forked from Dniel97/segatools
idzio/di.c: Fix callback calling convention
This only matters for 32-bit builds (which aren't going to get used for this DLL, ever) but let's not be sloppy.
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e918795445
commit
daff661b30
12
idzio/di.c
12
idzio/di.c
@ -23,8 +23,10 @@ struct idz_di_axis {
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static HRESULT idz_di_config_apply(const struct idz_di_config *cfg);
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static const struct idz_di_axis *idz_di_get_axis(const wchar_t *name);
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static BOOL idz_di_enum_callback(const DIDEVICEINSTANCEW *dev, void *ctx);
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static BOOL idz_di_enum_callback_shifter(
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static BOOL CALLBACK idz_di_enum_callback(
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const DIDEVICEINSTANCEW *dev,
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void *ctx);
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static BOOL CALLBACK idz_di_enum_callback_shifter(
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const DIDEVICEINSTANCEW *dev,
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void *ctx);
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static void idz_di_jvs_read_buttons(uint8_t *gamebtn_out);
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@ -309,7 +311,9 @@ static const struct idz_di_axis *idz_di_get_axis(const wchar_t *name)
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return NULL;
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}
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static BOOL idz_di_enum_callback(const DIDEVICEINSTANCEW *dev, void *ctx)
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static BOOL CALLBACK idz_di_enum_callback(
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const DIDEVICEINSTANCEW *dev,
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void *ctx)
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{
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const struct idz_di_config *cfg;
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HRESULT hr;
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@ -335,7 +339,7 @@ static BOOL idz_di_enum_callback(const DIDEVICEINSTANCEW *dev, void *ctx)
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return DIENUM_STOP;
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}
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static BOOL idz_di_enum_callback_shifter(
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static BOOL CALLBACK idz_di_enum_callback_shifter(
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const DIDEVICEINSTANCEW *dev,
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void *ctx)
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{
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