forked from akanyan/mu3-mods
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using MU3.Data;
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using MU3.DataStudio;
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using MU3.User;
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using MU3.Util;
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using System.Collections.Generic;
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using System.Linq;
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public static class NaiveRating {
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public static int PrevRating { get; private set; }
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// Adapted from MU3.User.UserRating.calcBest()
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private static RatingList calcSane() {
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RatingList ratingList = new();
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var usMgr = Singleton<UserManager>.instance;
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var musicDict = usMgr.userMusic;
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foreach(KeyValuePair<int, UserMusic> item in musicDict) {
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var musicData = SingletonStateMachine<DataManager, DataManager.EState>
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.instance.getMusicData(item.Key);
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if(musicData == null || item.Key == 1 || musicData.isBonusTrack) {
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continue;
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}
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for(int i = 0; i < 5; i++) {
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var fumenDifficulty = (FumenDifficulty)i;
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var userFumen = usMgr.getUserFumen(item.Key, fumenDifficulty, create: false);
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if(userFumen == null) {
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continue;
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}
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Rating rating = new(musicData.id, fumenDifficulty, userFumen.TechScoreMax);
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if(rating.level100 == 0) {
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continue;
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}
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ratingList.Add(rating);
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}
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}
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ratingList.Sort();
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return ratingList;
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}
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public static int Get() {
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int res = 0;
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foreach(Rating best in calcSane().Take(45)) {
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res += best.rate100;
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}
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return res / 45;
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}
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public static bool IsEnabled() {
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return Singleton<UserManager>.instance.userOption.customSet.Rating == (UserOption.eRating)patch_UserOption.patch_eRating.Naive;
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}
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public static void SavePrev() {
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PrevRating = Get();
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}
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} |