segatools/chunihook/dllmain.c
Tau 1b93551a41 hooklib: Split out of util
This is distinct from capnhook's hooklib, although the intent is
the same. Hopefully these two libraries sharing a name won't get
too confusing...
2019-05-14 17:13:08 -04:00

101 lines
1.9 KiB
C

#include <windows.h>
#include <stddef.h>
#include <stdlib.h>
#include "amex/amex.h"
#include "amex/cfg.h"
#include "chunihook/jvs.h"
#include "chunihook/slider.h"
#include "chuniio/chuniio.h"
#include "hook/process.h"
#include "hooklib/clock.h"
#include "hooklib/gfx.h"
#include "hooklib/serial.h"
#include "hooklib/spike.h"
#include "platform/hwmon.h"
#include "platform/nusec.h"
#include "util/dprintf.h"
static process_entry_t chuni_startup;
static DWORD CALLBACK chuni_pre_startup(void)
{
struct amex_config amex_cfg;
HMODULE d3dc;
dprintf("--- Begin chuni_pre_startup ---\n");
/* Pin the D3D shader compiler. This makes startup much faster. */
d3dc = LoadLibraryW(L"D3DCompiler_43.dll");
if (d3dc != NULL) {
dprintf("Pinned shader compiler, hMod=%p\n", d3dc);
} else {
dprintf("Failed to load shader compiler!\n");
}
/* Hook Win32 APIs */
clock_hook_init();
gfx_hook_init();
serial_hook_init();
/* Initialize platform API emulation */
hwmon_hook_init();
nusec_hook_init();
/* Initialize AMEX emulation */
amex_config_load(&amex_cfg, L".\\segatools.ini");
amex_hook_init(&amex_cfg);
/* Initialize Chunithm board emulation */
if (amex_cfg.jvs.enable) {
chunithm_jvs_init();
}
slider_hook_init();
/* Initialize debug helpers */
spike_hook_init("chunispike.txt");
gfx_set_windowed();
dprintf("--- End chuni_pre_startup ---\n");
/* Initialize IO DLL */
chuni_io_init();
/* Jump to EXE start address */
return chuni_startup();
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
{
HRESULT hr;
if (cause != DLL_PROCESS_ATTACH) {
return TRUE;
}
hr = process_hijack_startup(chuni_pre_startup, &chuni_startup);
if (!SUCCEEDED(hr)) {
dprintf("Failed to hijack process startup: %x\n", (int) hr);
}
return SUCCEEDED(hr);
}