segatools/dist/idac/segatools.ini

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INI
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[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
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[aime]
; Controls emulation of the Aime card reader assembly.
enable=1
aimePath=DEVICE\aime.txt
felicaGen=0
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[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168. Set it to your LAN's subnet if you
; want to play head-to-head using netenv=1.
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subnet=192.168.100.0
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; Override the keychip's region code. Most games seem to pay attention to the
; DS EEPROM region code and not the keychip region code, and this seems to be
; a bit mask that controls which Nu PCB region codes this keychip is authorized
; for. So it probably only affects the system software and not the game software.
; 1: JPN: Japan, 4: EXP: Export (for Asian markets)
region=4
[gpio]
; ALLS DIP switches.
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
; 0 is the DZero CVT cab and 1 is the SWDC CVT cab.
dipsw2=0
; Enable the Single Seat mode, always requires dipsw1=1.
dipsw3=0
; The next two dip switches are the seat settings in bits, where
; 00 = Seat 1, 10 = Seat 2, 01 = Seat 3 and 11 = Seat 4
dipsw4=0
dipsw5=0
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[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
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[idacio]
; To use a custom Initial D The Arcade IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
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[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Input API selection for IO4 input emulator.
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; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
mode=xinput
; Automatically reset the simulated shifter to Neutral when XInput Start is
; pressed (e.g. when navigating menus between races).
autoNeutral=1
; Use the left thumbstick for steering instead of both on XInput Controllers.
; Not recommended as it will not give you the precision needed for this game
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singleStickSteering=1
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; Adjust scaling for steering wheel input.
;
; This setting scales the steering wheel input so that the maximum positive
; and minimum negative steering inputs reported in the operator menu's input
; test screen do not exceed the value below. The maximum possible value is 128,
; and the value that matches the input range of a real cabinet is 97.
;
; NOTE: This is not the same thing as DirectInput steering wheel movement
; range! Segatools cannot control the maximum angle of your physical steering
; wheel controller, this setting is vendor-specific and can only be adjusted
; in the Control Panel.
restrict=97
[dinput]
; Name of the DirectInput wheel to use (or any text that occurs in its name)
; Example: TMX
;
; If this is left blank then the first DirectInput device will be used.
deviceName=
; Name of the positional shifter to use (or any subset thereof).
; Leave blank if you do not have a positional shifter; a positional shifter
; will be simulated using the configured Shift Down and Shift Up buttons
; in this case.
;
; Can be the same device as the wheel.
;
; Example: T500
shifterName=
; Pedal mappings. Valid axis names are:
;
; X, Y, Z, RX, RY, RZ, U, V
;
; (U and V are old names for Slider 1 and Slider 2).
; The examples below are valid for a Thrustmaster TMX.
brakeAxis=RZ
accelAxis=Y
; DirectInput button numbers to map to menu inputs. Note that buttons are
; numbered from 1; some software numbers buttons from 0.
start=3
viewChg=10
; Button mappings for the simulated six-speed shifter.
shiftDn=1
shiftUp=2
; Button mappings for the positional shifter, if present.
gear1=1
gear2=2
gear3=3
gear4=4
gear5=5
gear6=6
; Invert the accelerator and or brake axis
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0