forked from Dniel97/segatools
Load and bind mu3io at runtime
This commit is contained in:
parent
2cd6bdb695
commit
9fc45e2df1
@ -10,6 +10,22 @@
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#include "platform/config.h"
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void mu3_dll_config_load(
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struct mu3_dll_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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GetPrivateProfileStringW(
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L"mu3io",
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L"path",
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L"",
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cfg->path,
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_countof(cfg->path),
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filename);
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}
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void mu3_hook_config_load(
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struct mu3_hook_config *cfg,
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const wchar_t *filename)
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@ -20,4 +36,5 @@ void mu3_hook_config_load(
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platform_config_load(&cfg->platform, filename);
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aime_config_load(&cfg->aime, filename);
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gfx_config_load(&cfg->gfx, filename);
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mu3_dll_config_load(&cfg->dll, filename);
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}
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@ -6,14 +6,21 @@
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#include "hooklib/gfx.h"
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#include "mu3hook/mu3-dll.h"
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#include "platform/config.h"
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struct mu3_hook_config {
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struct platform_config platform;
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struct aime_config aime;
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struct gfx_config gfx;
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struct mu3_dll_config dll;
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};
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void mu3_dll_config_load(
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struct mu3_dll_config *cfg,
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const wchar_t *filename);
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void mu3_hook_config_load(
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struct mu3_hook_config *cfg,
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const wchar_t *filename);
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@ -13,6 +13,7 @@
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#include "mu3hook/config.h"
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#include "mu3hook/io4.h"
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#include "mu3hook/mu3-dll.h"
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#include "mu3hook/unity.h"
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#include "platform/platform.h"
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@ -62,6 +63,12 @@ static DWORD CALLBACK mu3_pre_startup(void)
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goto fail;
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}
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hr = mu3_dll_init(&mu3_hook_cfg.dll, mu3_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = mu3_io4_hook_init();
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if (FAILED(hr)) {
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@ -6,7 +6,7 @@
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#include "board/io4.h"
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#include "mu3io/mu3io.h"
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#include "mu3hook/mu3-dll.h"
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#include "util/dprintf.h"
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@ -20,13 +20,15 @@ HRESULT mu3_io4_hook_init(void)
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{
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HRESULT hr;
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assert(mu3_dll.init != NULL);
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hr = io4_hook_init(&mu3_io4_ops, NULL);
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if (FAILED(hr)) {
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return hr;
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}
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return mu3_io_init();
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return mu3_dll.init();
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}
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static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state)
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@ -37,9 +39,14 @@ static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state)
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int16_t lever;
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HRESULT hr;
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assert(mu3_dll.poll != NULL);
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assert(mu3_dll.get_opbtns != NULL);
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assert(mu3_dll.get_gamebtns != NULL);
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assert(mu3_dll.get_lever != NULL);
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memset(state, 0, sizeof(*state));
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hr = mu3_io_poll();
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hr = mu3_dll.poll();
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if (FAILED(hr)) {
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return hr;
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@ -50,9 +57,9 @@ static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state)
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right = 0;
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lever = 0;
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mu3_io_get_opbtns(&opbtn);
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mu3_io_get_gamebtns(&left, &right);
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mu3_io_get_lever(&lever);
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mu3_dll.get_opbtns(&opbtn);
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mu3_dll.get_gamebtns(&left, &right);
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mu3_dll.get_lever(&lever);
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if (opbtn & MU3_IO_OPBTN_TEST) {
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state->buttons[0] |= IO4_BUTTON_TEST;
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@ -24,6 +24,8 @@ shared_library(
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'dllmain.c',
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'io4.c',
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'io4.h',
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'mu3-dll.c',
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'mu3-dll.h',
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'unity.h',
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'unity.c',
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],
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112
mu3hook/mu3-dll.c
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112
mu3hook/mu3-dll.c
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@ -0,0 +1,112 @@
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#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include "mu3hook/mu3-dll.h"
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#include "util/dll-bind.h"
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#include "util/dprintf.h"
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const struct dll_bind_sym mu3_dll_syms[] = {
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{
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.sym = "mu3_io_init",
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.off = offsetof(struct mu3_dll, init),
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}, {
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.sym = "mu3_io_poll",
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.off = offsetof(struct mu3_dll, poll),
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}, {
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.sym = "mu3_io_get_opbtns",
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.off = offsetof(struct mu3_dll, get_opbtns),
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}, {
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.sym = "mu3_io_get_gamebtns",
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.off = offsetof(struct mu3_dll, get_gamebtns),
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}, {
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.sym = "mu3_io_get_lever",
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.off = offsetof(struct mu3_dll, get_lever),
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}
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};
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struct mu3_dll mu3_dll;
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// Copypasta DLL binding and diagnostic message boilerplate.
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// Not much of this lends itself to being easily factored out. Also there
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// will be a lot of API-specific branching code here eventually as new API
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// versions get defined, so even though these functions all look the same
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// now this won't remain the case forever.
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HRESULT mu3_dll_init(const struct mu3_dll_config *cfg, HINSTANCE self)
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{
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uint16_t (*get_api_version)(void);
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const struct dll_bind_sym *sym;
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HINSTANCE owned;
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HINSTANCE src;
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HRESULT hr;
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assert(cfg != NULL);
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assert(self != NULL);
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if (cfg->path[0] != L'\0') {
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owned = LoadLibraryW(cfg->path);
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if (owned == NULL) {
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hr = HRESULT_FROM_WIN32(GetLastError());
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dprintf("Ongeki IO: Failed to load IO DLL: %x: %S\n",
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hr,
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cfg->path);
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goto end;
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}
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dprintf("Ongeki IO: Using custom IO DLL: %S\n", cfg->path);
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src = owned;
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} else {
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owned = NULL;
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src = self;
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}
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get_api_version = (void *) GetProcAddress(src, "mu3_io_get_api_version");
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if (get_api_version != NULL) {
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mu3_dll.api_version = get_api_version();
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} else {
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mu3_dll.api_version = 0x0100;
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dprintf("Custom IO DLL does not expose mu3_io_get_api_version, "
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"assuming API version 1.0.\n"
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"Please ask the developer to update their DLL.\n");
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}
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if (mu3_dll.api_version >= 0x0200) {
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hr = E_NOTIMPL;
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dprintf("Ongeki IO: Custom IO DLL implements an unsupported "
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"API version (%#04x). Please update Segatools.\n",
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mu3_dll.api_version);
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goto end;
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}
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sym = mu3_dll_syms;
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hr = dll_bind(&mu3_dll, src, &sym, _countof(mu3_dll_syms));
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if (FAILED(hr)) {
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if (src != self) {
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dprintf("Ongeki IO: Custom IO DLL does not provide function "
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"\"%s\". Please contact your IO DLL's developer for "
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"further assistance.\n",
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sym->sym);
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goto end;
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} else {
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dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
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}
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}
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owned = NULL;
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end:
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if (owned != NULL) {
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FreeLibrary(owned);
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}
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return hr;
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}
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22
mu3hook/mu3-dll.h
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22
mu3hook/mu3-dll.h
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@ -0,0 +1,22 @@
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#pragma once
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#include <windows.h>
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#include "mu3io/mu3io.h"
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struct mu3_dll {
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uint16_t api_version;
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HRESULT (*init)(void);
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HRESULT (*poll)(void);
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void (*get_opbtns)(uint8_t *opbtn);
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void (*get_gamebtns)(uint8_t *left, uint8_t *right);
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void (*get_lever)(int16_t *pos);
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};
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struct mu3_dll_config {
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wchar_t path[MAX_PATH];
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};
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extern struct mu3_dll mu3_dll;
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HRESULT mu3_dll_init(const struct mu3_dll_config *cfg, HINSTANCE self);
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@ -12,3 +12,8 @@ EXPORTS
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amDllVideoGetVBiosVersion @4
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amDllVideoOpen @1
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amDllVideoSetResolution @3
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mu3_io_get_gamebtns
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mu3_io_get_lever
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mu3_io_get_opbtns
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mu3_io_init
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mu3_io_poll
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