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<h1>RingEdge 2</h1>
<p>Welcome to the sub-site for RingEdge 2 games. What started as a simple desire to start games outside of dev mode
    turned into an incredibly deep dive into the inner workings of the RE2 software. Enjoy.</p>

<h2>Brief glossary</h2>
<table>
    <tr>
        <td>RingEdge 2</td>
        <td>The arcade system this sub-site focuses on. Sometimes abbreviated RE2.</td>
    </tr>
    <tr>
        <td>RingEdge</td>
        <td>The predecessor to the RE2. While not directly documented, the majority of things that apply to RE2 also apply to RE. Sometimes abbreviated RE.</td>
    </tr>
    <tr>
        <td>RingWide</td>
        <td>A less powerful arcade system based on the RingEdge series. Sometimes abbreviated RW.</td>
    </tr>
    <tr>
        <td>Nu</td>
        <td>The successor to the RingEdge 2. Not documented here, and a substantially different system.</td>
    </tr>
    <tr>
        <td>ALLS</td>
        <td>The successor to Nu. Not documented here, and even moreso different. Not to be confused with ALL.Net</td>
    </tr>
    <tr>
        <td>Ring*</td>
        <td>Used to simultaniously refer to RingWide, RingEdge, and RingEdge 2</td>
    </tr>
    <tr>
        <td>Ring</td>
        <td>Sometimes used in lieu of Ring* when lazy</td>
    </tr>
    <tr>
        <td>EDGE2</td>
        <td>The official codename for RingEdge 2</td>
    </tr>
    <tr>
        <td>Madoka</td>
        <td>The official codename for RingEdge</td>
    </tr>
    <tr>
        <td>Renge</td>
        <td>The official codename for RingWide</td>
    </tr>
    <tr>
        <td>JVS</td>
        <td>JAMMA Video Standard. Unless specified otherwise, this refers to JVS version 2.</td>
    </tr>
    <tr>
        <td>RS232C</td>
        <td>A modified JVS-like framing many SEGA-made serial devices uses</td>
    </tr>
    <tr>
        <td>ALL.Net</td>
        <td>Ammusement Live Linkage Network. The networking system sega use for both game updates and user data.</td>
    </tr>
</table>

<h2 id="toc">Table of Contents</h2>

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