segatools/idzio/dllmain.c

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2019-05-04 22:47:34 +00:00
#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include "idzio/backend.h"
#include "idzio/idzio.h"
#include "idzio/xi.h"
static const struct idz_io_backend *idz_io_backend;
static bool idz_io_coin;
static uint16_t idz_io_coins;
HRESULT idz_io_init(void)
{
assert(idz_io_backend == NULL);
return idz_xi_init(&idz_io_backend);
}
void idz_io_jvs_read_buttons(uint8_t *opbtn_out, uint8_t *gamebtn_out)
{
uint8_t opbtn;
assert(idz_io_backend != NULL);
assert(opbtn_out != NULL);
assert(gamebtn_out != NULL);
opbtn = 0;
if (GetAsyncKeyState('1')) {
opbtn |= IDZ_IO_OPBTN_TEST;
}
if (GetAsyncKeyState('2')) {
opbtn |= IDZ_IO_OPBTN_SERVICE;
}
*opbtn_out = opbtn;
idz_io_backend->jvs_read_buttons(gamebtn_out);
}
void idz_io_jvs_read_shifter(uint8_t *gear)
{
assert(gear != NULL);
assert(idz_io_backend != NULL);
idz_io_backend->jvs_read_shifter(gear);
}
void idz_io_jvs_read_analogs(struct idz_io_analog_state *state)
{
assert(state != NULL);
assert(idz_io_backend != NULL);
idz_io_backend->jvs_read_analogs(state);
}
void idz_io_jvs_read_coin_counter(uint16_t *out)
{
assert(out != NULL);
/* Coin counter is not backend-specific */
if (GetAsyncKeyState('3')) {
if (!idz_io_coin) {
idz_io_coin = true;
idz_io_coins++;
}
} else {
idz_io_coin = false;
}
*out = idz_io_coins;
}