using MU3.Util; namespace MU3; class patch_Scene_30_NoticeReward: Scene_30_NoticeReward { private Mode _mode; public static bool Skipped { get; private set; } private enum State { RankingReward = 2, FadeOut = 8, } private void Start() { Skipped = false; _mode = new Mode(this); _mode.set(State.RankingReward); SingletonMonoBehaviour.instance.Panel.pushState(0, show: true); } private void Update() { if(_mode.get() < (int)State.FadeOut && Singleton.instance.getStateOn(UIInput.Key.MenuLeft)) { Skipped = true; _mode.set(State.FadeOut); } else { _mode.update(); } } }