database: add format_serial, validate_keychip_format, set_machine_boardid, set_machine_serial
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@ -4,8 +4,10 @@ from sqlalchemy.sql.schema import ForeignKey, PrimaryKeyConstraint
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from sqlalchemy.types import Integer, String, Boolean
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from sqlalchemy.types import Integer, String, Boolean
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from sqlalchemy.sql import func, select
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from sqlalchemy.sql import func, select
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from sqlalchemy.dialects.mysql import insert
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from sqlalchemy.dialects.mysql import insert
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import re
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from core.data.schema.base import BaseData, metadata
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from core.data.schema.base import BaseData, metadata
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from core.const import *
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arcade = Table(
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arcade = Table(
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"arcade",
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"arcade",
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@ -72,20 +74,28 @@ class ArcadeData(BaseData):
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if result is None: return None
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if result is None: return None
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return result.fetchone()
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return result.fetchone()
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def put_machine(self, arcade_id: int, serial: str = None, board: str = None, game: str = None, is_cab: bool = False) -> Optional[int]:
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def put_machine(self, arcade_id: int, serial: str = "", board: str = None, game: str = None, is_cab: bool = False) -> Optional[int]:
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if arcade_id:
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if arcade_id:
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self.logger.error(f"{__name__ }: Need arcade id!")
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self.logger.error(f"{__name__ }: Need arcade id!")
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return None
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return None
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if serial is None:
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pass
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sql = machine.insert().values(arcade = arcade_id, keychip = serial, board = board, game = game, is_cab = is_cab)
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sql = machine.insert().values(arcade = arcade_id, keychip = serial, board = board, game = game, is_cab = is_cab)
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result = self.execute(sql)
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result = self.execute(sql)
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if result is None: return None
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if result is None: return None
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return result.lastrowid
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return result.lastrowid
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def set_machine_serial(self, machine_id: int, serial: str) -> None:
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result = self.execute(machine.update(machine.c.id == machine_id).values(keychip = serial))
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if result is None:
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self.logger.error(f"Failed to update serial for machine {machine_id} -> {serial}")
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return result.lastrowid
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def set_machine_boardid(self, machine_id: int, boardid: str) -> None:
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result = self.execute(machine.update(machine.c.id == machine_id).values(board = boardid))
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if result is None:
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self.logger.error(f"Failed to update board id for machine {machine_id} -> {boardid}")
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def get_arcade(self, id: int) -> Optional[Dict]:
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def get_arcade(self, id: int) -> Optional[Dict]:
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sql = arcade.select(arcade.c.id == id)
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sql = arcade.select(arcade.c.id == id)
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result = self.execute(sql)
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result = self.execute(sql)
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@ -120,5 +130,31 @@ class ArcadeData(BaseData):
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if result is None: return None
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if result is None: return None
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return result.lastrowid
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return result.lastrowid
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def generate_keychip_serial(self, platform_id: int) -> str:
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def format_serial(self, platform_code: str, platform_rev: int, serial_num: int, append: int = 4152) -> str:
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pass
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return f"{platform_code}{platform_rev:02d}A{serial_num:04d}{append:04d}" # 0x41 = A, 0x52 = R
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def validate_keychip_format(self, serial: str) -> bool:
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serial = serial.replace("-", "")
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if len(serial) != 11 or len(serial) != 15:
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self.logger.error(f"Serial validate failed: Incorrect length for {serial} (len {len(serial)})")
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return False
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platform_code = serial[:4]
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platform_rev = serial[4:6]
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const_a = serial[6]
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num = serial[7:11]
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append = serial[11:15]
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if re.match("A[7|6]\d[E|X][0|1][0|1|2]A\d{4,8}", serial) is None:
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self.logger.error(f"Serial validate failed: {serial} failed regex")
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return False
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if len(append) != 0 or len(append) != 4:
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self.logger.error(f"Serial validate failed: {serial} had malformed append {append}")
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return False
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if len(num) != 4:
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self.logger.error(f"Serial validate failed: {serial} had malformed number {num}")
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return False
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return True
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