#include #include #include #include #include "board/io4.h" #include "util/dprintf.h" #include "swdchook/swdc-dll.h" static HANDLE mmf; static HRESULT init_mmf(void); static void swdc_set_gamebtns(uint16_t value); static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state); static HRESULT swdc_io4_write_gpio(uint8_t* payload, size_t len); static uint16_t coins; static const struct io4_ops swdc_io4_ops = { .poll = swdc_io4_poll, .write_gpio = swdc_io4_write_gpio }; HRESULT swdc_io4_hook_init(const struct io4_config *cfg) { HRESULT hr; assert(swdc_dll.init != NULL); hr = io4_hook_init(cfg, &swdc_io4_ops, NULL); if (FAILED(hr)) { return hr; } hr = init_mmf(); if (FAILED(hr)) { return hr; } return swdc_dll.init(); } // Function to initialize the memory-mapped file static HRESULT init_mmf(void) { mmf = CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, 2, "SWDCButton"); if (mmf == NULL) { return S_FALSE; } swdc_set_gamebtns(0); return S_OK; } void swdc_set_gamebtns(uint16_t value) { // WaitForSingleObject(mutex, INFINITE); // Update the memory-mapped file LPVOID mmf_view = MapViewOfFile(mmf, FILE_MAP_ALL_ACCESS, 0, 0, 2); if (mmf_view != NULL) { uint16_t* ptr = (uint16_t*)mmf_view; *ptr = value; UnmapViewOfFile(mmf_view); } // ReleaseMutex(mutex); } static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state) { uint8_t opbtn; uint16_t gamebtn; struct swdc_io_analog_state analog_state; HRESULT hr; assert(swdc_dll.get_opbtns != NULL); assert(swdc_dll.get_gamebtns != NULL); assert(swdc_dll.get_analogs != NULL); memset(state, 0, sizeof(*state)); memset(&analog_state, 0, sizeof(analog_state)); opbtn = 0; gamebtn = 0; swdc_dll.get_opbtns(&opbtn); swdc_dll.get_gamebtns(&gamebtn); swdc_dll.get_analogs(&analog_state); if (opbtn & SWDC_IO_OPBTN_TEST) { state->buttons[0] |= IO4_BUTTON_TEST; } if (opbtn & SWDC_IO_OPBTN_SERVICE) { state->buttons[0] |= IO4_BUTTON_SERVICE; } if (opbtn & SWDC_IO_OPBTN_COIN) { coins++; } state->chutes[0] = coins << 8; /* Update Cabinet buttons */ if (gamebtn & SWDC_IO_GAMEBTN_START) { state->buttons[0] |= 1 << 7; } if (gamebtn & SWDC_IO_GAMEBTN_VIEW_CHANGE) { state->buttons[0] |= 1 << 1; } if (gamebtn & SWDC_IO_GAMEBTN_UP) { state->buttons[0] |= 1 << 5; } if (gamebtn & SWDC_IO_GAMEBTN_DOWN) { state->buttons[0] |= 1 << 4; } if (gamebtn & SWDC_IO_GAMEBTN_LEFT) { state->buttons[0] |= 1 << 3; } if (gamebtn & SWDC_IO_GAMEBTN_RIGHT) { state->buttons[0] |= 1 << 2; } /* Update steering wheel buttons Those are connected to the SEGA 838-15415 INDICATOR BD MAIN USB board which is not emulated for now. So those buttons are hooked to the built-in XInput support. */ /* Instead update gamebtns for the file mapping */ swdc_set_gamebtns(gamebtn); if (gamebtn & SWDC_IO_GAMEBTN_STEERING_BLUE) { state->buttons[1] |= 1 << 15; } if (gamebtn & SWDC_IO_GAMEBTN_STEERING_GREEN) { state->buttons[1] |= 1 << 14; } if (gamebtn & SWDC_IO_GAMEBTN_STEERING_RED) { state->buttons[1] |= 1 << 13; } if (gamebtn & SWDC_IO_GAMEBTN_STEERING_YELLOW) { state->buttons[1] |= 1 << 12; } if (gamebtn & SWDC_IO_GAMEBTN_STEERING_PADDLE_LEFT) { state->buttons[1] |= 1 << 1; } if (gamebtn & SWDC_IO_GAMEBTN_STEERING_PADDLE_RIGHT) { state->buttons[1] |= 1 << 0; } /* Steering wheel increases left-to-right. Use 0x8000 as the center point. */ state->adcs[0] = 0x8000 + analog_state.wheel; state->adcs[1] = analog_state.accel; state->adcs[2] = analog_state.brake; return S_OK; } static HRESULT swdc_io4_write_gpio(uint8_t* payload, size_t len) { assert(swdc_dll.led_set_leds != NULL); // Just fast fail if there aren't enough bytes in the payload if (len < 3) return S_OK; // This command is used for lights in SWDC, but it only contains button lights, // and only in the first 3 bytes of the payload; everything else is padding to // make the payload 62 bytes. The rest of the cabinet lights and the side button // lights are handled separately, by the 15070 lights controller. uint32_t lights_data = (uint32_t) ((uint8_t)(payload[0]) << 24 | (uint8_t)(payload[1]) << 16 | (uint8_t)(payload[2]) << 8); // Since Sega uses an odd ordering for the first part of the bitfield, // let's normalize the data and just send over bytes for the receiver // to interpret as ON/OFF values. uint8_t rgb_out[6] = { lights_data & SWDC_IO_LED_START ? 0xFF : 0x00, lights_data & SWDC_IO_LED_VIEW_CHANGE ? 0xFF : 0x00, lights_data & SWDC_IO_LED_UP ? 0xFF : 0x00, lights_data & SWDC_IO_LED_DOWN ? 0xFF : 0x00, lights_data & SWDC_IO_LED_RIGHT ? 0xFF : 0x00, lights_data & SWDC_IO_LED_LEFT ? 0xFF : 0x00, }; swdc_dll.led_set_leds(rgb_out); return S_OK; }