forked from Hay1tsme/artemis
add back games, conform them to new title dispatch
This commit is contained in:
113
titles/wacca/const.py
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113
titles/wacca/const.py
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from enum import Enum
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class WaccaConstants():
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CONFIG_NAME = "wacca.yaml"
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GAME_CODE = "SDFE"
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VER_WACCA = 0
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VER_WACCA_S = 1
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VER_WACCA_LILY = 2
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VER_WACCA_LILY_R = 3
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VER_WACCA_REVERSE = 4
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VERSION_NAMES = ("WACCA", "WACCA S", "WACCA Lily", "WACCA Lily R", "WACCA Reverse")
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class GRADES(Enum):
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D = 1
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C = 2
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B = 3
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A = 4
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AA = 5
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AAA = 6
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S = 7
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SS = 8
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SSS = 9
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MASTER = 10
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S_PLUS = 11
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SS_PLUS = 12
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SSS_PLUS = 13
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ITEM_TYPES = {
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"xp": 1,
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"wp": 2,
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"music_unlock": 3,
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"music_difficulty_unlock": 4,
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"title": 5,
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"icon": 6,
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"trophy": 7,
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"skill": 8,
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"ticket": 9,
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"note_color": 10,
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"note_sound": 11,
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"baht_do_not_send": 12,
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"boost_badge": 13,
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"gate_point": 14,
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"navigator": 15,
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"user_plate": 16,
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"touch_effect": 17,
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}
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OPTIONS = {
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"note_speed": 1, # 1.0 - 6.0
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"field_mask": 2, # 0-4
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"note_sound": 3, # ID
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"note_color": 4, # ID
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"bgm_volume": 5, # 0-100 incremements of 10
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"bg_video": 7, # ask, on, or off
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"mirror": 101, # none or left+right swap
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"judge_display_pos": 102, # center, under, over, top or off
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"judge_detail_display": 103, # on or off
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"measure_guidelines": 105, # on or off
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"guideline_mask": 106, # 0 - 5
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"judge_line_timing_adjust": 108, # -10 - 10
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"note_design": 110, # 1 - 5
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"bonus_effect": 114, # on or off
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"chara_voice": 115, # "usually" or none
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"score_display_method": 116, # add or subtract
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"give_up": 117, # off, no touch, can't achieve s, ss, sss, pb
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"guideline_spacing": 118, # none, or a-g type
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"center_display": 119, # none, combo, score add, score sub, s ss sss pb boarder
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"ranking_display": 120, # on or off
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"stage_up_icon_display": 121, # on or off
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"rating_display": 122, # on or off
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"player_level_display": 123, # on or off
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"touch_effect": 124, # on or off
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"guide_sound_vol": 125, # 0-100 incremements of 10
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"touch_note_vol": 126, # 0-100 incremements of 10
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"hold_note_vol": 127, # 0-100 incremements of 10
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"slide_note_vol": 128, # 0-100 incremements of 10
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"snap_note_vol": 129, # 0-100 incremements of 10
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"chain_note_vol": 130, # 0-100 incremements of 10
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"bonus_note_vol": 131, # 0-100 incremements of 10
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"gate_skip": 132, # on or off
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"key_beam_display": 133, # on or off
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"left_slide_note_color": 201, # red blue green or orange
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"right_slide_note_color": 202, # red blue green or orange
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"forward_slide_note_color": 203, # red blue green or orange
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"back_slide_note_color": 204, # red blue green or orange
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"master_vol": 1001, # 0-100 incremements of 10
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"set_title_id": 1002, # ID
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"set_icon_id": 1003, # ID
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"set_nav_id": 1004, # ID
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"set_plate_id": 1005, # ID
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}
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DIFFICULTIES = {
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"Normal": 1,
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"Hard": 2,
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"Expert": 3,
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"Inferno": 4,
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}
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class Difficulty(Enum):
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NORMAL = 1
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HARD = 2
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EXPERT = 3
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INFERNO = 4
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@classmethod
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def game_ver_to_string(cls, ver: int):
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return cls.VERSION_NAMES[ver]
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