forked from Dniel97/segatools
Merge branch 'master' into develop
This commit is contained in:
commit
a3fd2fb926
@ -20,6 +20,7 @@
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#include "hooklib/serial.h"
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#include "hooklib/spike.h"
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#include "hooklib/createprocess.h"
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#include "hooklib/cursor.h"
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#include "platform/platform.h"
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@ -44,6 +45,8 @@ static DWORD CALLBACK carol_pre_startup(void)
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HMODULE dbghelp;
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dprintf("--- Begin carol_pre_startup ---\n");
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if ( !SetProcessDPIAware() )
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dprintf("Failed to set process DPI awareness level!\n");
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/* Pin the D3D shader compiler. This makes startup much faster. */
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@ -65,6 +68,8 @@ static DWORD CALLBACK carol_pre_startup(void)
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dprintf("Failed to load debug helper library!\n");
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}
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cursor_hook_init();
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/* Config load */
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carol_hook_config_load(&carol_hook_cfg, L".\\segatools.ini");
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@ -8,13 +8,15 @@
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#include "carolhook/carol-dll.h"
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#include "carolhook/touch.h"
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#include "hook/table.h"
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#include "hooklib/uart.h"
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#include "util/dprintf.h"
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#include "util/dump.h"
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/**
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* CMDS for M3 EX series
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* CMDS for touch thing
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* CX -> Calibrate Extend, preform callibration
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* MS -> Mode Stream, enters stream mode
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* R -> Reset, resets the device
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@ -32,7 +34,8 @@ static HRESULT touch_frame_decode(struct touch_req *dest, struct iobuf *iobuf);
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static HRESULT handle_touch_ack_cmd(const struct touch_req *req);
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static HRESULT handle_touch_name_cmd(const struct touch_req *req);
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static HRESULT handle_touch_id_cmd(const struct touch_req *req);
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static void touch_scan_auto(const bool is_pressed, const uint32_t mouse_x, const uint32_t mouse_y);
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static HRESULT handle_touch_unit_type_cmd(const struct touch_req *req);
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static void touch_scan_auto(const bool is_pressed, const uint16_t mouse_x, const uint16_t mouse_y);
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static CRITICAL_SECTION touch_lock;
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static struct uart touch_uart;
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@ -40,8 +43,10 @@ static uint8_t touch_written_bytes[528];
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static uint8_t touch_readable_bytes[528];
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static bool should_stream = false;
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static bool last_pressed;
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static uint16_t last_x;
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static uint16_t last_y;
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static uint8_t last_x1;
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static uint8_t last_x2;
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static uint8_t last_y1;
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static uint8_t last_y2;
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HRESULT touch_hook_init(const struct touch_config *cfg)
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@ -91,6 +96,7 @@ static HRESULT touch_handle_irp_locked(struct irp *irp)
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if (irp->op == IRP_OP_OPEN) {
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dprintf("Touchscreen: Starting backend DLL\n");
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hr = carol_dll.touch_init();
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carol_dll.touch_start(touch_scan_auto);
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if (FAILED(hr)) {
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dprintf("Touchscreen: Backend DLL error: %X\n", (int) hr);
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@ -123,7 +129,9 @@ static HRESULT touch_handle_irp_locked(struct irp *irp)
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}
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else if (!strcmp("OI", (char *)req.cmd)) {
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hr = handle_touch_id_cmd(&req);
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//carol_dll.touch_start(touch_scan_auto);
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}
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else if (!strcmp("UT", (char *)req.cmd)) {
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hr = handle_touch_unit_type_cmd(&req);
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}
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else if (!strcmp("NM", (char *)req.cmd)) {
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hr = handle_touch_name_cmd(&req);
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@ -150,16 +158,22 @@ static HRESULT handle_touch_ack_cmd(const struct touch_req *req)
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static HRESULT handle_touch_name_cmd(const struct touch_req *req)
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{
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dprintf("Touch: Get Name\n");
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return iobuf_write(&touch_uart.readable, "\001EX1234 EX1234\015", 15);
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return iobuf_write(&touch_uart.readable, "\001AD1000\015", 15);
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}
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static HRESULT handle_touch_id_cmd(const struct touch_req *req)
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{
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dprintf("Touch: Get ID\n");
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return iobuf_write(&touch_uart.readable, "\001EX1234\015", 8);
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return iobuf_write(&touch_uart.readable, "\001AD1000\015", 8);
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}
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static void touch_scan_auto(const bool is_pressed, const uint32_t mouse_x, const uint32_t mouse_y)
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static HRESULT handle_touch_unit_type_cmd(const struct touch_req *req)
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{
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dprintf("Touch: Get Unit Type\n");
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return iobuf_write(&touch_uart.readable, "\001AD****00\015", 8);
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}
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static void touch_scan_auto(const bool is_pressed, const uint16_t mouse_x, const uint16_t mouse_y)
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{
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struct touch_auto_resp resp;
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uint16_t tmp_x;
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@ -167,34 +181,37 @@ static void touch_scan_auto(const bool is_pressed, const uint32_t mouse_x, const
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bool flg = false;
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memset(&resp, 0, sizeof(resp));
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resp.rep_id = 0x17;
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resp.touches[0].status = 0x04;
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resp.count = 1;
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resp.touches[0].status |= 1 << 7;
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if (is_pressed) {
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resp.touches[0].status = 0x07;
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resp.touches[0].status |= (1 << 7) | (1 << 6);
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resp.touches[0].touch_id = 1;
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tmp_x = mouse_x & 0x7FFF;
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tmp_y = mouse_y & 0x7FFF;
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// flip
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resp.touches[0].x = (tmp_x << 8) | (tmp_x >> 8);
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resp.touches[0].y = (tmp_y << 8) | (tmp_y >> 8);
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resp.touches[0].x1 = tmp_x & 0x7F;
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resp.touches[0].x2 = (tmp_x >> 7) & 0x7F;
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resp.touches[0].y1 = tmp_y & 0x7F;
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resp.touches[0].y2 = (tmp_y >> 7) & 0x7F;
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flg = resp.touches[0].x != last_x || resp.touches[0].y != last_y;
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flg = resp.touches[0].x1 != last_x1 || resp.touches[0].x2 != last_x2 || resp.touches[0].y1 != last_y1 || resp.touches[0].y2 != last_y2;
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#if 1
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if (flg)
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dprintf("Touch: Mouse down! x %04X y: %04X\n", resp.touches[0].x, resp.touches[0].y);
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dprintf("Touch: Mouse down! x %02X %02X y: %02X %02X\n", resp.touches[0].x1, resp.touches[0].x2, resp.touches[0].y1, resp.touches[0].y2);
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#endif
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last_x = resp.touches[0].x;
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last_y = resp.touches[0].y;
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last_x1 = resp.touches[0].x1;
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last_x2 = resp.touches[0].x2;
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last_y1 = resp.touches[0].y1;
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last_y2 = resp.touches[0].y2;
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} else if (last_pressed) {
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resp.touches[0].x = last_x;
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resp.touches[0].y = last_y;
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resp.touches[0].x1 = last_x1;
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resp.touches[0].x2 = last_x2;
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resp.touches[0].y1 = last_y1;
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resp.touches[0].y2 = last_y2;
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}
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last_pressed = is_pressed;
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@ -203,11 +220,9 @@ static void touch_scan_auto(const bool is_pressed, const uint32_t mouse_x, const
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iobuf_write(&touch_uart.readable, &resp, sizeof(resp));
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LeaveCriticalSection(&touch_lock);
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#if 1
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//if (flg) {
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#if 0
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dprintf("Touch: RX Buffer: (pos %08x)\n", (uint32_t)touch_uart.readable.pos);
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dump_iobuf(&touch_uart.readable);
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//}
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#endif
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}
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@ -8,6 +8,9 @@
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struct touch_config {
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bool enable;
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unsigned int port_no;
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char board_id[7];
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char unit_type[9];
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};
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// Always starts with 0x01, always ends with 0x0D
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@ -20,17 +23,21 @@ struct touch_req {
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struct touch_report {
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uint8_t status;
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uint8_t x1;
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uint8_t x2;
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uint8_t y1;
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uint8_t y2;
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uint8_t touch_id;
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uint16_t x;
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uint16_t y;
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};
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struct touch_auto_resp {
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uint8_t rep_id;
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struct touch_report touches[10];
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uint8_t count;
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uint16_t scan_time;
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//uint8_t padding[456];
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};
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enum {
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TOUCH_MODE_STREAM = 0x01,
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TOUCH_MODE_DOWN_UP = 0x02,
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TOUCH_MODE_INACTIVE = 0x03,
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};
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#pragma pack(pop)
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@ -7,6 +7,7 @@
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#include "carolio/carolio.h"
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#include "carolio/config.h"
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#include "util/dprintf.h"
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static unsigned int __stdcall carol_io_touch_thread_proc(void *ctx);
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@ -15,6 +16,7 @@ static uint16_t carol_io_coins;
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static struct carol_io_config carol_io_cfg;
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static bool carol_io_touch_stop_flag;
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static HANDLE carol_io_touch_thread;
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static bool carol_io_window_focus = false;
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uint16_t carol_io_get_api_version(void)
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{
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@ -110,22 +112,62 @@ void carol_io_touch_stop()
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carol_io_touch_stop_flag = true;
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}
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void check_fg_wind(void)
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{
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HWND hwnd = GetForegroundWindow();
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wchar_t window_class[MAX_PATH];
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/* Unlike every other game, we can't use GetWindowText here. Why?
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From MSDN:
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"If the window does not have a caption, the return value is a null
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string. This behavior is by design. It allows applications to call
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GetWindowText without becoming unresponsive if the process that owns
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the target window is not responding. However, if the target window
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is not responding and it belongs to the calling application,
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GetWindowText will cause the calling application to become
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unresponsive."
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Great, thanks Microsoft, very cool. Luckily Carol sets its class
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name to the window title too so we can use that. */
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GetClassNameW(hwnd, window_class, MAX_PATH);
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if (wcscmp(window_class, L"WONDER Master")) {
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if (carol_io_window_focus) {
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dprintf("Carol IO: Window focus lost\n");
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carol_io_window_focus = false;
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}
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} else if (!carol_io_window_focus) {
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dprintf("Carol IO: Window focus regained\n");
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carol_io_window_focus = true;
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}
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}
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static unsigned int __stdcall carol_io_touch_thread_proc(void *ctx)
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{
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carol_io_touch_callback_t callback;
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bool mouse_is_down = false;
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uint32_t mX = 0;
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uint32_t mY = 0;
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uint16_t mX = 0;
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uint16_t mY = 0;
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POINT lpPoint;
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HWND hwnd;
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callback = ctx;
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while (!carol_io_touch_stop_flag) {
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check_fg_wind();
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if (GetAsyncKeyState(VK_LBUTTON) & 0x8000) {
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mouse_is_down = true;
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if (GetCursorPos(&lpPoint)) {
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mX = lpPoint.x;
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mY = lpPoint.y;
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hwnd = GetForegroundWindow();
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if (ScreenToClient(hwnd, &lpPoint)) {
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if (lpPoint.x < 0) lpPoint.x = 0;
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if (lpPoint.y < 0) lpPoint.y = 0;
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mX = (uint16_t)lpPoint.x;
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mY = (uint16_t)lpPoint.y;
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}
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}
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} else {
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mouse_is_down = false;
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@ -5,7 +5,7 @@
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#include <stdbool.h>
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#include <stdint.h>
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typedef void (*carol_io_touch_callback_t)(const bool is_pressed, const uint32_t mouse_x, const uint32_t mouse_y);
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typedef void (*carol_io_touch_callback_t)(const bool is_pressed, const uint16_t mouse_x, const uint16_t mouse_y);
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/* Get the version of the Project carol IO API that this DLL supports. This
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function should return a positive 16-bit integer, where the high byte is
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|
2
dist/mu3/segatools.ini
vendored
2
dist/mu3/segatools.ini
vendored
@ -28,7 +28,7 @@ enable=1
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.100.0
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subnet=192.168.162.0
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[gpio]
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; ALLS DIP switches.
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73
hooklib/cursor.c
Normal file
73
hooklib/cursor.c
Normal file
@ -0,0 +1,73 @@
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#include <windows.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include "hook/table.h"
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#include "util/dprintf.h"
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static HCURSOR my_SetCursor(HCURSOR hCursor);
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static HCURSOR (*next_SetCursor)(HCURSOR hCursor);
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static BOOL my_SetCursorPos(int x, int y);
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static BOOL my_SetPhysicalCursorPos(int x, int y);
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static int my_ShowCursor(BOOL bShow);
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static const struct hook_symbol cursor_syms[] = {
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{
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.name = "SetCursor",
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.patch = my_SetCursor,
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.link = (void **) &next_SetCursor
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},/*{
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.name = "SetCursorPos",
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.patch = my_SetCursorPos,
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},*/ {
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.name = "SetPhysicalCursorPos",
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.patch = my_SetPhysicalCursorPos
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}, /*{
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.name = "ShowCursor",
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.patch = my_ShowCursor
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}*/
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};
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void cursor_hook_init()
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{
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hook_table_apply(
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NULL,
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"user32.dll",
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cursor_syms,
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_countof(cursor_syms));
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dprintf("Cursor: Init\n");
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}
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static BOOL my_SetCursorPos(int x, int y)
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{
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dprintf("my_SetCursorPos Hit! x %d y %d\n", x, y);
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return true;
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}
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static BOOL my_SetPhysicalCursorPos(int x, int y)
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{
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dprintf("my_SetPhysicalCursorPos Hit! x %d y %d\n", x, y);
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return true;
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}
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static int my_ShowCursor(BOOL bShow)
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{
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dprintf("my_ShowCursor Hit!\n");
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return 0;
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}
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static HCURSOR my_SetCursor(HCURSOR hCursor)
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{
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dprintf("my_SetCursor Hit!\n");
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HCURSOR fake_cursor;
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if ( hCursor )
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return next_SetCursor(hCursor);
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fake_cursor = LoadCursorA(0, (LPCSTR)0x7F00);
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next_SetCursor(fake_cursor);
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return 0;
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}
|
3
hooklib/cursor.h
Normal file
3
hooklib/cursor.h
Normal file
@ -0,0 +1,3 @@
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#pragma once
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void cursor_hook_init();
|
@ -7,6 +7,8 @@ hooklib_lib = static_library(
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capnhook.get_variable('hook_dep'),
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],
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sources : [
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'cursor.c',
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'cursor.h',
|
||||
'config.c',
|
||||
'config.h',
|
||||
'createprocess.c',
|
||||
|
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