forked from Dniel97/segatools
71 lines
2.2 KiB
INI
71 lines
2.2 KiB
INI
|
[vfs]
|
||
|
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||
|
amfs=
|
||
|
; Insert the path to the game Option directory here (contains Axxx, Bxxx directories)
|
||
|
option=
|
||
|
; Create an empty directory somewhere and insert the path here.
|
||
|
; This directory may be shared between multiple SEGA games.
|
||
|
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||
|
appdata=
|
||
|
|
||
|
[aime]
|
||
|
; Enable aime reader emulation.
|
||
|
enable=1
|
||
|
|
||
|
[dns]
|
||
|
; Insert the hostname or IP address of the server you wish to use here.
|
||
|
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||
|
default=
|
||
|
|
||
|
[netenv]
|
||
|
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||
|
; SEGA games are somewhat picky about its LAN environment, so leaving this
|
||
|
; setting enabled is recommended.
|
||
|
enable=1
|
||
|
|
||
|
[keychip]
|
||
|
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||
|
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||
|
; that subnet must start with 192.168.
|
||
|
subnet=192.168.100.0
|
||
|
|
||
|
; -----------------------------------------------------------------------------
|
||
|
; Input settings
|
||
|
; -----------------------------------------------------------------------------
|
||
|
|
||
|
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
|
||
|
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
|
||
|
;
|
||
|
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||
|
;
|
||
|
; This is, admittedly, not the most user-friendly configuration method in the
|
||
|
; world. An improved solution will be provided later.
|
||
|
|
||
|
[io4]
|
||
|
; Test button virtual-key code. Default is the 1 key.
|
||
|
test=0x31
|
||
|
; Service button virtual-key code. Default is the 2 key.
|
||
|
service=0x32
|
||
|
; Keyboard button to increment coin counter. Default is the 3 key.
|
||
|
coin=0x33
|
||
|
|
||
|
; Key bindings for buttons around screen. The default key map, depicted
|
||
|
; in clockwise order, is as follows:
|
||
|
;
|
||
|
; Player 1 Ring buttons: WEDCXZAQ, Select button: 3
|
||
|
; Player 2 Ring buttons: (Numpad) 89632147, Select button: (Numpad) *
|
||
|
;
|
||
|
; Select buttons are considered as button 9.
|
||
|
;
|
||
|
; Uncomment and complete the following sequence of settings to configure a
|
||
|
; custom keybinding.
|
||
|
[button]
|
||
|
;1p_btn1=0x53
|
||
|
;1p_btn2=0x53
|
||
|
;1p_btn3=0x53
|
||
|
; ... etc ...
|
||
|
;2p_btn1=0x53
|
||
|
;2p_btn2=0x53
|
||
|
;2p_btn3=0x53
|
||
|
; ... etc ...
|