{% extends "konami.html" %} {% block title %}cardmng{% endblock %} {% block body %}
cardmng
As the name might imply, this service is responsible for handling interactions with physical e-Amusement cards.
e-Amusement currently has two different types of cards in circulation. There are classic e-Amusement cards
making use of a magnetic stripe, and the newer RFID cards using FeliCa (these are probably what you have). They
are identified in requests using the cardtype
attribute as in the below table.
e-Amusement cards have a "card number" and a "card id". Confusingly, neither is a number. The card number is the one printed on your card. The card ID is your KONAMI ID. You can (and should) read about the algorithm used for these IDs on the Card IDs page.
In the interest of not wasting space, cardid
and cardtype
will be omitted from
individual breakdowns where their meaning is obvious.
cardtype |
Meaning |
1 |
Old style grey cards |
2 |
FeliCa RFID card |
3 |
Unknown |
4 |
Virtual card |
cardmng.inquire
cardmng.getrefid
cardmng.bindmodel
cardmng.bindcard
cardmng.authpass
cardmng.getkeepspan
cardmng.getkeepremain
cardmng.getdatalist
Some requests use refid
, some use dataid
, and some use both. What exactly you use these
values for is largely left up to the server implementer, as the game will echo them back verbatim, however here are
three suggestions:
refid |
An ID that references the user |
data |
An ID that references the game specific data for this user/game combination |
refid |
A session token issued during card auth |
data |
An ID that references the game specific data for this user/game combination |
refid |
An ID that references the user |
data |
The same as refid; we can use database joins for accessing game data |
cardmng.inquire
Request information about a card that has been inserted or touched against a reader.
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update |
Should the tracked last play time be updated by this inquiry? (Just a guess) |
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To handle this request, we first must lookup if this cardid
has ever been seen by our servers
before. If not, we abort with a 112
status. Otherwise, we proceeed to check if this card has been
seen for this specific game. If we have never seen this card used on this game, it is possible this card was
used with an older version of this game, and migration is supported, in which case we report as if we had found
a profile for this game.
refid |
See section about refid and dataid |
dataid |
See section about refid and dataid |
newflag |
Inverse of binded |
binded |
Has a profile ever been created for this game (or an older version, requiring a migration)
(1 or 0 ) |
expired |
? Just set it to 0 . |
newflag |
? Just set it to 0 . |
cardmng.getrefid
Register a new card to this server. In the process, we're also going to create a game profile.
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newflag |
? |
passwd |
The pin for this new user. Should always be a four digit number (and that's worth validating), but it's passed as a string so could feasibly be anything desired. |
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refid |
See section about refid and dataid |
dataid |
See section about refid and dataid |
pcode |
? Just omit this |
cardmng.bindmodel
Create a data profile for this card on the current game. Request and response should be fairly self-explanatory.
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cardmng.bindcard
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cardmng.authpass
Test a pin for a card. This request notably uses the refid
, so required a
cardmng.inquire
call to be made first.
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refid |
The reference we received either during cardmng.inquire or cardmng.getrefid
(the latter for new cards) |
pass |
The pin to test. See cardmng.getrefid . |
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If the pin is valid, status should be 0
. Otherwise, 116
.
cardmng.getkeepspan
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cardmng.getkeepremain
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cardmng.getdatalist
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