forked from Hay1tsme/artemis
Added checks for if Aime card is locked or banned, and pass that status to the game
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8fcd227b33
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@ -145,7 +145,15 @@ class AimedbProtocol(Protocol):
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def handle_lookup(self, data: bytes, resp_code: int) -> ADBBaseResponse:
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req = ADBLookupRequest(data)
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user_id = self.data.card.get_user_id_from_card(req.access_code)
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is_banned = self.data.card.get_card_banned(req.access_code)
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is_locked = self.data.card.get_card_locked(req.access_code)
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if is_banned and is_locked:
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ret.head.status = ADBStatus.BAN_SYS_USER
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elif is_banned:
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ret.head.status = ADBStatus.BAN_SYS
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elif is_locked:
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ret.head.status = ADBStatus.LOCK_USER
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ret = ADBLookupResponse.from_req(req.head, user_id)
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self.logger.info(
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@ -157,7 +165,16 @@ class AimedbProtocol(Protocol):
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req = ADBLookupRequest(data)
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user_id = self.data.card.get_user_id_from_card(req.access_code)
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is_banned = self.data.card.get_card_banned(req.access_code)
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is_locked = self.data.card.get_card_locked(req.access_code)
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ret = ADBLookupExResponse.from_req(req.head, user_id)
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if is_banned and is_locked:
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ret.head.status = ADBStatus.BAN_SYS_USER
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elif is_banned:
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ret.head.status = ADBStatus.BAN_SYS
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elif is_locked:
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ret.head.status = ADBStatus.LOCK_USER
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self.logger.info(
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f"access_code {req.access_code} -> user_id {ret.user_id}"
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