forked from Dniel97/segatools
beerpsi
4041844ea9
[UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) is a tool to execute managed code (.NET DLLs) before Unity does, useful for modding frameworks such as BepInEx. This PR integrates parts of its code into segatools, so loading BepInEx is as simple as adding 2 lines to `segatools.ini`: ```ini [unity] targetAssembly=BepInEx\core\BepInEx.Preloader.dll ``` This PR also factors out the Unity path redirection hooks to its own module. Reviewed-on: Dniel97/segatools#11 Co-authored-by: beerpsi <beerpsi@duck.com> Co-committed-by: beerpsi <beerpsi@duck.com>
174 lines
5.0 KiB
C
174 lines
5.0 KiB
C
// A simplified version of NeighTools' UnityDoorstop, allowing mod loaders
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// like BepInEx to be loaded into Unity games.
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//
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// SPDX-License-Identifier: CC0
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// https://github.com/NeighTools/UnityDoorstop
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#include <stdbool.h>
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#include <pathcch.h>
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#include <psapi.h>
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#include "hooklib/procaddr.h"
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#include "util/dprintf.h"
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#include "doorstop.h"
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#include "mono.h"
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#include "util.h"
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static void * my_mono_jit_init_version(const char *root_domain_name, const char *runtime_version);
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void doorstop_invoke(void *domain);
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static char module_name[MAX_PATH];
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static bool doorstop_hook_initted;
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static struct unity_config unity_config;
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static struct hook_symbol unity_mono_syms[] = {
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{
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.name = "mono_jit_init_version",
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.patch = my_mono_jit_init_version,
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}
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};
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void doorstop_mono_hook_init(const struct unity_config *cfg, HINSTANCE module) {
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if (doorstop_hook_initted || cfg->target_assembly[0] == 0) {
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return;
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}
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GetModuleBaseNameA(GetCurrentProcess(), module, module_name, MAX_PATH);
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memcpy(&unity_config, cfg, sizeof(*cfg));
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load_mono_functions(module);
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proc_addr_table_push(module_name, unity_mono_syms, _countof(unity_mono_syms));
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doorstop_hook_initted = true;
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}
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static void * my_mono_jit_init_version(const char *root_domain_name, const char *runtime_version) {
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dprintf("Unity: Starting Mono domain \"%s\"\n", root_domain_name);
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SetEnvironmentVariableW(L"DOORSTOP_DLL_SEARCH_DIRS", widen(mono_assembly_getrootdir()));
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void* domain = mono_jit_init_version(root_domain_name, runtime_version);
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doorstop_invoke(domain);
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return domain;
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}
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void doorstop_invoke(void* domain) {
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if (GetEnvironmentVariableW(L"DOORSTOP_INITIALIZED", NULL, 0) != 0) {
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dprintf("Unity: Doorstop is already initialized.\n");
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return;
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}
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SetEnvironmentVariableW(L"DOORSTOP_INITIALIZED", L"TRUE");
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mono_thread_set_main(mono_thread_current());
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if (mono_domain_set_config) {
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#define CONFIG_EXT L".config"
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wchar_t exe_path[MAX_PATH];
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size_t exe_path_len = GetModuleFileNameW(NULL, exe_path, MAX_PATH);
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wchar_t *folder_name = wcsdup(exe_path);
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PathCchRemoveFileSpec(folder_name, exe_path_len + 1);
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char *exe_path_n = narrow(exe_path);
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char *folder_name_n = narrow(folder_name);
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dprintf("Unity: Setting config paths: base dir: %s; config path: %s\n", folder_name_n, exe_path_n);
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mono_domain_set_config(domain, folder_name_n, exe_path_n);
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free(folder_name);
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free(exe_path_n);
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free(folder_name_n);
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#undef CONFIG_EXT
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}
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SetEnvironmentVariableW(L"DOORSTOP_INVOKE_DLL_PATH", unity_config.target_assembly);
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char *assembly_dir = mono_assembly_getrootdir();
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dprintf("Unity: Assembly directory: %s\n", assembly_dir);
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SetEnvironmentVariableA("DOORSTOP_MANAGED_FOLDER_DIR", assembly_dir);
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wchar_t app_path[MAX_PATH];
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GetModuleFileNameW(NULL, app_path, MAX_PATH);
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SetEnvironmentVariableW(L"DOORSTOP_PROCESS_PATH", app_path);
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char* dll_path = narrow(unity_config.target_assembly);
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dprintf("Unity: Loading assembly: %s\n", dll_path);
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void* assembly = mono_domain_assembly_open(domain, dll_path);
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if (!assembly) {
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dprintf("Unity: Failed to load assembly\n");
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free(dll_path);
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return;
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}
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void *image = mono_assembly_get_image(assembly);
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if (!image) {
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dprintf("Unity: Assembly image doesn't exist\n");
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free(dll_path);
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return;
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}
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void *desc = mono_method_desc_new("*:Main", FALSE);
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void *method = mono_method_desc_search_in_image(desc, image);
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if (!method) {
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dprintf("Unity: Assembly does not have a valid entrypoint.\n");
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free(dll_path);
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return;
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}
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void *signature = mono_method_signature(method);
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UINT32 params = mono_signature_get_param_count(signature);
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void **args = NULL;
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if (params == 1) {
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// If there is a parameter, it's most likely a string[].
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void *args_array = mono_array_new(domain, mono_get_string_class(), 0);
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args = malloc(sizeof(void*) * 1);
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args[0] = args_array;
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}
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dprintf("Unity: Invoking method %p\n", method);
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void *exc = NULL;
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mono_runtime_invoke(method, NULL, args, &exc);
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if (exc) {
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dprintf("Unity: Error invoking method!\n");
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void *ex_class = mono_get_exception_class();
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void *to_string_desc = mono_method_desc_new("*:ToString()", FALSE);
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void* to_string_method = mono_method_desc_search_in_class(to_string_desc, ex_class);
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mono_method_desc_free(to_string_desc);
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if (to_string_method) {
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void* real_to_string_method = mono_object_get_virtual_method(exc, to_string_method);
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void* exc2 = NULL;
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void* str = mono_runtime_invoke(real_to_string_method, exc, NULL, &exc2);
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if (!exc2) {
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char* exc_str = mono_string_to_utf8(str);
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dprintf("Unity: Error message: %s\n", exc_str);
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}
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}
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}
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mono_method_desc_free(desc);
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free(dll_path);
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if (args) {
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free(args);
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args = NULL;
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}
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}
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