Commit Graph

6 Commits

Author SHA1 Message Date
Tau
036730840d util/clock.c: Fix clock skew mod
Local time needs to be JST or some games (at least ID Zero) will
malfunction.
2019-05-04 17:45:35 -04:00
Tau
c42b70b2c2 util/clock.c: Block SetLocalTime 2019-05-01 21:12:13 -04:00
Tau
dc082c77eb util/clock.c: Use #define constants
MSVC doesn't allow chaining of const expressions grumble grumble
(need to use constexpr, which is a. an extremely ugly looking
reserved word and b. exclusive to C++)
2018-11-23 18:25:21 -05:00
Tau
51994d59ff Combine both clock hooks
Turns out the clock skew doesn't really work unless RTC and TZ
changes are blocked as well.
2018-11-23 14:23:16 -05:00
Tau
9c83a38208 util/clock.c: Apply clock skew
SEGA games are unplayable between 03:00 and 07:00 local time due
to a network maintenance period that is hard-coded into the games
themselves (no, guest play is not available).

Deal with this by slowing down time to avoid 02:00 (the time when
a warning appears and new credits eventually start being rejected),
then jump forward to sync up with real time when 07:00 hits.
2018-11-20 20:33:17 -05:00
Tau
851ea65609 util/clock.c: Add hook to prevent date/time changes 2018-11-20 20:33:17 -05:00