feat: implement InfiniteStory (#6)

Infinite Story mod
- Allows watching an infinite number of stories per session
- Skips the dialog about it when selecting a story

Co-authored-by: Jujuforce <jujuforce@gmail.com>
Co-authored-by: akanyan <alicechecker01@proton.me>
Reviewed-on: akanyan/mu3-mods#6
Co-authored-by: jujuforce <jujuforce@noreply.gitea.tendokyu.moe>
Co-committed-by: jujuforce <jujuforce@noreply.gitea.tendokyu.moe>
This commit is contained in:
jujuforce 2024-08-24 16:29:07 +00:00 committed by あかニャン
parent 032b6864da
commit 66fdc27787
5 changed files with 59 additions and 4 deletions

View File

@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.InfiniteStory.mm</AssemblyName>
<Description>Allows watching the story endlessly</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

View File

@ -0,0 +1,12 @@
using MU3.User;
using MU3.Util;
namespace MU3.Sequence;
class patch_Play: Play {
private extern void orig_Enter_PlayScenario();
private void Enter_PlayScenario() {
orig_Enter_PlayScenario();
Singleton<UserManager>.instance.userLocal.isStoryWatched = false;
}
}

View File

@ -0,0 +1,31 @@
using MonoMod;
using MU3.ViewData;
namespace MU3;
class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect {
private MusicSelectViewDataList _selectList;
private UIMusicSelector _selector;
private UIDialogBase _dialogBase;
[MonoModIgnore]
private extern void onFinishPlayScenario(int status, bool flag);
[MonoModIgnore]
private extern void updateSystemUIPanel();
private extern void orig_Execute_Select();
private void Execute_Select() {
// Walk around the warning dialog
if(_dialogBase == null && !_selector.isDecided && !_selector.isCanceled && (_selector.isPressed || _selector.isPressedDisabledElement)) {
MusicSelectViewData musicViewData = _selectList.getMusicViewData(_selector.selectIndex);
if(musicViewData != null && musicViewData.kind == MusicSelectViewData.Kind.Scenario) {
if(musicViewData.scenarioViewData.ngReason == ScenarioViewData.PlayNGReason.None) {
onFinishPlayScenario(0, false);
}
}
updateSystemUIPanel();
} else {
orig_Execute_Select();
}
}
}

View File

@ -2,7 +2,7 @@
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Version>2.2.0</Version>
<Version>2.3.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>

View File

@ -1,5 +1,4 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34728.123
MinimumVisualStudioVersion = 10.0.40219.1
@ -43,6 +42,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AttractVideoPlayer", "Attra
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SelectBGM", "SelectBGM\SelectBGM.csproj", "{07C01DA1-7ABF-4759-A1C2-9DCD04298E85}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "InfiniteStory", "InfiniteStory\InfiniteStory.csproj", "{939914E5-8D9A-4696-9957-AA6C6480FE94}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -129,6 +130,10 @@ Global
{07C01DA1-7ABF-4759-A1C2-9DCD04298E85}.Debug|x64.Build.0 = Debug|x64
{07C01DA1-7ABF-4759-A1C2-9DCD04298E85}.Release|x64.ActiveCfg = Release|x64
{07C01DA1-7ABF-4759-A1C2-9DCD04298E85}.Release|x64.Build.0 = Release|x64
{939914E5-8D9A-4696-9957-AA6C6480FE94}.Debug|x64.ActiveCfg = Debug|x64
{939914E5-8D9A-4696-9957-AA6C6480FE94}.Debug|x64.Build.0 = Debug|x64
{939914E5-8D9A-4696-9957-AA6C6480FE94}.Release|x64.ActiveCfg = Release|x64
{939914E5-8D9A-4696-9957-AA6C6480FE94}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE