions for button
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states returned in *opbtn. All buttons are active-high.
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Minimum API version: 0x0100 */
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void idac_io_get_opbtns(uint8_t *opbtn);
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/* Get the state of the cabinet's gameplay buttons as of the last poll. See
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MU3_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
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a left hand side set of inputs and a right hand side set of inputs: the bit
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mappings are the same in both cases.
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All buttons are active-high, even though some buttons' electrical signals
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on a real cabinet are active-low.
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Minimum API version: 0x0100 */
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void idac_io_get_gamebtns(uint8_t *gamebtn);
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/* Poll the current state of the cabinet's JVS analog inputs. See structure
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definition above for details.
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Minimum API version: 0x0100 */
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void idac_io_get_analogs(struct idac_io_analog_state *out);
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/* Poll the current position of the six-speed shifter and return it via the
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gear out parameter. Valid values are 0 for neutral and 1-6 for gears 1-6.
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idzhook internally translates this gear position value into the correct
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combination of Gear Left, Gear Right, Gear Up, Gear Down buttons that the
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game will then interpret as the current position of the gear lever.
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Minimum API version: 0x0100 */
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void idac_io_get_shifter(uint8_t *gear); |