docs/proto/playerdata.html

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<title>e-Amusement API</title>
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<td><a href="..">Contents</a></td>
<td><a href="../transport.html">Transport layer</a></td>
<td><a href="../packet.html">Packet format</a></td>
<td><a href="../protocol.html">Application Protocol</a></td>
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<h1><code>playerdata</code></h1>
<h2 id="usergamedata_send"><code>playerdata.usergamedata_send</code></h2>
<h3>Request:</h3>
<pre><code>&lt;call <i>...</i>&gt;
&lt;playerdata method="usergamedata_send"&gt;
&lt;retrycnt __type="u32" /&gt;
&lt;info&gt;
&lt;version __type="u32" /&gt;
&lt;/info&gt;
&lt;data&gt;
&lt;refid __type="str" /&gt;
&lt;dataid __type="str" /&gt;
&lt;gamekind __type="str" /&gt;
&lt;datanum __type="u32" /&gt;
&lt;record&gt;
&lt;d[] __type="str" /&gt;
&lt;/record&gt;
&lt;/data&gt;
&lt;/playerdata&gt;
&lt;/call&gt;</code></pre>
<h3>Response:</h3>
<pre><code>&lt;response&gt;
&lt;playerdata status="<i>status</i>"&gt;
&lt;result __type="s32" /&gt;
&lt;/playerdata&gt;
&lt;/response&gt;</code></pre>
<h2 id="usergamedata_recv"><code>playerdata.usergamedata_recv</code></h2>
<h3>Request:</h3>
<pre><code>&lt;call <i>...</i>&gt;
&lt;playerdata method="usergamedata_recv"&gt;
&lt;info&gt;
&lt;version __type="u32" /&gt;
&lt;/info&gt;
&lt;data&gt;
&lt;refid __type="str"&gt;
&lt;dataid __type="str"&gt;
&lt;gamekind __type="str"&gt;
&lt;recv_num __type="u32"&gt;
&lt;/data&gt;
&lt;/playerdata&gt;
&lt;/call&gt;</code></pre>
<pre><code>&lt;call <i>...</i>&gt;
&lt;playerdata method="usergamedata_recv"&gt;
&lt;data&gt;
&lt;refid __type="str"&gt;
&lt;dataid __type="str"&gt;
&lt;gamekind __type="str"&gt;
&lt;recv_csv __type="str"&gt;
&lt;/data&gt;
&lt;/playerdata&gt;
&lt;/call&gt;</code></pre>
<h3>Response:</h3>
<pre><code>&lt;response&gt;
&lt;playerdata status="<i>status</i>"&gt;
&lt;player&gt;
&lt;result&gt;
&lt;record_num __type="u32" /&gt;
&lt;/result&gt;
&lt;record&gt;
&lt;d[]&gt;
&lt;bin1 __type="str" /&gt;
&lt;/d[]&gt;
&lt;/record&gt;
&lt;/player&gt;
&lt;/playerdata&gt;
&lt;/response&gt;</code></pre>
<h2 id="usergamedata_inheritance"><code>playerdata.usergamedata_inheritance</code></h2>
<p>See: <code>playerdata.usergamedata_recv</code></p>
<h2 id="usergamedata_condrecv"><code>playerdata.usergamedata_condrecv</code></h2>
<h3>Request:</h3>
<pre><code>&lt;call <i>...</i>&gt;
&lt;playerdata method="usergamedata_condrecv"&gt;
&lt;info&gt;
&lt;version __type="s32" /&gt;
&lt;/info&gt;
&lt;data&gt;
&lt;dataid __type="str" /&gt;
&lt;gamekind __type="str" /&gt;
&lt;vkey __type="str" /&gt;
&lt;conditionkey __type="str" /&gt;
&lt;columns_bit __type="u64" /&gt;
&lt;conditions_num __type="u32" /&gt;
&lt;where __type="str" /&gt;
&lt;order_num __type="u32" /&gt;
&lt;order __type="str" /&gt;
&lt;recv_num __type="u32" /&gt;
&lt;/info&gt;
&lt;/playerdata&gt;
&lt;/call&gt;</code></pre>
<h3>Response:</h3>
<pre><code>&lt;response&gt;
&lt;playerdata status="<i>status</i>"&gt;
&lt;player&gt;
&lt;result __type="s32" /&gt;
&lt;record_num __type="s32" /&gt;
&lt;record&gt;
&lt;d[]&gt;
&lt;bin1 __type="str" /&gt;
&lt;/d[]&gt;
&lt;record/&gt;
&lt;/player&gt;
&lt;/playerdata&gt;
&lt;/response&gt;</code></pre>
<h2 id="usergamedata_scorerank"><code>playerdata.usergamedata_scorerank</code></h2>
<h3>Request:</h3>
<pre><code>&lt;call <i>...</i>&gt;
&lt;playerdata method="usergamedata_scorerank"&gt;
&lt;info&gt;
&lt;version __type="s32" /&gt;
&lt;/info&gt;
&lt;data&gt;
&lt;dataid __type="str" /&gt;
&lt;gamekind __type="str" /&gt;
&lt;ckey __type="str" /&gt;
&lt;conditionkey __type="str" /&gt;
&lt;score __type="str" /&gt;
&lt;/data&gt;
&lt;/playerdata&gt;
&lt;/call&gt;</code></pre>
<h3>Response:</h3>
<pre><code>&lt;response&gt;
&lt;playerdata status="<i>status</i>"&gt;
&lt;rank&gt;
&lt;result __type="s32" /&gt;
&lt;rank __type="s32" /&gt;
&lt;updatetime __type="u64" /&gt;
&lt;/rank&gt;
&lt;/playerdata&gt;
&lt;/response&gt;</code></pre>
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