{% extends "base.html" %} {% block title %}cardmng{% endblock %} {% block body %}
cardmng
As the name might imply, this service is responsible for handling interactions with physical e-Amusement cards.
e-Amusement currently has two different types of cards in circulation. There are classic e-Amusement cards
making use of a magnetic stripe, and the newer RFID cards using FeliCa (these are probably what you have). They
are identified in requests using the cardtype
attribute as in the below table.
e-Amusement cards have a "card number" and a "card id". Confusingly, neither is a number. The card number is the one printed on your card. The card ID is your KONAMI ID. You can (and should) read about the algorithm used for these IDs on the Card IDs page.
In the interest of not wasting space, cardid
and cardtype
will be omitted from
individual breakdowns where their meaning is obvious.
cardtype |
Meaning |
1 |
Old style grey cards |
2 |
FeliCa RFID card |
3 |
Unknown |
4 |
Virtual card |
cardmng.inquire
cardmng.getrefid
cardmng.bindmodel
cardmng.bindcard
cardmng.authpass
cardmng.getkeepspan
cardmng.getkeepremain
cardmng.getdatalist
cardmng.inquire
Request information about a card that has been inserted or touched against a reader.
{% highlight "cxml" %}{% endhighlight %}
update |
Should the tracked last play time be updated by this inquiry? (Just a guess) |
{% highlight "cxml" %}{% endhighlight %}
To handle this request, we first must lookup if this cardid
has ever been seen by our servers
before. If not, we abort with a 112
status. Otherwise, we proceeed to check if this card has been
seen for this specific game. If we have never seen this card used on this game, it is possible this card was
used with an older version of this game, and migration is supported, in which case we report as if we had found
a profile for this game.
refid |
A reference to this card to be used in other requests |
dataid |
Appears to be set the same as refid ; presumably to allow different keys for game state vs
login details. |
newflag |
Inverse of binded |
binded |
Has a profile ever been created for this game (or an older version, requiring a migration)
(1 or 0 ) |
expired |
? Just set to 0 . |
cardmng.getrefid
Register a new card to this server.
{% highlight "cxml" %}{% endhighlight %}
newflag |
? |
passwd |
The pin for this new user. Should always be a four digit number (and that's worth validating), but it's passed as a string so could feasibly be anything desired. |
{% highlight "cxml" %}{% endhighlight %}
refid |
A reference to this card to be used in other requests |
dataid |
Appears to be set the same as refid ; presumably to allow different keys for game state vs
login details. |
pcode |
? Not present in captured data. |
cardmng.bindmodel
{% highlight "cxml" %}{% endhighlight %}
{% highlight "cxml" %}{% endhighlight %}
cardmng.bindcard
{% highlight "cxml" %}{% endhighlight %}
{% highlight "cxml" %}{% endhighlight %}
cardmng.authpass
Test a pin for a card. This request notably uses the refid
, so required a
cardmng.inquire
call to be made first.
{% highlight "cxml" %}{% endhighlight %}
refid |
The reference we received either during cardmng.inquire or cardmng.getrefid
(the latter for new cards) |
pass |
The pin to test. See cardmng.getrefid . |
{% highlight "cxml" %}{% endhighlight %}
If the pin is valid, status should be 0
. Otherwise, 116
.
cardmng.getkeepspan
{% highlight "cxml" %}{% endhighlight %}
{% highlight "cxml" %}{% endhighlight %}
cardmng.getkeepremain
{% highlight "cxml" %}{% endhighlight %}
{% highlight "cxml" %}{% endhighlight %}
cardmng.getdatalist
{% highlight "cxml" %}{% endhighlight %}
{% highlight "cxml" %}{% endblock %}{% endhighlight %}