segatools/unityhook/mono.h

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// SPDX-License-Identifier: CC0
// https://github.com/NeighTools/UnityDoorstop
#pragma once
#include <windows.h>
// Here we define the pointers to some functions within mono.dll
// Note to C learners: these are not signature definitions, but rather "variable"
// definitions with the function pointer type.
// Note: we use void* instead of the real intented structs defined in mono API
// This way we don't need to include or define any of Mono's structs, which saves space
// This, obviously, comes with a drawback of not being able to easily access the contents of the structs
void * (*mono_thread_current)();
void (*mono_thread_set_main)(void *);
void *(*mono_jit_init_version)(const char *root_domain_name, const char *runtime_version);
void *(*mono_domain_assembly_open)(void *domain, const char *name);
void *(*mono_assembly_get_image)(void *assembly);
void *(*mono_runtime_invoke)(void *method, void *obj, void **params, void **exc);
void *(*mono_method_desc_new)(const char *name, int include_namespace);
void* (*mono_method_desc_search_in_image)(void* desc, void* image);
void *(*mono_method_desc_search_in_class)(void *desc, void *klass);
void (*mono_method_desc_free)(void *desc);
void *(*mono_method_signature)(void *method);
UINT32 (*mono_signature_get_param_count)(void *sig);
void (*mono_domain_set_config)(void *domain, char *base_dir, char *config_file_name);
void *(*mono_array_new)(void *domain, void *eclass, uintptr_t n);
void *(*mono_get_string_class)();
char *(*mono_assembly_getrootdir)();
// Additional funcs to bootstrap custom MONO
void (*mono_set_dirs)(const char* assembly_dir, const char* config_dir);
void (*mono_config_parse)(const char* filename);
void (*mono_set_assemblies_path)(const char* path);
void *(*mono_object_to_string)(void* obj, void** exc);
char *(*mono_string_to_utf8)(void* s);
void *(*mono_image_open_from_data_with_name)(void *data, DWORD data_len, int need_copy, void *status, int refonly,
const char *name);
void* (*mono_get_exception_class)();
void* (*mono_object_get_virtual_method)(void* obj_raw, void* method);
void* (*mono_jit_parse_options)(int argc, const char** argv);
typedef enum {
MONO_DEBUG_FORMAT_NONE,
MONO_DEBUG_FORMAT_MONO,
/* Deprecated, the mdb debugger is not longer supported. */
MONO_DEBUG_FORMAT_DEBUGGER
} MonoDebugFormat;
void* (*mono_debug_init)(MonoDebugFormat format);
void* (*mono_debug_domain_create)(void* domain);
/**
* \brief Loads Mono C API function pointers so that the above definitions can be called.
* \param mono_lib Mono.dll module.
*/
void load_mono_functions(HMODULE mono_lib) {
// Enjoy the fact that C allows such sloppy casting
// In C++ you would have to cast to the precise function pointer type
#define GET_MONO_PROC(name) name = (void*)GetProcAddress(mono_lib, #name)
// Find and assign all our functions that we are going to use
GET_MONO_PROC(mono_domain_assembly_open);
GET_MONO_PROC(mono_assembly_get_image);
GET_MONO_PROC(mono_runtime_invoke);
GET_MONO_PROC(mono_jit_init_version);
GET_MONO_PROC(mono_method_desc_new);
GET_MONO_PROC(mono_method_desc_search_in_class);
GET_MONO_PROC(mono_method_desc_search_in_image);
GET_MONO_PROC(mono_method_desc_free);
GET_MONO_PROC(mono_method_signature);
GET_MONO_PROC(mono_signature_get_param_count);
GET_MONO_PROC(mono_array_new);
GET_MONO_PROC(mono_get_string_class);
GET_MONO_PROC(mono_assembly_getrootdir);
GET_MONO_PROC(mono_thread_current);
GET_MONO_PROC(mono_thread_set_main);
GET_MONO_PROC(mono_domain_set_config);
GET_MONO_PROC(mono_set_dirs);
GET_MONO_PROC(mono_config_parse);
GET_MONO_PROC(mono_set_assemblies_path);
GET_MONO_PROC(mono_object_to_string);
GET_MONO_PROC(mono_string_to_utf8);
GET_MONO_PROC(mono_image_open_from_data_with_name);
GET_MONO_PROC(mono_get_exception_class);
GET_MONO_PROC(mono_object_get_virtual_method);
GET_MONO_PROC(mono_jit_parse_options);
GET_MONO_PROC(mono_debug_init);
GET_MONO_PROC(mono_debug_domain_create);
#undef GET_MONO_PROC
}