forked from Dniel97/segatools
Add API versioning mechanism to chuniio
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92b73df3e7
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@ -16,6 +16,11 @@ static HANDLE chuni_io_slider_thread;
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static bool chuni_io_slider_stop_flag;
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static struct chuni_io_config chuni_io_cfg;
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uint16_t chuni_io_get_api_version(void)
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{
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return 0x0100;
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}
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HRESULT chuni_io_jvs_init(void)
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{
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chuni_io_config_load(&chuni_io_cfg, L".\\segatools.ini");
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@ -5,13 +5,24 @@
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#include <stdbool.h>
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#include <stdint.h>
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/* Get the version of the Chunithm IO API that this DLL supports. This
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function should return a positive 16-bit integer, where the high byte is
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the major version and the low byte is the minor version (as defined by the
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Semantic Versioning standard).
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The latest API version as of this writing is 0x0100. */
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uint16_t chuni_io_get_api_version(void);
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/* Initialize JVS-based input. This function will be called before any other
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chuni_io_jvs_*() function calls. Errors returned from this function will
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manifest as a disconnected JVS bus.
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All subsequent calls may originate from arbitrary threads and some may
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overlap with each other. Ensuring synchronization inside your IO DLL is
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your responsibility. */
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your responsibility.
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Minimum API version: 0x0100 */
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HRESULT chuni_io_jvs_init(void);
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@ -28,13 +39,17 @@ HRESULT chuni_io_jvs_init(void);
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Note that you cannot instantly break the entire IR grid in a single frame to
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simulate hand movement; this will be judged as a miss. You need to simulate
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a gradual raising and lowering of the hands. Consult the proof-of-concept
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implementation for details. */
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implementation for details.
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Minimum API version: 0x0100 */
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void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams);
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/* Read the current state of the coin counter. This value should be incremented
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for every coin detected by the coin acceptor mechanism. This count does not
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need to persist beyond the lifetime of the process. */
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need to persist beyond the lifetime of the process.
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Minimum API version: 0x0100 */
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void chuni_io_jvs_read_coin_counter(uint16_t *total);
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@ -49,7 +64,9 @@ void chuni_io_jvs_set_coin_blocker(bool open);
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All subsequent calls may originate from arbitrary threads and some may
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overlap with each other. Ensuring synchronization inside your IO DLL is
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your responsibility. */
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your responsibility.
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Minimum API version: 0x0100 */
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HRESULT chuni_io_slider_init(void);
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@ -83,7 +100,9 @@ typedef void (*chuni_io_slider_callback_t)(const uint8_t *state);
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preferred interval then 1 kHz is a reasonable maximum frequency.
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Note that you do have to have to call the callback "occasionally" even if
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nothing is changing, otherwise the game will raise a comm timeout error. */
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nothing is changing, otherwise the game will raise a comm timeout error.
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Minimum API version: 0x0100 */
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void chuni_io_slider_start(chuni_io_slider_callback_t callback);
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@ -96,13 +115,17 @@ void chuni_io_slider_start(chuni_io_slider_callback_t callback);
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Following on from the above, the slider polling loop *will* be restarted
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after being stopped in the course of regular operation. Do not permanently
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tear down your input driver in response to this function call. */
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tear down your input driver in response to this function call.
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Minimum API version: 0x0100 */
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void chuni_io_slider_stop(void);
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/* Update the RGB lighting on the slider. A pointer to an array of 32 * 3 = 96
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bytes is supplied. The illuminated areas on the touch slider are some
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combination of rectangular regions and dividing lines between these regions
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but the exact mapping of this lighting control buffer is still TBD. */
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but the exact mapping of this lighting control buffer is still TBD.
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Minimum API version: 0x0100 */
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void chuni_io_slider_set_leds(const uint8_t *rgb);
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