#include #include #include #include #include #include "swdcio/backend.h" #include "swdcio/config.h" #include "swdcio/di.h" #include "swdcio/di-dev.h" #include "swdcio/swdcio.h" #include "swdcio/wnd.h" #include "util/dprintf.h" #include "util/str.h" struct swdc_di_axis { wchar_t name[4]; size_t off; }; static HRESULT swdc_di_config_apply(const struct swdc_di_config *cfg); static const struct swdc_di_axis *swdc_di_get_axis(const wchar_t *name); static BOOL CALLBACK swdc_di_enum_callback( const DIDEVICEINSTANCEW *dev, void *ctx); static BOOL CALLBACK swdc_di_enum_callback_shifter( const DIDEVICEINSTANCEW *dev, void *ctx); static void swdc_di_get_buttons(uint16_t *gamebtn_out); static uint8_t swdc_di_decode_pov(DWORD pov); static void swdc_di_get_analogs(struct swdc_io_analog_state *out); static const struct swdc_di_axis swdc_di_axes[] = { /* Just map DIJOYSTATE for now, we can map DIJOYSTATE2 later if needed */ { .name = L"X", .off = DIJOFS_X }, { .name = L"Y", .off = DIJOFS_Y }, { .name = L"Z", .off = DIJOFS_Z }, { .name = L"RX", .off = DIJOFS_RX }, { .name = L"RY", .off = DIJOFS_RY }, { .name = L"RZ", .off = DIJOFS_RZ }, { .name = L"U", .off = DIJOFS_SLIDER(0) }, { .name = L"V", .off = DIJOFS_SLIDER(1) }, }; static const struct swdc_io_backend swdc_di_backend = { .get_gamebtns = swdc_di_get_buttons, .get_analogs = swdc_di_get_analogs, }; static HWND swdc_di_wnd; static IDirectInput8W *swdc_di_api; static IDirectInputDevice8W *swdc_di_dev; static IDirectInputEffect *swdc_di_fx; static size_t swdc_di_off_brake; static size_t swdc_di_off_accel; static uint8_t swdc_di_paddle_left; static uint8_t swdc_di_paddle_right; static uint8_t swdc_di_view_chg; static uint8_t swdc_di_start; static uint8_t swdc_di_wheel_green; static uint8_t swdc_di_wheel_red; static uint8_t swdc_di_wheel_blue; static uint8_t swdc_di_wheel_yellow; static bool swdc_di_reverse_brake_axis; static bool swdc_di_reverse_accel_axis; HRESULT swdc_di_init( const struct swdc_di_config *cfg, HINSTANCE inst, const struct swdc_io_backend **backend) { HRESULT hr; HMODULE dinput8; HRESULT (WINAPI *api_entry)(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN); wchar_t dll_path[MAX_PATH]; UINT path_pos; assert(cfg != NULL); assert(backend != NULL); *backend = NULL; hr = swdc_di_config_apply(cfg); if (FAILED(hr)) { return hr; } hr = swdc_io_wnd_create(inst, &swdc_di_wnd); if (FAILED(hr)) { return hr; } /* SWDC has some built-in DirectInput support that is not particularly useful. swdchook shorts this out by redirecting dinput8.dll to a no-op implementation of DirectInput. However, swdcio does need to talk to the real operating system implementation of DirectInput without the stub DLL interfering, so build a path to C:\Windows\System32\dinput.dll here. */ dll_path[0] = L'\0'; path_pos = GetSystemDirectoryW(dll_path, _countof(dll_path)); wcscat_s( dll_path + path_pos, _countof(dll_path) - path_pos, L"\\dinput8.dll"); dinput8 = LoadLibraryW(dll_path); if (dinput8 == NULL) { hr = HRESULT_FROM_WIN32(GetLastError()); dprintf("DirectInput: LoadLibrary failed: %08x\n", (int) hr); return hr; } api_entry = (void *) GetProcAddress(dinput8, "DirectInput8Create"); if (api_entry == NULL) { dprintf("DirectInput: GetProcAddress failed\n"); return E_FAIL; } hr = api_entry( inst, DIRECTINPUT_VERSION, &IID_IDirectInput8W, (void **) &swdc_di_api, NULL); if (FAILED(hr)) { dprintf("DirectInput: API create failed: %08x\n", (int) hr); return hr; } hr = IDirectInput8_EnumDevices( swdc_di_api, DI8DEVCLASS_GAMECTRL, swdc_di_enum_callback, (void *) cfg, DIEDFL_ATTACHEDONLY); if (FAILED(hr)) { dprintf("DirectInput: EnumDevices failed: %08x\n", (int) hr); return hr; } if (swdc_di_dev == NULL) { dprintf("Wheel: Controller not found\n"); return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND); } hr = swdc_di_dev_start(swdc_di_dev, swdc_di_wnd); if (FAILED(hr)) { return hr; } swdc_di_dev_start_fx(swdc_di_dev, &swdc_di_fx); dprintf("DirectInput: Controller initialized\n"); *backend = &swdc_di_backend; return S_OK; } static HRESULT swdc_di_config_apply(const struct swdc_di_config *cfg) { const struct swdc_di_axis *brake_axis; const struct swdc_di_axis *accel_axis; int i; brake_axis = swdc_di_get_axis(cfg->brake_axis); accel_axis = swdc_di_get_axis(cfg->accel_axis); if (brake_axis == NULL) { dprintf("Wheel: Invalid brake axis: %S\n", cfg->brake_axis); return E_INVALIDARG; } if (accel_axis == NULL) { dprintf("Wheel: Invalid accel axis: %S\n", cfg->accel_axis); return E_INVALIDARG; } if (cfg->start > 32) { dprintf("Wheel: Invalid start button: %i\n", cfg->start); return E_INVALIDARG; } if (cfg->view_chg > 32) { dprintf("Wheel: Invalid view change button: %i\n", cfg->view_chg); return E_INVALIDARG; } if (cfg->paddle_left > 32) { dprintf("Wheel: Invalid left paddle button: %i\n", cfg->paddle_left); return E_INVALIDARG; } if (cfg->paddle_right > 32) { dprintf("Wheel: Invalid right paddle button: %i\n", cfg->paddle_right); return E_INVALIDARG; } if (cfg->wheel_green > 32) { dprintf("Wheel: Invalid steering wheel green button: %i\n", cfg->wheel_green); return E_INVALIDARG; } if (cfg->wheel_red > 32) { dprintf("Wheel: Invalid steering wheel red button: %i\n", cfg->wheel_red); return E_INVALIDARG; } if (cfg->wheel_blue > 32) { dprintf("Wheel: Invalid steering wheel blue button: %i\n", cfg->wheel_blue); return E_INVALIDARG; } if (cfg->wheel_yellow > 32) { dprintf("Wheel: Invalid steering wheel yellow button: %i\n", cfg->wheel_yellow); return E_INVALIDARG; } /* Print some debug output to make sure config works... */ dprintf("Wheel: --- Begin configuration ---\n"); dprintf("Wheel: Device name . . . . : Contains \"%S\"\n", cfg->device_name); dprintf("Wheel: Brake axis . . . . . . : %S\n", brake_axis->name); dprintf("Wheel: Accel axis . . . . . . : %S\n", accel_axis->name); dprintf("Wheel: Start button . . . . . : %i\n", cfg->start); dprintf("Wheel: View Change button . . : %i\n", cfg->view_chg); dprintf("Wheel: Paddle Left button . . : %i\n", cfg->paddle_left); dprintf("Wheel: Paddle Right button . : %i\n", cfg->paddle_right); dprintf("Wheel: Steering Green button : %i\n", cfg->wheel_green); dprintf("Wheel: Steering Red button . : %i\n", cfg->wheel_red); dprintf("Wheel: Steering Blue button . : %i\n", cfg->wheel_blue); dprintf("Wheel: Steering Yellow button : %i\n", cfg->wheel_yellow); dprintf("Wheel: Reverse Brake Axis . . : %i\n", cfg->reverse_brake_axis); dprintf("Wheel: Reverse Accel Axis . . : %i\n", cfg->reverse_accel_axis); dprintf("Wheel: --- End configuration ---\n"); swdc_di_off_brake = brake_axis->off; swdc_di_off_accel = accel_axis->off; swdc_di_start = cfg->start; swdc_di_view_chg = cfg->view_chg; swdc_di_paddle_left = cfg->paddle_left; swdc_di_paddle_right = cfg->paddle_right; swdc_di_wheel_green = cfg->wheel_green; swdc_di_wheel_red = cfg->wheel_red; swdc_di_wheel_blue = cfg->wheel_blue; swdc_di_wheel_yellow = cfg->wheel_yellow; swdc_di_reverse_brake_axis = cfg->reverse_brake_axis; swdc_di_reverse_accel_axis = cfg->reverse_accel_axis; return S_OK; } static const struct swdc_di_axis *swdc_di_get_axis(const wchar_t *name) { const struct swdc_di_axis *axis; size_t i; for (i = 0 ; i < _countof(swdc_di_axes) ; i++) { axis = &swdc_di_axes[i]; if (wstr_ieq(name, axis->name)) { return axis; } } return NULL; } static BOOL CALLBACK swdc_di_enum_callback( const DIDEVICEINSTANCEW *dev, void *ctx) { const struct swdc_di_config *cfg; HRESULT hr; cfg = ctx; if (wcsstr(dev->tszProductName, cfg->device_name) == NULL) { return DIENUM_CONTINUE; } dprintf("Wheel: Using DirectInput device \"%S\"\n", dev->tszProductName); hr = IDirectInput8_CreateDevice( swdc_di_api, &dev->guidInstance, &swdc_di_dev, NULL); if (FAILED(hr)) { dprintf("Wheel: CreateDevice failed: %08x\n", (int) hr); } return DIENUM_STOP; } static void swdc_di_get_buttons(uint16_t *gamebtn_out) { union swdc_di_state state; uint8_t gamebtn; HRESULT hr; assert(gamebtn_out != NULL); hr = swdc_di_dev_poll(swdc_di_dev, swdc_di_wnd, &state); if (FAILED(hr)) { return; } gamebtn = swdc_di_decode_pov(state.st.rgdwPOV[0]); if (swdc_di_start && state.st.rgbButtons[swdc_di_start - 1]) { gamebtn |= SWDC_IO_GAMEBTN_START; } if (swdc_di_view_chg && state.st.rgbButtons[swdc_di_view_chg - 1]) { gamebtn |= SWDC_IO_GAMEBTN_VIEW_CHANGE; } if (swdc_di_paddle_left && state.st.rgbButtons[swdc_di_paddle_left - 1]) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_PADDLE_LEFT; } if (swdc_di_paddle_right && state.st.rgbButtons[swdc_di_paddle_right - 1]) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_PADDLE_RIGHT; } if (swdc_di_wheel_green && state.st.rgbButtons[swdc_di_wheel_green - 1]) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_GREEN; } if (swdc_di_wheel_red && state.st.rgbButtons[swdc_di_wheel_red - 1]) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_RED; } if (swdc_di_wheel_blue && state.st.rgbButtons[swdc_di_wheel_blue - 1]) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_BLUE; } if (swdc_di_wheel_yellow && state.st.rgbButtons[swdc_di_wheel_yellow - 1]) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_YELLOW; } *gamebtn_out = gamebtn; } static uint8_t swdc_di_decode_pov(DWORD pov) { switch (pov) { case 0: return SWDC_IO_GAMEBTN_UP; case 4500: return SWDC_IO_GAMEBTN_UP | SWDC_IO_GAMEBTN_RIGHT; case 9000: return SWDC_IO_GAMEBTN_RIGHT; case 13500: return SWDC_IO_GAMEBTN_RIGHT | SWDC_IO_GAMEBTN_DOWN; case 18000: return SWDC_IO_GAMEBTN_DOWN; case 22500: return SWDC_IO_GAMEBTN_DOWN | SWDC_IO_GAMEBTN_LEFT; case 27000: return SWDC_IO_GAMEBTN_LEFT; case 31500: return SWDC_IO_GAMEBTN_LEFT | SWDC_IO_GAMEBTN_UP; default: return 0; } } static void swdc_di_get_analogs(struct swdc_io_analog_state *out) { union swdc_di_state state; const LONG *brake; const LONG *accel; HRESULT hr; assert(out != NULL); hr = swdc_di_dev_poll(swdc_di_dev, swdc_di_wnd, &state); if (FAILED(hr)) { return; } brake = (LONG *) &state.bytes[swdc_di_off_brake]; accel = (LONG *) &state.bytes[swdc_di_off_accel]; out->wheel = state.st.lX - 32768; if (swdc_di_reverse_brake_axis) { out->brake = *brake; } else { out->brake = 65535 - *brake; } if (swdc_di_reverse_accel_axis) { out->accel = *accel; } else { out->accel = 65535 - *accel; } }