mu3-mods/SkipNotice/MU3/patch_Scene_30_NoticeReward.cs

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using MU3.Util;
namespace MU3;
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class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
private Mode<Scene_30_NoticeReward, State> _mode;
private enum State {
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RankingReward = 2,
FadeOut = 8,
}
private void Start() {
_mode = new Mode<Scene_30_NoticeReward, State>(this);
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_mode.set(State.RankingReward);
SingletonMonoBehaviour<SystemUI>.instance.Panel.pushState(0, show: true);
}
private void Update() {
if(_mode.get() != (int)State.FadeOut && Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)) {
_mode.set(State.FadeOut);
} else {
_mode.update();
}
}
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}