forked from Dniel97/segatools
133 lines
3.2 KiB
C
133 lines
3.2 KiB
C
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#include <windows.h>
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#include <limits.h>
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#include <stdint.h>
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#include "mercuryio/mercuryio.h"
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#include "mercuryio/config.h"
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static uint8_t mercury_opbtn;
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static uint16_t mercury_player1_btn;
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static uint16_t mercury_player2_btn;
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static struct mercury_io_config mercury_io_cfg;
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uint16_t mercury_io_get_api_version(void)
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{
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return 0x0100;
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}
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HRESULT mercury_io_init(void)
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{
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mercury_io_config_load(&mercury_io_cfg, L".\\segatools.ini");
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return S_OK;
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}
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HRESULT mercury_io_poll(void)
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{
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mercury_opbtn = 0;
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mercury_player1_btn = 0;
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mercury_player2_btn = 0;
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if (GetAsyncKeyState(mercury_io_cfg.vk_test)) {
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mercury_opbtn |= MAI2_IO_OPBTN_TEST;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_service)) {
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mercury_opbtn |= MAI2_IO_OPBTN_SERVICE;
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}
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//Player 1
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if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[0])) {
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mercury_player1_btn |= MAI2_IO_GAMEBTN_1;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[1])) {
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mercury_player1_btn |= MAI2_IO_GAMEBTN_2;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[2])) {
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mercury_player1_btn |= MAI2_IO_GAMEBTN_3;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[3])) {
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mercury_player1_btn |= MAI2_IO_GAMEBTN_4;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[4])) {
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mercury_player1_btn |= MAI2_IO_GAMEBTN_5;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[5])) {
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mercury_player1_btn |= MAI2_IO_GAMEBTN_6;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[6])) {
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mercury_player1_btn |= MAI2_IO_GAMEBTN_7;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[7])) {
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mercury_player1_btn |= MAI2_IO_GAMEBTN_8;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[8])) {
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mercury_player1_btn |= MAI2_IO_GAMEBTN_SELECT;
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}
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//Player 2
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if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[0])) {
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mercury_player2_btn |= MAI2_IO_GAMEBTN_1;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[1])) {
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mercury_player2_btn |= MAI2_IO_GAMEBTN_2;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[2])) {
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mercury_player2_btn |= MAI2_IO_GAMEBTN_3;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[3])) {
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mercury_player2_btn |= MAI2_IO_GAMEBTN_4;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[4])) {
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mercury_player2_btn |= MAI2_IO_GAMEBTN_5;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[5])) {
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mercury_player2_btn |= MAI2_IO_GAMEBTN_6;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[6])) {
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mercury_player2_btn |= MAI2_IO_GAMEBTN_7;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[7])) {
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mercury_player2_btn |= MAI2_IO_GAMEBTN_8;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[8])) {
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mercury_player2_btn |= MAI2_IO_GAMEBTN_SELECT;
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}
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return S_OK;
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}
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void mercury_io_get_opbtns(uint8_t *opbtn)
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{
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if (opbtn != NULL) {
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*opbtn = mercury_opbtn;
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}
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}
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void mercury_io_get_gamebtns(uint16_t *player1, uint16_t *player2)
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{
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if (player1 != NULL) {
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*player1 = mercury_player1_btn;
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}
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if (player2 != NULL ){
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*player2 = mercury_player2_btn;
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}
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}
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