segatools/cxbhook/dllmain.c

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2022-12-11 22:01:51 +00:00
#include <windows.h>
#include <stdlib.h>
#include "amex/amex.h"
#include "board/sg-reader.h"
#include "cxbhook/config.h"
#include "cxbhook/revio.h"
#include "cxbhook/led.h"
#include "cxbio/cxbio.h"
#include "gfxhook/gfx.h"
#include "gfxhook/d3d9.h"
#include "hook/process.h"
#include "hooklib/serial.h"
#include "hooklib/spike.h"
#include "platform/platform.h"
#include "util/dprintf.h"
static HMODULE cxb_hook_mod;
static process_entry_t cxb_startup;
static struct cxb_hook_config cxb_hook_cfg;
static DWORD CALLBACK cxb_pre_startup(void)
{
HMODULE d3dc;
HMODULE dbghelp;
HRESULT hr;
dprintf("--- Begin cxb_pre_startup ---\n");
/* Pin the D3D shader compiler. This makes startup much faster. */
d3dc = LoadLibraryW(L"D3DCompiler_43.dll");
if (d3dc != NULL) {
dprintf("Pinned shader compiler, hMod=%p\n", d3dc);
} else {
dprintf("Failed to load shader compiler!\n");
}
/* Pin dbghelp so the path hooks apply to it. */
dbghelp = LoadLibraryW(L"dbghelp.dll");
if (dbghelp != NULL) {
dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
} else {
dprintf("Failed to load debug helper library!\n");
}
/* Config load */
cxb_hook_config_load(&cxb_hook_cfg, L".\\segatools.ini");
/* Hook Win32 APIs */
gfx_hook_init(&cxb_hook_cfg.gfx);
gfx_d3d9_hook_init(&cxb_hook_cfg.gfx, cxb_hook_mod);
serial_hook_init();
/* Initialize emulation hooks */
hr = platform_hook_init(
&cxb_hook_cfg.platform,
"SDCA",
"AAV1",
cxb_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = cxb_dll_init(&cxb_hook_cfg.dll, cxb_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = amex_hook_init(&cxb_hook_cfg.amex, NULL);
if (FAILED(hr)) {
goto fail;
}
hr = sg_reader_hook_init(&cxb_hook_cfg.aime, 12, 1, cxb_hook_mod);
2022-12-11 22:01:51 +00:00
if (FAILED(hr)) {
goto fail;
}
hr = revio_hook_init(&cxb_hook_cfg.revio);
if (FAILED(hr)) {
goto fail;
}
hr = led_hook_init(&cxb_hook_cfg.led);
if (FAILED(hr)) {
goto fail;
}
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");
dprintf("--- End cxb_pre_startup ---\n");
/* Jump to EXE start address */
return cxb_startup();
fail:
ExitProcess(EXIT_FAILURE);
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
{
HRESULT hr;
if (cause != DLL_PROCESS_ATTACH) {
return TRUE;
}
cxb_hook_mod = mod;
hr = process_hijack_startup(cxb_pre_startup, &cxb_startup);
if (!SUCCEEDED(hr)) {
dprintf("Failed to hijack process startup: %x\n", (int) hr);
}
return SUCCEEDED(hr);
}