forked from Dniel97/segatools
mu3hook/unity.c: hook Unity plugin DLLs
- Unity loads plugin DLLs and Mono dynamically. - Ongeki uses Criware for videos so hook the Criware plugin DLL so the path hooks load the videos from the hooked paths.
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@ -11,6 +11,7 @@
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#include "mu3hook/config.h"
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#include "mu3hook/config.h"
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#include "mu3hook/io4.h"
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#include "mu3hook/io4.h"
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#include "mu3hook/unity.h"
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#include "platform/platform.h"
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#include "platform/platform.h"
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@ -33,6 +34,7 @@ static DWORD CALLBACK mu3_pre_startup(void)
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/* Hook Win32 APIs */
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/* Hook Win32 APIs */
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serial_hook_init();
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serial_hook_init();
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unity_hook_init();
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/* Initialize emulation hooks */
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/* Initialize emulation hooks */
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@ -24,5 +24,7 @@ shared_library(
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'dllmain.c',
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'dllmain.c',
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'io4.c',
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'io4.c',
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'io4.h',
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'io4.h',
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'unity.h',
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'unity.c',
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],
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],
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)
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)
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95
mu3hook/unity.c
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95
mu3hook/unity.c
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@ -0,0 +1,95 @@
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#include <stdbool.h>
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#include <windows.h>
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#include "hook/table.h"
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#include "hooklib/dll.h"
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#include "hooklib/path.h"
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#include "util/dprintf.h"
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static void dll_hook_insert_hooks(HMODULE target);
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static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name);
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static HMODULE (WINAPI *next_LoadLibraryW)(const wchar_t *name);
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static const struct hook_symbol unity_kernel32_syms[] = {
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{
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.name = "LoadLibraryW",
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.patch = my_LoadLibraryW,
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.link = (void **) &next_LoadLibraryW,
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},
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};
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static const wchar_t *target_modules[] = {
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L"mono.dll",
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L"cri_ware_unity.dll",
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};
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static const size_t target_modules_len = _countof(target_modules);
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void unity_hook_init(void)
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{
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dll_hook_insert_hooks(NULL);
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}
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static void dll_hook_insert_hooks(HMODULE target)
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{
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hook_table_apply(
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target,
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"kernel32.dll",
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unity_kernel32_syms,
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_countof(unity_kernel32_syms));
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}
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static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name)
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{
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const wchar_t *name_end;
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const wchar_t *target_module;
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bool already_loaded;
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HMODULE result;
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size_t name_len;
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size_t target_module_len;
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if (name == NULL) {
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SetLastError(ERROR_INVALID_PARAMETER);
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return NULL;
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}
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// Check if the module is already loaded
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already_loaded = GetModuleHandleW(name) != NULL;
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// Must call the next handler so the DLL reference count is incremented
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result = next_LoadLibraryW(name);
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if (!already_loaded && result != NULL) {
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name_len = wcslen(name);
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for (size_t i = 0; i < target_modules_len; i++) {
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target_module = target_modules[i];
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target_module_len = wcslen(target_module);
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// Check if the newly loaded library is at least the length of
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// the name of the target module
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if (name_len < target_module_len) {
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continue;
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}
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name_end = &name[name_len - target_module_len];
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// Check if the name of the newly loaded library is one of the
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// modules the path hooks should be injected into
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if (_wcsicmp(name_end, target_module) != 0) {
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continue;
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}
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dprintf("Unity: Loaded %S\n", target_module);
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dll_hook_insert_hooks(result);
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path_hook_insert_hooks(result);
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}
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}
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return result;
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}
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3
mu3hook/unity.h
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3
mu3hook/unity.h
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@ -0,0 +1,3 @@
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#pragma once
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void unity_hook_init(void);
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