using MU3.Data; using MU3.User; using MU3.Util; using System.Collections.Generic; using System.Linq; namespace MU3.Client; class patch_PacketGetUserMemoryChapter: Packet { private Dictionary userMemoryChapter_; public override State proc() { switch(procImpl()) { case State.Done: { GetUserMemoryChapterResponse response_ = (query_ as GetUserMemoryChapter).response_; foreach(MemoryChapterData memoryChapterData in SingletonStateMachine.instance.allMemoryChapterData) { UserMemoryChapter userMemoryChapter = Enumerable.FirstOrDefault(response_.userMemoryChapterList, (UserMemoryChapter c) => c.chapterId == memoryChapterData.id); if(userMemoryChapter != null) { User.UserMemoryChapter userMemoryChapter2 = new User.UserMemoryChapter(); userMemoryChapter2.copyFrom(userMemoryChapter); userMemoryChapter_[userMemoryChapter2.ChapterId] = userMemoryChapter2; } else { User.UserMemoryChapter userMemoryChapter3 = new User.UserMemoryChapter(memoryChapterData.id); userMemoryChapter_[userMemoryChapter3.ChapterId] = userMemoryChapter3; } } Singleton.instance.UserMemoryChapter = userMemoryChapter_; break; } } return state_; } }