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segatools/idacio/backend.h

12 lines
250 B
C

#pragma once
#include <stdint.h>
#include "idacio/idacio.h"
struct idac_io_backend {
void (*jvs_read_buttons)(uint8_t *gamebtn);
void (*jvs_read_shifter)(uint8_t *gear);
void (*jvs_read_analogs)(struct idac_io_analog_state *state);
};