forked from Hay1tsme/artemis
227 lines
9.6 KiB
Python
227 lines
9.6 KiB
Python
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from datetime import datetime, timedelta
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import json, logging
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from typing import Any, Dict
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import random
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import struct
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from core.data import Data
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from core import CoreConfig
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from .config import SaoConfig
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from .database import SaoData
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from titles.sao.handlers.base import *
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class SaoBase:
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def __init__(self, core_cfg: CoreConfig, game_cfg: SaoConfig) -> None:
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self.core_cfg = core_cfg
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self.game_cfg = game_cfg
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self.core_data = Data(core_cfg)
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self.game_data = SaoData(core_cfg)
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self.version = 0
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self.logger = logging.getLogger("sao")
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def handle_noop(self, request: Any) -> bytes:
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sao_request = request
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sao_id = int(sao_request[:4],16) + 1
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ret = struct.pack("!HHIIIIIIb", sao_id, 0, 0, 5, 1, 1, 5, 0x01000000, 0).hex()
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return bytes.fromhex(ret)
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def handle_c122(self, request: Any) -> bytes:
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#common/get_maintenance_info
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resp = SaoGetMaintResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c12e(self, request: Any) -> bytes:
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#common/ac_cabinet_boot_notification
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resp = SaoCommonAcCabinetBootNotificationResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c100(self, request: Any) -> bytes:
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#common/get_app_versions
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resp = SaoCommonGetAppVersionsRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c102(self, request: Any) -> bytes:
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#common/master_data_version_check
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resp = SaoMasterDataVersionCheckResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c10a(self, request: Any) -> bytes:
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#common/paying_play_start
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resp = SaoCommonPayingPlayStartRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_ca02(self, request: Any) -> bytes:
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#quest_multi_play_room/get_quest_scene_multi_play_photon_server
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resp = SaoGetQuestSceneMultiPlayPhotonServerResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c11e(self, request: Any) -> bytes:
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#common/get_auth_card_data
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#Check authentication
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access_code = bytes.fromhex(request[188:268]).decode("utf-16le")
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user_id = self.core_data.card.get_user_id_from_card( access_code )
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if not user_id:
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user_id = self.core_data.user.create_user() #works
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card_id = self.core_data.card.create_card(user_id, access_code)
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if card_id is None:
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user_id = -1
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self.logger.error("Failed to register card!")
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profile_id = self.game_data.profile.create_profile(user_id)
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self.logger.info(f"User Authenticated: { access_code } | { user_id }")
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#Grab values from profile
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profile_data = self.game_data.profile.get_profile(user_id)
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if user_id and not profile_data:
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profile_id = self.game_data.profile.create_profile(user_id)
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoGetAuthCardDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c40c(self, request: Any) -> bytes:
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#home/check_ac_login_bonus
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resp = SaoHomeCheckAcLoginBonusResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c104(self, request: Any) -> bytes:
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#common/login
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access_code = bytes.fromhex(request[228:308]).decode("utf-16le")
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user_id = self.core_data.card.get_user_id_from_card( access_code )
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoCommonLoginResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c404(self, request: Any) -> bytes:
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#home/check_comeback_event
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resp = SaoCheckComebackEventRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c000(self, request: Any) -> bytes:
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#ticket/ticket
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resp = SaoTicketResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c500(self, request: Any) -> bytes:
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#user_info/get_user_basic_data
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user_id = bytes.fromhex(request[88:112]).decode("utf-16le")
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoGetUserBasicDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c600(self, request: Any) -> bytes:
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#have_object/get_hero_log_user_data_list
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heroIdsData = self.game_data.static.get_hero_ids(0, True)
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resp = SaoGetHeroLogUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, heroIdsData)
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return resp.make()
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def handle_c602(self, request: Any) -> bytes:
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#have_object/get_equipment_user_data_list
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equipmentIdsData = self.game_data.static.get_equipment_ids(0, True)
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resp = SaoGetEquipmentUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, equipmentIdsData)
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return resp.make()
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def handle_c604(self, request: Any) -> bytes:
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#have_object/get_item_user_data_list
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itemIdsData = self.game_data.static.get_item_ids(0, True)
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resp = SaoGetItemUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, itemIdsData)
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return resp.make()
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def handle_c606(self, request: Any) -> bytes:
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#have_object/get_support_log_user_data_list
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supportIdsData = self.game_data.static.get_support_log_ids(0, True)
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resp = SaoGetSupportLogUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, supportIdsData)
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return resp.make()
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def handle_c800(self, request: Any) -> bytes:
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#custom/get_title_user_data_list
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titleIdsData = self.game_data.static.get_title_ids(0, True)
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resp = SaoGetTitleUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, titleIdsData)
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return resp.make()
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def handle_c608(self, request: Any) -> bytes:
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#have_object/get_episode_append_data_list
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user_id = bytes.fromhex(request[88:112]).decode("utf-16le")
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoGetEpisodeAppendDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c804(self, request: Any) -> bytes:
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#custom/get_party_data_list
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resp = SaoGetPartyDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c902(self, request: Any) -> bytes: # for whatever reason, having all entries empty or filled changes nothing
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#quest/get_quest_scene_prev_scan_profile_card
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resp = SaoGetQuestScenePrevScanProfileCardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c124(self, request: Any) -> bytes:
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#common/get_resource_path_info
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resp = SaoGetResourcePathInfoResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c900(self, request: Any) -> bytes:
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#quest/get_quest_scene_user_data_list // QuestScene.csv
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questIdsData = self.game_data.static.get_quests_ids(0, True)
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resp = SaoGetQuestSceneUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, questIdsData)
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return resp.make()
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def handle_c400(self, request: Any) -> bytes:
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#home/check_yui_medal_get_condition
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resp = SaoCheckYuiMedalGetConditionResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c402(self, request: Any) -> bytes:
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#home/get_yui_medal_bonus_user_data
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resp = SaoGetYuiMedalBonusUserDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c40a(self, request: Any) -> bytes:
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#home/check_profile_card_used_reward
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resp = SaoCheckProfileCardUsedRewardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c904(self, request: Any) -> bytes:
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#quest/episode_play_start
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user_id = bytes.fromhex(request[100:124]).decode("utf-16le")
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c908(self, request: Any) -> bytes: # function not working yet, tired of this
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#quest/episode_play_end
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resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c914(self, request: Any) -> bytes:
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#quest/trial_tower_play_start
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user_id = bytes.fromhex(request[100:124]).decode("utf-16le")
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floor_id = int(request[130:132], 16) # not required but nice to know
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock
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#quest/episode_play_end_unanalyzed_log_fixed
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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