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Welcome to the sub-site for RingEdge 2 games. What started as a simple desire to start games outside of dev mode turned into an incredibly deep dive into the inner workings of the RE2 software. Enjoy.
RingEdge 2 | The arcade system this sub-site focuses on. Sometimes abbreviated RE2. |
RingEdge | The predecessor to the RE2. While not directly documented, the majority of things that apply to RE2 also apply to RE. Sometimes abbreviated RE. |
RingWide | A less powerful arcade system based on the RingEdge series. Sometimes abbreviated RW. |
Nu | The successor to the RingEdge 2. Not documented here, and a substantially different system. |
ALLS | The successor to Nu. Not documented here, and even moreso different. Not to be confused with ALL.Net |
Ring* | Used to simultaniously refer to RingWide, RingEdge, and RingEdge 2 |
Ring | Sometimes used in lieu of Ring* when lazy |
EDGE2 | The official codename for RingEdge 2 |
Madoka | The official codename for RingEdge |
Renge | The official codename for RingWide |
JVS | JAMMA Video Standard. Unless specified otherwise, this refers to JVS version 2. |
RS232C | A modified JVS-like framing many SEGA-made serial devices uses |
ALL.Net | Ammusement Live Linkage Network. The networking system sega use for both game updates and user data. |