forked from Dniel97/segatools
idz: added fullscreen patch by @Felix (again)
This commit is contained in:
parent
146fac9287
commit
b9fd59fd70
11
dist/idz/segatools.ini
vendored
11
dist/idz/segatools.ini
vendored
@ -47,6 +47,17 @@ enable=1
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.158.0
|
||||
|
||||
[gfx]
|
||||
; Enables the graphics hook. This is required for some Initial D Zero versions
|
||||
; for example v1.31 and v2.11 to run properly in fullscreen.
|
||||
enable=0
|
||||
; Force the game to run windowed.
|
||||
windowed=0
|
||||
; Add a frame to the game window if running windowed.
|
||||
framed=1
|
||||
; Select the monitor to run the game on. (Fullscreen only, 0=primary screen)
|
||||
monitor=0
|
||||
|
||||
[gpio]
|
||||
; Emulated Nu DIP switch for Distribution Server setting.
|
||||
;
|
||||
|
@ -45,7 +45,6 @@ static DWORD CALLBACK idz_pre_startup(void)
|
||||
|
||||
idz_hook_config_load(&idz_hook_cfg, L".\\segatools.ini");
|
||||
|
||||
/*
|
||||
module_path = module_file_name(NULL);
|
||||
|
||||
if (module_path != NULL) {
|
||||
@ -64,16 +63,13 @@ static DWORD CALLBACK idz_pre_startup(void)
|
||||
|
||||
module_path = NULL;
|
||||
}
|
||||
*/
|
||||
|
||||
/* Hook Win32 APIs */
|
||||
|
||||
serial_hook_init();
|
||||
/*
|
||||
gfx_hook_init(&idz_hook_cfg.gfx);
|
||||
gfx_d3d11_hook_init(&idz_hook_cfg.gfx, idz_hook_mod);
|
||||
gfx_dxgi_hook_init(&idz_hook_cfg.gfx, idz_hook_mod);
|
||||
*/
|
||||
zinput_hook_init(&idz_hook_cfg.zinput);
|
||||
dvd_hook_init(&idz_hook_cfg.dvd, idz_hook_mod);
|
||||
|
||||
|
@ -1,6 +1,11 @@
|
||||
LIBRARY idzhook
|
||||
|
||||
EXPORTS
|
||||
CreateDXGIFactory
|
||||
CreateDXGIFactory1
|
||||
CreateDXGIFactory2
|
||||
D3D11CreateDevice
|
||||
D3D11CreateDeviceAndSwapChain
|
||||
aime_io_get_api_version
|
||||
aime_io_init
|
||||
aime_io_led_set_color
|
||||
|
Loading…
Reference in New Issue
Block a user