forked from akanyan/mu3-mods
feat: add 4 things
* DisableEncryption * LoadBoost * UnlockFrameRate * UnlockMasterDifficulty WIP, not fully reviewed/tested yet.
This commit is contained in:
parent
b54b8676c1
commit
42cf65bdb7
7
DisableEncryption/DisableEncryption.csproj
Normal file
7
DisableEncryption/DisableEncryption.csproj
Normal file
@ -0,0 +1,7 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<AssemblyName>Assembly-CSharp.DisableEncryption.mm</AssemblyName>
|
||||
<Description>Disable encryption</Description>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\Mu3Mods.csproj" />
|
||||
</Project>
|
28
DisableEncryption/MU3/patch_NetConfig.cs
Normal file
28
DisableEncryption/MU3/patch_NetConfig.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using MonoMod;
|
||||
|
||||
namespace MU3;
|
||||
|
||||
[MonoModPatch("global::MU3.NetConfig")]
|
||||
public static class patch_NetConfig {
|
||||
private static int encryptVersion_;
|
||||
|
||||
private static bool useTLS_;
|
||||
|
||||
public static int EncryptVersion {
|
||||
get {
|
||||
return 0;
|
||||
}
|
||||
set {
|
||||
encryptVersion_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool UseTLS {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
set {
|
||||
useTLS_ = false;
|
||||
}
|
||||
}
|
||||
}
|
7
LoadBoost/LoadBoost.csproj
Normal file
7
LoadBoost/LoadBoost.csproj
Normal file
@ -0,0 +1,7 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<AssemblyName>Assembly-CSharp.LoadBoost.mm</AssemblyName>
|
||||
<Description>Speed up startup</Description>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\Mu3Mods.csproj" />
|
||||
</Project>
|
70
LoadBoost/MU3.Data/patch_DataManager.cs
Normal file
70
LoadBoost/MU3.Data/patch_DataManager.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace MU3.Data;
|
||||
|
||||
public class patch_DataManager: DataManager {
|
||||
private Dictionary<int, FumenAnalysisData> _fumenAnalysisData;
|
||||
|
||||
private void InitCache() {
|
||||
if(File.Exists("data_fumen_analysis_cache.bin")) {
|
||||
System.Console.WriteLine("Loading FumenAnalysisData cache...");
|
||||
_fumenAnalysisData = new Dictionary<int, FumenAnalysisData>();
|
||||
using(FileStream input = File.OpenRead("data_fumen_analysis_cache.bin")) {
|
||||
using BinaryReader binaryReader = new BinaryReader(input);
|
||||
while(binaryReader.BaseStream.Position < binaryReader.BaseStream.Length) {
|
||||
int key = binaryReader.ReadInt32();
|
||||
bool isExist = binaryReader.ReadBoolean();
|
||||
int bpm = binaryReader.ReadInt32();
|
||||
int platinumScoreMax = binaryReader.ReadInt32();
|
||||
string notesDesignerName = binaryReader.ReadString();
|
||||
_fumenAnalysisData.Add(key, new FumenAnalysisData {
|
||||
isExist = isExist,
|
||||
bpm = bpm,
|
||||
platinumScoreMax = platinumScoreMax,
|
||||
notesDesignerName = notesDesignerName
|
||||
});
|
||||
}
|
||||
}
|
||||
System.Console.WriteLine("Success");
|
||||
} else {
|
||||
_fumenAnalysisData = new Dictionary<int, FumenAnalysisData>();
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveCache() {
|
||||
System.Console.WriteLine($"Saving FumenAnalysisData cache...{Enumerable.First<KeyValuePair<int, FumenAnalysisData>>((IEnumerable<KeyValuePair<int, FumenAnalysisData>>)_fumenAnalysisData).Key},{Enumerable.First<KeyValuePair<int, FumenAnalysisData>>((IEnumerable<KeyValuePair<int, FumenAnalysisData>>)_fumenAnalysisData).Value.notesDesignerName}");
|
||||
if(File.Exists("data_fumen_analysis_cache.bin")) {
|
||||
File.Delete("data_fumen_analysis_cache.bin");
|
||||
}
|
||||
using(FileStream fileStream = File.OpenWrite("data_fumen_analysis_cache.bin")) {
|
||||
using BinaryWriter binaryWriter = new BinaryWriter(fileStream);
|
||||
foreach(KeyValuePair<int, FumenAnalysisData> fumenAnalysisDatum in _fumenAnalysisData) {
|
||||
binaryWriter.Write(fumenAnalysisDatum.Key);
|
||||
binaryWriter.Write(fumenAnalysisDatum.Value.isExist);
|
||||
binaryWriter.Write(fumenAnalysisDatum.Value.bpm);
|
||||
binaryWriter.Write(fumenAnalysisDatum.Value.platinumScoreMax);
|
||||
binaryWriter.Write(fumenAnalysisDatum.Value.notesDesignerName);
|
||||
}
|
||||
fileStream.Flush();
|
||||
}
|
||||
System.Console.WriteLine("Success");
|
||||
}
|
||||
|
||||
private extern void orig_makeFumenAnalysisDataList();
|
||||
|
||||
private void makeFumenAnalysisDataList() {
|
||||
try {
|
||||
if(DataStudioManager.needSave || !File.Exists("data_fumen_analysis_cache.bin")) {
|
||||
orig_makeFumenAnalysisDataList();
|
||||
SaveCache();
|
||||
} else {
|
||||
InitCache();
|
||||
}
|
||||
} catch(Exception value) {
|
||||
System.Console.WriteLine(value);
|
||||
}
|
||||
}
|
||||
}
|
60
LoadBoost/MU3.Data/patch_DataStudioManager.cs
Normal file
60
LoadBoost/MU3.Data/patch_DataStudioManager.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
|
||||
namespace MU3.Data;
|
||||
|
||||
public class DataStudioManager {
|
||||
public static bool needSave;
|
||||
|
||||
private static Dictionary<string, object> _dataCache;
|
||||
|
||||
private static extern bool orig_Deserialize<T>(string filePath, out T dsr) where T : new();
|
||||
|
||||
private static void InitCache() {
|
||||
if(File.Exists("data_cache.bin")) {
|
||||
System.Console.WriteLine("Loading cache...");
|
||||
using FileStream serializationStream = File.OpenRead("data_cache.bin");
|
||||
_dataCache = (Dictionary<string, object>)new BinaryFormatter().Deserialize(serializationStream);
|
||||
return;
|
||||
}
|
||||
_dataCache = new Dictionary<string, object>();
|
||||
}
|
||||
|
||||
private static void SaveCache() {
|
||||
if(File.Exists("data_cache.bin")) {
|
||||
File.Delete("data_cache.bin");
|
||||
}
|
||||
using FileStream serializationStream = File.OpenWrite("data_cache.bin");
|
||||
new BinaryFormatter().Serialize(serializationStream, _dataCache);
|
||||
}
|
||||
|
||||
private static bool Deserialize<T>(string filePath, out T dsr) where T : new() {
|
||||
if(_dataCache == null) {
|
||||
InitCache();
|
||||
}
|
||||
if(_dataCache.ContainsKey(filePath)) {
|
||||
dsr = (T)_dataCache[filePath];
|
||||
return true;
|
||||
}
|
||||
if(orig_Deserialize<T>(filePath, out dsr)) {
|
||||
needSave = true;
|
||||
_dataCache.Add(filePath, dsr);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public extern bool orig_IsLoaded();
|
||||
|
||||
public bool IsLoaded() {
|
||||
if(orig_IsLoaded()) {
|
||||
if(needSave) {
|
||||
System.Console.WriteLine("Saving cache...");
|
||||
SaveCache();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
16
LoadBoost/MU3.Sequence/patch_Initialize.cs
Normal file
16
LoadBoost/MU3.Sequence/patch_Initialize.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using MU3.SceneObject;
|
||||
|
||||
namespace MU3.Sequence;
|
||||
|
||||
public class patch_Initialize: Initialize {
|
||||
private Scene_12_Initialize _initializeObject;
|
||||
|
||||
private void Execute_InitQRReader() {
|
||||
_initializeObject.setQRCodeReaderStatus("SKIP");
|
||||
setNextState(EState.CheckDelivery);
|
||||
}
|
||||
|
||||
private void Enter_Warning() {
|
||||
setNextState(EState.StateEnd);
|
||||
}
|
||||
}
|
11
UnlockFrameRate/MU3.Notes/patch_NotesManager.cs
Normal file
11
UnlockFrameRate/MU3.Notes/patch_NotesManager.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace MU3.Notes;
|
||||
|
||||
class patch_NotesManager: NotesManager {
|
||||
private float _frame;
|
||||
|
||||
private float _frameReal;
|
||||
|
||||
private void progressFrameAndFrameReal() {
|
||||
_frame = _frameReal;
|
||||
}
|
||||
}
|
19
UnlockFrameRate/MU3.Sys/patch_Config.cs
Normal file
19
UnlockFrameRate/MU3.Sys/patch_Config.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace MU3.Sys;
|
||||
|
||||
class patch_Config: Config {
|
||||
public extern void orig_initialize();
|
||||
|
||||
public new void initialize() {
|
||||
orig_initialize();
|
||||
|
||||
using IniFile iniFile = new("mu3.ini");
|
||||
|
||||
if(iniFile.getIntValue("Video", "VSync", 0) != 0) {
|
||||
QualitySettings.vSyncCount = 1;
|
||||
} else {
|
||||
Application.targetFrameRate = iniFile.getIntValue("Video", "Framerate", 60);
|
||||
}
|
||||
}
|
||||
}
|
20
UnlockFrameRate/MU3.Sys/patch_Time.cs
Normal file
20
UnlockFrameRate/MU3.Sys/patch_Time.cs
Normal file
@ -0,0 +1,20 @@
|
||||
namespace MU3.Sys;
|
||||
|
||||
class patch_Time: Time {
|
||||
private static bool _init;
|
||||
|
||||
private static float _deltaTime;
|
||||
|
||||
private static float _adjustAccumlation;
|
||||
|
||||
private static float _realtimeSinceStartup;
|
||||
|
||||
public static new void update() {
|
||||
if(!_init) {
|
||||
_adjustAccumlation = 0f;
|
||||
_init = true;
|
||||
}
|
||||
_deltaTime = UnityEngine.Time.deltaTime;
|
||||
_realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup;
|
||||
}
|
||||
}
|
7
UnlockFrameRate/UnlockFrameRate.csproj
Normal file
7
UnlockFrameRate/UnlockFrameRate.csproj
Normal file
@ -0,0 +1,7 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<AssemblyName>Assembly-CSharp.UnlockFramerate.mm</AssemblyName>
|
||||
<Description>Unlock framerate</Description>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\Mu3Mods.csproj" />
|
||||
</Project>
|
13
UnlockMasterDifficulty/MU3.ViewData/patch_MusicViewData.cs
Normal file
13
UnlockMasterDifficulty/MU3.ViewData/patch_MusicViewData.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using MonoMod;
|
||||
|
||||
namespace MU3.ViewData;
|
||||
|
||||
[MonoModPatch("global::MU3.ViewData.MusicViewData")]
|
||||
public class patch_MusicViewData {
|
||||
public bool isMasterLock {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
set { /* nop */ }
|
||||
}
|
||||
}
|
8
UnlockMasterDifficulty/UnlockMasterDifficulty.csproj
Normal file
8
UnlockMasterDifficulty/UnlockMasterDifficulty.csproj
Normal file
@ -0,0 +1,8 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<AssemblyName>Assembly-CSharp.UnlockMasterDifficulty.mm</AssemblyName>
|
||||
<Description>Unlock master difficulty</Description>
|
||||
<ProjectGuid>{965FCDBC-12EA-4F31-AAF6-9C4C3B9F7022}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\Mu3Mods.csproj" />
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user