forked from Hay1tsme/artemis
sao: fix trial_tower_play_end
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84b44d2a02
commit
4bedf71d3d
@ -605,104 +605,17 @@ class SaoBase:
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def handle_c918(self, header: SaoRequestHeader, request: bytes) -> bytes:
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def handle_c918(self, header: SaoRequestHeader, request: bytes) -> bytes:
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#quest/trial_tower_play_end
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#quest/trial_tower_play_end
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req = bytes.fromhex(request)[24:]
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req_data = SaoTrialTowerPlayEndRequest(header, request)
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req_struct = Struct(
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Padding(20),
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"ticket_id" / Bytes(1), # needs to be parsed as an int
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Padding(1),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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Padding(2),
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"trial_tower_id" / Int16ub, # trial_tower_id is a short,
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Padding(3),
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"play_end_request_data" / Int8ub, # play_end_request_data is a byte
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Padding(1),
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"play_result_flag" / Int8ub, # play_result_flag is a byte
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Padding(2),
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"base_get_data_length" / Rebuild(Int8ub, len_(this.base_get_data)), # base_get_data_length is a byte,
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"base_get_data" / Array(this.base_get_data_length, Struct(
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"get_hero_log_exp" / Int32ub, # get_hero_log_exp is an int
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"get_col" / Int32ub, # get_num is a short
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)),
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Padding(3),
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"get_player_trace_data_list_length" / Rebuild(Int8ub, len_(this.get_player_trace_data_list)), # get_player_trace_data_list_length is a byte
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"get_player_trace_data_list" / Array(this.get_player_trace_data_list_length, Struct(
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"user_quest_scene_player_trace_id" / Int32ub, # user_quest_scene_player_trace_id is an int
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)),
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Padding(3),
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"get_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_rare_drop_data_list)), # get_rare_drop_data_list_length is a byte
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"get_rare_drop_data_list" / Array(this.get_rare_drop_data_list_length, Struct(
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"quest_rare_drop_id" / Int32ub, # quest_rare_drop_id is an int
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)),
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Padding(3),
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"get_special_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_special_rare_drop_data_list)), # get_special_rare_drop_data_list_length is a byte
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"get_special_rare_drop_data_list" / Array(this.get_special_rare_drop_data_list_length, Struct(
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"quest_special_rare_drop_id" / Int32ub, # quest_special_rare_drop_id is an int
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)),
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Padding(3),
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"get_unanalyzed_log_tmp_reward_data_list_length" / Rebuild(Int8ub, len_(this.get_unanalyzed_log_tmp_reward_data_list)), # get_unanalyzed_log_tmp_reward_data_list_length is a byte
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"get_unanalyzed_log_tmp_reward_data_list" / Array(this.get_unanalyzed_log_tmp_reward_data_list_length, Struct(
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"unanalyzed_log_grade_id" / Int32ub, # unanalyzed_log_grade_id is an int,
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)),
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Padding(3),
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"get_event_item_data_list_length" / Rebuild(Int8ub, len_(this.get_event_item_data_list)), # get_event_item_data_list_length is a byte,
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"get_event_item_data_list" / Array(this.get_event_item_data_list_length, Struct(
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"event_item_id" / Int32ub, # event_item_id is an int
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"get_num" / Int16ub, # get_num is a short
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)),
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Padding(3),
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"discovery_enemy_data_list_length" / Rebuild(Int8ub, len_(this.discovery_enemy_data_list)), # discovery_enemy_data_list_length is a byte
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"discovery_enemy_data_list" / Array(this.discovery_enemy_data_list_length, Struct(
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"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
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"destroy_num" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"destroy_boss_data_list_length" / Rebuild(Int8ub, len_(this.destroy_boss_data_list)), # destroy_boss_data_list_length is a byte
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"destroy_boss_data_list" / Array(this.destroy_boss_data_list_length, Struct(
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"boss_type" / Int8ub, # boss_type is a byte
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"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
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"destroy_num" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"mission_data_list_length" / Rebuild(Int8ub, len_(this.mission_data_list)), # mission_data_list_length is a byte
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"mission_data_list" / Array(this.mission_data_list_length, Struct(
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"mission_id" / Int32ub, # enemy_kind_id is an int
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"clear_flag" / Int8ub, # boss_type is a byte
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"mission_difficulty_id" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"score_data_length" / Rebuild(Int8ub, len_(this.score_data)), # score_data_length is a byte
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"score_data" / Array(this.score_data_length, Struct(
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"clear_time" / Int32ub, # clear_time is an int
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"combo_num" / Int32ub, # boss_type is a int
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"total_damage_size" / Rebuild(Int32ub, len_(this.total_damage) * 2), # calculates the length of the total_damage
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"total_damage" / PaddedString(this.total_damage_size, "utf_16_le"), # total_damage is a (zero) padded string
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"concurrent_destroying_num" / Int16ub, # concurrent_destroying_num is a short
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"reaching_skill_level" / Int16ub, # reaching_skill_level is a short
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"ko_chara_num" / Int8ub, # ko_chara_num is a byte
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"acceleration_invocation_num" / Int16ub, # acceleration_invocation_num is a short
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"boss_destroying_num" / Int16ub, # boss_destroying_num is a short
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"synchro_skill_used_flag" / Int8ub, # synchro_skill_used_flag is a byte
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"used_friend_skill_id" / Int32ub, # used_friend_skill_id is an int
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"friend_skill_used_flag" / Int8ub, # friend_skill_used_flag is a byte
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"continue_cnt" / Int16ub, # continue_cnt is a short
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"total_loss_num" / Int16ub, # total_loss_num is a short
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)),
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)
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req_data = req_struct.parse(req)
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# Add tower progression to database
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# Add tower progression to database
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user_id = req_data.user_id
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user_id = req_data.user_id
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trial_tower_id = req_data.trial_tower_id
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trial_tower_id = req_data.trial_tower_id
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next_tower_id = 0
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next_tower_id = 0
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quest_clear_flag = bool(req_data.score_data[0].boss_destroying_num)
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quest_clear_flag = bool(req_data.play_end_request_data_list[0].score_data_list[0].boss_destroying_num)
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clear_time = req_data.score_data[0].clear_time
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clear_time = req_data.play_end_request_data_list[0].score_data_list[0].clear_time
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combo_num = req_data.score_data[0].combo_num
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combo_num = req_data.play_end_request_data_list[0].score_data_list[0].combo_num
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total_damage = req_data.score_data[0].total_damage
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total_damage = req_data.play_end_request_data_list[0].score_data_list[0].total_damage
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concurrent_destroying_num = req_data.score_data[0].concurrent_destroying_num
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concurrent_destroying_num = req_data.play_end_request_data_list[0].score_data_list[0].concurrent_destroying_num
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if quest_clear_flag is True:
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if quest_clear_flag is True:
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# Save tower progression - to be revised to avoid saving worse score
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# Save tower progression - to be revised to avoid saving worse score
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@ -747,7 +660,7 @@ class SaoBase:
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profile = self.game_data.profile.get_profile(user_id)
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profile = self.game_data.profile.get_profile(user_id)
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
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col = int(profile["own_col"]) + int(req_data.play_end_request_data_list[0].base_get_data_list[0].get_col)
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# Calculate level based off experience and the CSV list
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# Calculate level based off experience and the CSV list
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with open(r'titles/sao/data/PlayerRank.csv') as csv_file:
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with open(r'titles/sao/data/PlayerRank.csv') as csv_file:
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@ -790,7 +703,7 @@ class SaoBase:
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for i in range(0,len(hero_list)):
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for i in range(0,len(hero_list)):
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hero_data = self.game_data.item.get_hero_log(user_id, hero_list[i])
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hero_data = self.game_data.item.get_hero_log(user_id, hero_list[i])
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log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
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log_exp = int(hero_data["log_exp"]) + int(req_data.play_end_request_data_list[0].base_get_data_list[0].get_hero_log_exp)
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# Calculate hero level based off experience and the CSV list
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# Calculate hero level based off experience and the CSV list
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with open(r'titles/sao/data/HeroLogLevel.csv') as csv_file:
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with open(r'titles/sao/data/HeroLogLevel.csv') as csv_file:
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@ -826,8 +739,8 @@ class SaoBase:
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json_data = {"data": []}
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json_data = {"data": []}
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# Grab the rare loot from the table, match it with the right item and then push to the player profile
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# Grab the rare loot from the table, match it with the right item and then push to the player profile
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for r in range(0,req_data.get_rare_drop_data_list_length):
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for x in req_data.play_end_request_data_list[0].get_rare_drop_data_list:
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rewardList = self.game_data.static.get_rare_drop_id(int(req_data.get_rare_drop_data_list[r].quest_rare_drop_id))
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rewardList = self.game_data.static.get_rare_drop_id(int(x.quest_rare_drop_id))
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commonRewardId = rewardList["commonRewardId"]
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commonRewardId = rewardList["commonRewardId"]
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heroList = self.game_data.static.get_hero_id(commonRewardId)
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heroList = self.game_data.static.get_hero_id(commonRewardId)
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@ -842,14 +755,14 @@ class SaoBase:
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self.game_data.item.put_item(user_id, commonRewardId)
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self.game_data.item.put_item(user_id, commonRewardId)
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# Generate random hero(es) based off the response
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# Generate random hero(es) based off the response
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for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
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for x in req_data.play_end_request_data_list[0].get_unanalyzed_log_tmp_reward_data_list:
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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randomized_unanalyzed_id = choice(data_unanalyzed)
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randomized_unanalyzed_id = choice(data_unanalyzed)
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while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != req_data.get_unanalyzed_log_tmp_reward_data_list[a].unanalyzed_log_grade_id:
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while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != x.unanalyzed_log_grade_id:
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randomized_unanalyzed_id = choice(data_unanalyzed)
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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@ -1717,6 +1717,35 @@ class SaoTrialTowerPlayStartRequest(SaoBaseRequest):
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class SaoTrialTowerPlayEndRequest(SaoBaseRequest):
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class SaoTrialTowerPlayEndRequest(SaoBaseRequest):
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def __init__(self, header: SaoRequestHeader, data: bytes) -> None:
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def __init__(self, header: SaoRequestHeader, data: bytes) -> None:
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super().__init__(header, data)
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super().__init__(header, data)
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off = 0
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ticket_id = decode_str(data, off)
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self.ticket_id = ticket_id[0]
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off += ticket_id[1]
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user_id = decode_str(data, off)
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self.user_id = user_id[0]
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off += user_id[1]
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self.trial_tower_id = decode_int(data, off)
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off += INT_OFF
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self.play_end_request_data_count = decode_int(data, off)
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off += INT_OFF
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self.play_end_request_data_list: List[PlayEndRequestData] = []
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for _ in range(self.play_end_request_data_count):
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tmp = PlayEndRequestData(data, off)
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off += tmp.get_size()
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self.play_end_request_data_list.append(tmp)
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self.multi_play_end_request_data_count = decode_int(data, off)
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off += INT_OFF
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self.multi_play_end_request_data_list: List[MultiPlayEndRequestData] = []
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for _ in range(self.multi_play_end_request_data_count):
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tmp = MultiPlayEndRequestData(data, off)
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off += tmp.get_size()
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self.multi_play_end_request_data_list.append(tmp)
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class SaoTrialTowerPlayEndResponse(SaoBaseResponse):
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class SaoTrialTowerPlayEndResponse(SaoBaseResponse):
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def __init__(self, cmd) -> None:
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def __init__(self, cmd) -> None:
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