segatools/cmhook/dllmain.c

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#include <windows.h>
#include <stdlib.h>
#include "board/io4.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
#include "hook/process.h"
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
#include "hooklib/serial.h"
#include "hooklib/spike.h"
#include "cmhook/config.h"
#include "cmhook/io4.h"
#include "cmhook/cm-dll.h"
#include "platform/platform.h"
#include "unityhook/hook.h"
#include "util/dprintf.h"
static HMODULE cm_hook_mod;
static process_entry_t cm_startup;
static struct cm_hook_config cm_hook_cfg;
static DWORD CALLBACK cm_pre_startup(void)
{
HRESULT hr;
dprintf("--- Begin cm_pre_startup ---\n");
/* Load config */
cm_hook_config_load(&cm_hook_cfg, L".\\segatools.ini");
/* Hook Win32 APIs */
dvd_hook_init(&cm_hook_cfg.dvd, cm_hook_mod);
touch_screen_hook_init(&cm_hook_cfg.touch, cm_hook_mod);
serial_hook_init();
/* Initialize emulation hooks */
hr = platform_hook_init(
&cm_hook_cfg.platform,
"SDED",
"ACA1",
cm_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = sg_reader_hook_init(&cm_hook_cfg.aime, 1, 1, cm_hook_mod);
if (FAILED(hr)) {
goto fail;
}
2024-02-06 11:34:11 +00:00
hr = vfd_hook_init(&cm_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;
}
hr = cm_dll_init(&cm_hook_cfg.dll, cm_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = cm_io4_hook_init(&cm_hook_cfg.io4);
if (FAILED(hr)) {
goto fail;
}
/* Initialize Unity native plugin DLL hooks
There seems to be an issue with other DLL hooks if `LoadLibraryW` is
hooked earlier in the `cmhook` initialization. */
unity_hook_init(&cm_hook_cfg.unity, cm_hook_mod);
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");
dprintf("--- End cm_pre_startup ---\n");
/* Jump to EXE start address */
return cm_startup();
fail:
ExitProcess(EXIT_FAILURE);
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
{
HRESULT hr;
if (cause != DLL_PROCESS_ATTACH) {
return TRUE;
}
cm_hook_mod = mod;
hr = process_hijack_startup(cm_pre_startup, &cm_startup);
if (!SUCCEEDED(hr)) {
dprintf("Failed to hijack process startup: %x\n", (int) hr);
}
return SUCCEEDED(hr);
}