// A simplified version of NeighTools' UnityDoorstop, allowing mod loaders // like BepInEx to be loaded into Unity games. // // SPDX-License-Identifier: CC0 // https://github.com/NeighTools/UnityDoorstop #include #include #include #include "hooklib/procaddr.h" #include "util/dprintf.h" #include "doorstop.h" #include "mono.h" #include "util.h" static void * my_mono_jit_init_version(const char *root_domain_name, const char *runtime_version); void doorstop_invoke(void *domain); static char module_name[MAX_PATH]; static bool doorstop_hook_initted; static struct unity_config unity_config; static struct hook_symbol unity_mono_syms[] = { { .name = "mono_jit_init_version", .patch = my_mono_jit_init_version, } }; void doorstop_mono_hook_init(const struct unity_config *cfg, HINSTANCE module) { if (doorstop_hook_initted || cfg->target_assembly[0] == 0) { return; } GetModuleBaseNameA(GetCurrentProcess(), module, module_name, MAX_PATH); memcpy(&unity_config, cfg, sizeof(*cfg)); load_mono_functions(module); proc_addr_table_push(module_name, unity_mono_syms, _countof(unity_mono_syms)); doorstop_hook_initted = true; } static void * my_mono_jit_init_version(const char *root_domain_name, const char *runtime_version) { dprintf("Unity: Starting Mono domain \"%s\"\n", root_domain_name); SetEnvironmentVariableW(L"DOORSTOP_DLL_SEARCH_DIRS", widen(mono_assembly_getrootdir())); void* domain = mono_jit_init_version(root_domain_name, runtime_version); doorstop_invoke(domain); return domain; } void doorstop_invoke(void* domain) { if (GetEnvironmentVariableW(L"DOORSTOP_INITIALIZED", NULL, 0) != 0) { dprintf("Unity: Doorstop is already initialized.\n"); return; } SetEnvironmentVariableW(L"DOORSTOP_INITIALIZED", L"TRUE"); mono_thread_set_main(mono_thread_current()); if (mono_domain_set_config) { #define CONFIG_EXT L".config" wchar_t exe_path[MAX_PATH]; size_t exe_path_len = GetModuleFileNameW(NULL, exe_path, MAX_PATH); wchar_t *folder_name = wcsdup(exe_path); PathCchRemoveFileSpec(folder_name, exe_path_len + 1); char *exe_path_n = narrow(exe_path); char *folder_name_n = narrow(folder_name); dprintf("Unity: Setting config paths: base dir: %s; config path: %s\n", folder_name_n, exe_path_n); mono_domain_set_config(domain, folder_name_n, exe_path_n); free(folder_name); free(exe_path_n); free(folder_name_n); #undef CONFIG_EXT } SetEnvironmentVariableW(L"DOORSTOP_INVOKE_DLL_PATH", unity_config.target_assembly); char *assembly_dir = mono_assembly_getrootdir(); dprintf("Unity: Assembly directory: %s\n", assembly_dir); SetEnvironmentVariableA("DOORSTOP_MANAGED_FOLDER_DIR", assembly_dir); wchar_t app_path[MAX_PATH]; GetModuleFileNameW(NULL, app_path, MAX_PATH); SetEnvironmentVariableW(L"DOORSTOP_PROCESS_PATH", app_path); char* dll_path = narrow(unity_config.target_assembly); dprintf("Unity: Loading assembly: %s\n", dll_path); void* assembly = mono_domain_assembly_open(domain, dll_path); if (!assembly) { dprintf("Unity: Failed to load assembly\n"); free(dll_path); return; } void *image = mono_assembly_get_image(assembly); if (!image) { dprintf("Unity: Assembly image doesn't exist\n"); free(dll_path); return; } void *desc = mono_method_desc_new("*:Main", FALSE); void *method = mono_method_desc_search_in_image(desc, image); if (!method) { dprintf("Unity: Assembly does not have a valid entrypoint.\n"); free(dll_path); return; } void *signature = mono_method_signature(method); UINT32 params = mono_signature_get_param_count(signature); void **args = NULL; if (params == 1) { // If there is a parameter, it's most likely a string[]. void *args_array = mono_array_new(domain, mono_get_string_class(), 0); args = malloc(sizeof(void*) * 1); args[0] = args_array; } dprintf("Unity: Invoking method %p\n", method); void *exc = NULL; mono_runtime_invoke(method, NULL, args, &exc); if (exc) { dprintf("Unity: Error invoking method!\n"); void *ex_class = mono_get_exception_class(); void *to_string_desc = mono_method_desc_new("*:ToString()", FALSE); void* to_string_method = mono_method_desc_search_in_class(to_string_desc, ex_class); mono_method_desc_free(to_string_desc); if (to_string_method) { void* real_to_string_method = mono_object_get_virtual_method(exc, to_string_method); void* exc2 = NULL; void* str = mono_runtime_invoke(real_to_string_method, exc, NULL, &exc2); if (!exc2) { char* exc_str = mono_string_to_utf8(str); dprintf("Unity: Error message: %s\n", exc_str); } } } mono_method_desc_free(desc); free(dll_path); if (args) { free(args); args = NULL; } }