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35 Commits

Author SHA1 Message Date
Dniel97 d8b3d41809
mu3: hotfix for calling `mu3_io_led_set_colors` 2024-05-16 08:10:05 +02:00
Dniel97 3bfb046afc
mu3, chusan: improved library doc 2024-05-15 21:42:15 +02:00
Dniel97 9fe98b227b
mu3: added lights hook 2024-05-12 22:06:37 +02:00
Dniel97 b77ce7b457
io3: added basic rotary input support 2024-05-12 19:39:56 +02:00
Dniel97 517469a60c
switched to new capnhook, updated unityhook, added LED 15093 to MU3 2024-05-12 19:37:30 +02:00
Dniel97 1069cfee26 Merge pull request 'dns: amlog hook & subdomain wildcard parse' (#14) from Yusen0727/segatools:fix/amlog-dns-hook into develop
Reviewed-on: Dniel97/segatools#14
2024-05-10 04:09:34 +00:00
Dniel97 d3a0faa530 Merge pull request 'unityhook: check for new entrypoint' (#15) from Yusen0727/segatools:fix/new-doorstop-entrypoint into develop
Reviewed-on: Dniel97/segatools#15
2024-05-10 04:04:01 +00:00
arcfox 00b3d5b7bb
unityhook: check for new entrypoint
The new entrypoint has been introduced in UnityDoorstop 4.1.0,
which is used by BepInEx 5.4.23.

This commit check for new entrypoint to support new version
of BepInEx.
2024-05-10 08:24:53 +08:00
arcfox 04fcd0d09a
dns: amlog hook & subdomain wildcard parse 2024-05-09 15:02:22 +08:00
Dniel97 25e954fb55 Merge pull request 'print vfd message instead of dump hex' (#13) from Sucareto/segatools:develop into develop
Reviewed-on: Dniel97/segatools#13
2024-04-29 19:48:35 +00:00
Dniel97 a8c6ac70e4 Merge pull request '[unity] Fix Unity config path' (#12) from beerpsi/segatools:fix/unity/wrong-config-path into develop
Reviewed-on: Dniel97/segatools#12
2024-04-29 19:41:53 +00:00
Dniel97 eb1ec0e261
idac: updated start.bat script 2024-04-29 21:34:30 +02:00
Sucareto 482a6e530a print vfd message 2024-04-30 02:19:10 +08:00
beerpsi 65173e1fa6 [unity] Fix Unity config path 2024-04-29 23:12:10 +07:00
beerpsi 4041844ea9 mai2/mu3/cm: Integrate UnityDoorstop with segatools (#11)
[UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) is a tool to execute managed code (.NET DLLs) before Unity does, useful for modding frameworks such as BepInEx.

This PR integrates parts of its code into segatools, so loading BepInEx is as simple as adding 2 lines to `segatools.ini`:
```ini
[unity]
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
```

This PR also factors out the Unity path redirection hooks to its own module.

Reviewed-on: Dniel97/segatools#11
Co-authored-by: beerpsi <beerpsi@duck.com>
Co-committed-by: beerpsi <beerpsi@duck.com>
2024-04-15 19:30:28 +00:00
Dniel97 47a65e5e51
fixed aime LED firmware 2024-03-17 14:20:13 +01:00
Dniel97 774a639bb7
cxb: fixed configs 2024-03-14 00:14:51 +01:00
Dniel97 097b74d849
cxb: server support added, bugfixes, thanks @Midorica 2024-03-13 21:40:25 +01:00
Dniel97 2590e749ca
config bugfixes 2024-03-07 15:46:43 +01:00
Dniel97 9c66488906
added Move/Replace/Delete hooks
- fixes FGO not correctly switching `START UP MODE`
- fixes SWDC not correctly switching `CABINET SETTING`
2024-02-27 16:54:12 +01:00
Dniel97 f570869946
fixed AMFS path redirect with no E:/ drive present 2024-02-27 16:49:27 +01:00
Dniel97 629ded4018 added AimePay, E-MONEY DNS redirects 2024-02-25 19:03:05 +01:00
Dniel97 ca36a879cb
updated README and added "AM Daemon" window name 2024-02-22 19:12:18 +01:00
Dniel97 ae199502e8
fixed amfs/appdata redirects 2024-02-22 12:02:32 +01:00
Dniel97 e40e1dffe3
improved all `segatools.ini` configs 2024-02-21 21:58:44 +01:00
Dniel97 56e971c6a4
changed default operator buttons to F1, F2 and F3 and fixed subnets 2024-02-06 13:01:26 +01:00
Dniel97 3e9303e043
fgo: ups forgot to add it to Package.mk 2024-02-06 12:34:39 +01:00
Dniel97 451a7ec49d
added VFD toggle to config 2024-02-06 12:34:11 +01:00
Dniel97 dae3018411
doc: added develop dongle hint 2024-01-27 23:10:59 +01:00
Dniel97 cadf20040c
swdc: fixed dinput buttons 2024-01-17 15:52:41 +01:00
Dniel97 cc0b6b0953
swdc: fixed steering wheel buttons, improved start.bat 2024-01-16 17:56:24 +01:00
Dniel97 0affc96e3e
small optimizations 2024-01-16 17:54:06 +01:00
Dniel97 a8bd98706f Merge pull request 'fix(netenv): Print IP addresses properly' (#4) from beerpsi/segatools:fix/print-ip-addresses-properly into develop
Reviewed-on: Dniel97/segatools#4
2024-01-08 18:26:51 +00:00
beerpsi aa2184f947 Merge branch 'develop' into fix/print-ip-addresses-properly 2024-01-07 18:36:04 +00:00
beerpsi d0165b1eb0 fix(netenv): Print IP addresses properly 2024-01-08 01:34:55 +07:00
154 changed files with 3525 additions and 986 deletions

View File

@ -111,6 +111,7 @@ $(BUILD_DIR_ZIP)/swdc.zip:
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/swdchook/swdchook.dll \
$(DIST_DIR)/swdc/segatools.ini \
$(DIST_DIR)/swdc/config_hook.json \
$(DIST_DIR)/swdc/start.bat \
$(BUILD_DIR_ZIP)/swdc
$(V)cp pki/billing.pub \
@ -224,6 +225,7 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
$(BUILD_DIR_ZIP)/mu3.zip \
$(BUILD_DIR_ZIP)/mai2.zip \
$(BUILD_DIR_ZIP)/cm.zip \
$(BUILD_DIR_ZIP)/fgo.zip \
CHANGELOG.md \
README.md \

View File

@ -1,33 +1,33 @@
# Segatools
Version: `2023-11-22`
Version: `2024-03-13`
Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platforms.
## List of supported games
* Chunithm
* [Chunithm (Plus)](doc/chunihook.md)
* [Chunithm Air (Plus)](doc/chunihook.md)
* [Chunithm Star (Plus)](doc/chunihook.md)
* [Chunithm Amazon (Plus)](doc/chunihook.md)
* [Chunithm Crystal (Plus)](doc/chunihook.md)
* Chunithm SUN
* CHUNITHM
* up to [CHUNITHM PARADISE LOST](doc/chunihook.md)
* starting from CHUNITHM NEW!!
* crossbeats REV.
* up to crossbeats REV. SUNRISE
* Initial D
* [Initial D Arcade Stage Zero](doc/idzhook.md)
* Initial D THE ARCADE
* Hatsune Miku: Project DIVA Arcade
* up to Future Tone
* SEGA World Drivers Championship
* up to SEGA World Drivers Championship 2019
* SEGA World Drivers Championship 2019
* Fate/Grand Order
* Fate/Grand Order Arcade
* ONGEKI
* up to bright MEMORY
* O.N.G.E.K.I.
* starting from O.N.G.E.K.I.
* maimai DX
* up to maimai DX FESTiVAL PLUS
* starting from maimai DX
* Card Maker
* up to Card Maker 1.35
* Wacca
* up to WACCA Reverse
* starting from Card Maker
* WACCA
* starting from WACCA
## End-users

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@ -68,7 +68,6 @@ static void aime_io_config_read(
cfg->felica_path,
_countof(cfg->felica_path),
filename);
dprintf("NFC: felicaPath GetLastError %lx\n", GetLastError());
cfg->felica_gen = GetPrivateProfileIntW(
L"aime",

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@ -8,6 +8,7 @@
#include "board/aime-dll.h"
#include "board/config.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
#include "util/dprintf.h"
@ -71,7 +72,7 @@ void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
aime_dll_config_load(&cfg->dll, filename);
cfg->enable = GetPrivateProfileIntW(L"aime", L"enable", 1, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highbaud", 1, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highBaud", 1, filename);
cfg->gen = GetPrivateProfileIntW(L"aime", L"gen", 0, filename);
}
@ -82,3 +83,11 @@ void io4_config_load(struct io4_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"io4", L"enable", 1, filename);
}
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"vfd", L"enable", 1, filename);
}

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@ -5,6 +5,8 @@
#include "board/io4.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
void aime_config_load(struct aime_config *cfg, const wchar_t *filename);
void io4_config_load(struct io4_config *cfg, const wchar_t *filename);
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename);

View File

@ -79,6 +79,11 @@ static HRESULT io3_cmd_read_analogs(
struct const_iobuf *req_buf,
struct iobuf *resp_buf);
static HRESULT io3_cmd_read_rotarys(
struct io3 *io3,
struct const_iobuf *req_buf,
struct iobuf *resp_buf);
static HRESULT io3_cmd_write_gpio(
struct io3 *io3,
struct const_iobuf *req_buf,
@ -116,6 +121,13 @@ static uint8_t io3_features[] = {
0x03, 8, 10, 0,
/* Feature : 0x04 : Rotary inputs
Param1 : 4 : Number of rotary channels
Param2 : 0 : N/A
Param3 : 0 : N/A */
0x04, 4, 0, 0,
/* Feature : 0x12 : GPIO outputs
Param1 : 3 : Number of ports (8 bits per port)
Param2 : 0 : N/A
@ -218,6 +230,9 @@ static HRESULT io3_cmd(
case JVS_CMD_READ_ANALOGS:
return io3_cmd_read_analogs(io3, req, resp);
case JVS_CMD_READ_ROTARYS:
return io3_cmd_read_rotarys(io3, req, resp);
case JVS_CMD_WRITE_GPIO:
return io3_cmd_write_gpio(io3, req, resp);
@ -536,6 +551,60 @@ static HRESULT io3_cmd_read_analogs(
}
static HRESULT io3_cmd_read_rotarys(
struct io3 *io3,
struct const_iobuf *req_buf,
struct iobuf *resp_buf)
{
struct jvs_req_read_rotarys req;
uint16_t rotarys[4];
uint8_t i;
HRESULT hr;
/* Read req */
hr = iobuf_read(req_buf, &req, sizeof(req));
if (FAILED(hr)) {
return hr;
}
if (req.nrotarys > _countof(rotarys)) {
dprintf("JVS I/O: Invalid analog count %i\n", req.nrotarys);
return E_FAIL;
}
//dprintf("JVS I/O: Read rotarys, nrotarys=%i\n", req.nrotarys);
/* Write report byte */
hr = iobuf_write_8(resp_buf, 0x01);
if (FAILED(hr)) {
return hr;
}
/* Write analogs */
memset(rotarys, 0, sizeof(rotarys));
if (io3->ops->read_rotarys != NULL) {
io3->ops->read_rotarys(io3->ops_ctx, rotarys, req.nrotarys);
}
for (i = 0 ; i < req.nrotarys ; i++) {
hr = iobuf_write_be16(resp_buf, rotarys[i]);
if (FAILED(hr)) {
return hr;
}
}
return hr;
}
static HRESULT io3_cmd_write_gpio(
struct io3 *io3,
struct const_iobuf *req_buf,

View File

@ -18,6 +18,7 @@ struct io3_ops {
void (*write_gpio)(void *ctx, uint32_t state);
void (*read_switches)(void *ctx, struct io3_switch_state *out);
void (*read_analogs)(void *ctx, uint16_t *analogs, uint8_t nanalogs);
void (*read_rotarys)(void *ctx, uint16_t *rotaries, uint8_t nrotaries);
void (*read_coin_counter)(void *ctx, uint8_t slot_no, uint16_t *out);
};

View File

@ -48,7 +48,7 @@ static_assert(sizeof(struct io4_report_in) == 0x40, "IO4 IN report size");
struct io4_report_out {
uint8_t report_id;
uint8_t cmd;
uint8_t payload[62];
uint8_t payload[IO4_REPORT_OUT_PAYLOAD_LEN];
};
static_assert(sizeof(struct io4_report_out) == 0x40, "IO4 OUT report size");
@ -223,7 +223,11 @@ static HRESULT io4_handle_write(struct irp *irp)
return S_OK;
case IO4_CMD_SET_GENERAL_OUTPUT:
dprintf("USB I/O: GPIO Out\n");
// dprintf("USB I/O: GPIO Out\n");
if (io4_ops->write_gpio != NULL) {
return io4_ops->write_gpio(out.payload, IO4_REPORT_OUT_PAYLOAD_LEN);
}
return S_OK;

View File

@ -4,6 +4,8 @@
#include <stdint.h>
#define IO4_REPORT_OUT_PAYLOAD_LEN 62
enum {
/* System buttons in button[0] */
@ -24,6 +26,7 @@ struct io4_state {
struct io4_ops {
HRESULT (*poll)(void *ctx, struct io4_state *state);
HRESULT (*write_gpio)(uint8_t* payload, size_t len);
};
HRESULT io4_hook_init(

View File

@ -25,6 +25,13 @@ struct sg_res_header {
uint8_t payload_len;
};
/* struct to save the version string with its length
to fix NUL terminator issues */
struct version_info {
const char *version;
uint8_t length;
};
typedef HRESULT (*sg_dispatch_fn_t)(
void *ctx,
const void *req,

View File

@ -27,11 +27,11 @@ static HRESULT sg_led_cmd_set_color(
const struct sg_led *led,
const struct sg_led_req_set_color *req);
const char *sg_led_info[] = {
"15084\xFF\x10\x00\x12",
"000-00000\xFF\x11\x40",
static const struct version_info led_version[] = {
{"15084\xFF\x10\x00\x12", 9},
{"000-00000\xFF\x11\x40", 12},
// maybe the same?
"000-00000\xFF\x11\x40"
{"000-00000\xFF\x11\x40", 12}
};
void sg_led_init(
@ -156,10 +156,10 @@ static HRESULT sg_led_cmd_get_info(
{
sg_led_dprintf(led, "Get info\n");
unsigned int len = strlen(sg_led_info[led->gen - 1]);
const struct version_info *fw = &led_version[led->gen - 1];
sg_res_init(&res->res, req, len);
memcpy(res->payload, sg_led_info[led->gen - 1], len);
sg_res_init(&res->res, req, fw->length);
memcpy(res->payload, fw->version, fw->length);
return S_OK;
}

View File

@ -65,16 +65,16 @@ static HRESULT sg_nfc_cmd_dummy(
const struct sg_req_header *req,
struct sg_res_header *res);
static const char *hw_version[] = {
"TN32MSEC003S H/W Ver3.0",
"837-15286",
"837-15396"
static const struct version_info hw_version[] = {
{"TN32MSEC003S H/W Ver3.0", 23},
{"837-15286", 9},
{"837-15396", 9}
};
static const char *fw_version[] = {
"TN32MSEC003S F/W Ver1.2",
"\x94",
"\x94"
static const struct version_info fw_version[] = {
{"TN32MSEC003S F/W Ver1.2", 23},
{"\x94", 1},
{"\x94", 1}
};
void sg_nfc_init(
@ -217,11 +217,11 @@ static HRESULT sg_nfc_cmd_get_fw_version(
const struct sg_req_header *req,
struct sg_nfc_res_get_fw_version *res)
{
unsigned int len = strlen(fw_version[nfc->gen - 1]);
const struct version_info *fw = &fw_version[nfc->gen - 1];
/* Dest version is not NUL terminated, this is intentional */
sg_res_init(&res->res, req, len);
memcpy(res->version, fw_version[nfc->gen - 1], len);
sg_res_init(&res->res, req, fw->length);
memcpy(res->version, fw->version, fw->length);
return S_OK;
}
@ -231,11 +231,11 @@ static HRESULT sg_nfc_cmd_get_hw_version(
const struct sg_req_header *req,
struct sg_nfc_res_get_hw_version *res)
{
unsigned int len = strlen(hw_version[nfc->gen - 1]);
const struct version_info *hw = &hw_version[nfc->gen - 1];
/* Dest version is not NUL terminated, this is intentional */
sg_res_init(&res->res, req, len);
memcpy(res->version, hw_version[nfc->gen - 1], len);
sg_res_init(&res->res, req, hw->length);
memcpy(res->version, hw->version, hw->length);
return S_OK;
}

View File

@ -26,15 +26,25 @@ static HRESULT vfd_handle_irp(struct irp *irp);
static struct uart vfd_uart;
static uint8_t vfd_written[512];
static uint8_t vfd_readable[512];
UINT codepage;
HRESULT vfd_hook_init(unsigned int port_no)
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no)
{
assert(cfg != NULL);
if (!cfg->enable) {
return S_FALSE;
}
uart_init(&vfd_uart, port_no);
vfd_uart.written.bytes = vfd_written;
vfd_uart.written.nbytes = sizeof(vfd_written);
vfd_uart.readable.bytes = vfd_readable;
vfd_uart.readable.nbytes = sizeof(vfd_readable);
codepage = GetACP();
dprintf("VFD: hook enabled.\n");
return iohook_push_handler(vfd_handle_irp);
}
@ -54,8 +64,60 @@ static HRESULT vfd_handle_irp(struct irp *irp)
return hr;
}
dprintf("VFD TX:\n");
dump_iobuf(&vfd_uart.written);
uint8_t cmd = 0;
uint8_t str_1[512];
uint8_t str_2[512];
uint8_t str_1_len = 0;
uint8_t str_2_len = 0;
for (size_t i = 0; i < vfd_uart.written.pos; i++) {
if (vfd_uart.written.bytes[i] == 0x1B) {
i++;
cmd = vfd_uart.written.bytes[i];
if (cmd == 0x30) {
i += 3;
}
else if (cmd == 0x50) {
i++;
}
continue;
}
if (cmd == 0x30) {
str_1[str_1_len++] = vfd_uart.written.bytes[i];
}
else if (cmd == 0x50) {
str_2[str_2_len++] = vfd_uart.written.bytes[i];
}
}
if (str_1_len) {
str_1[str_1_len++] = '\0';
if (codepage != 932) {
WCHAR buffer[512];
MultiByteToWideChar(932, 0, (LPCSTR)str_1, str_1_len, buffer, str_1_len);
char str_recode[str_1_len * 3];
WideCharToMultiByte(codepage, 0, buffer, str_1_len, str_recode, str_1_len * 3, NULL, NULL);
dprintf("VFD: %s\n", str_recode);
}
else {
dprintf("VFD: %s\n", str_1);
}
}
if (str_2_len) {
str_2[str_2_len++] = '\0';
if (codepage != 932) {
WCHAR buffer[512];
MultiByteToWideChar(932, 0, (LPCSTR)str_2, str_2_len, buffer, str_2_len);
char str_recode[str_2_len * 3];
WideCharToMultiByte(codepage, 0, buffer, str_2_len, str_recode, str_2_len * 3, NULL, NULL);
dprintf("VFD: %s\n", str_recode);
} else {
dprintf("VFD: %s\n", str_2);
}
}
// dprintf("VFD TX:\n");
// dump_iobuf(&vfd_uart.written);
vfd_uart.written.pos = 0;
return hr;

View File

@ -2,4 +2,9 @@
#include <windows.h>
HRESULT vfd_hook_init(unsigned int port_no);
struct vfd_config {
bool enable;
};
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no);

View File

@ -14,7 +14,7 @@ void carol_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
}

View File

@ -56,7 +56,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
cfg->port_no = 0;
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0x90, filename);
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xadf7, filename);

View File

@ -163,9 +163,17 @@ HRESULT chuni_io_led_init(void);
Chunithm uses two chains/boards with WS2811 protocol (each logical led corresponds to 3 physical leds).
board 0 is on the left side and board 1 on the right side of the cab
left side has 5*10 rgb values for the billboard, followed by 3 rgb values for the air tower
right side has 6*10 rgb values for the billboard, followed by 3 rgb values for the air tower
Board 0 has 53 LEDs:
[0]-[49]: snakes through left half of billboard (first column starts at top)
[50]-[52]: left side partition LEDs
Board 1 has 63 LEDs:
[0]-[59]: right half of billboard (first column starts at bottom)
[60]-[62]: right side partition LEDs
Board 2 is the slider and has 31 LEDs:
[0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
Each rgb value is comprised of 3 bytes in R,G,B order
NOTE: billboard strips have alternating direction (bottom to top, top to bottom, ...)

View File

@ -34,9 +34,9 @@ void chuni_io_config_load(
assert(filename != NULL);
// Technically it's io4 but leave this for compatibility with old configs.
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
cfg->vk_ir_emu = GetPrivateProfileIntW(L"io3", L"ir", VK_SPACE, filename);
for (i = 0 ; i < 6 ; i++) {
@ -57,11 +57,11 @@ void chuni_io_config_load(
filename);
}
cfg->led_output_pipe = GetPrivateProfileIntW(L"led", L"cabLedOutputPipe", 1, filename);
cfg->led_output_serial = GetPrivateProfileIntW(L"led", L"cabLedOutputSerial", 0, filename);
cfg->cab_led_output_pipe = GetPrivateProfileIntW(L"led", L"cabLedOutputPipe", 1, filename);
cfg->cab_led_output_serial = GetPrivateProfileIntW(L"led", L"cabLedOutputSerial", 0, filename);
cfg->slider_led_output_pipe = GetPrivateProfileIntW(L"led", L"controllerLedOutputPipe", 1, filename);
cfg->slider_led_output_serial = GetPrivateProfileIntW(L"led", L"controllerLedOutputSerial", 0, filename);
cfg->controller_led_output_pipe = GetPrivateProfileIntW(L"led", L"controllerLedOutputPipe", 1, filename);
cfg->controller_led_output_serial = GetPrivateProfileIntW(L"led", L"controllerLedOutputSerial", 0, filename);
cfg->led_serial_baud = GetPrivateProfileIntW(L"led", L"serialBaud", 921600, filename);
@ -70,7 +70,7 @@ void chuni_io_config_load(
L"serialPort",
L"COM5",
port_input,
6,
_countof(port_input),
filename);
// Sanitize the output path. If it's a serial COM port, it needs to be prefixed

View File

@ -12,16 +12,15 @@ struct chuni_io_config {
uint8_t vk_cell[32];
// Which ways to output LED information are enabled
bool led_output_pipe;
bool led_output_serial;
bool cab_led_output_pipe;
bool cab_led_output_serial;
bool slider_led_output_pipe;
bool slider_led_output_serial;
bool controller_led_output_pipe;
bool controller_led_output_serial;
// The name of a COM port to output LED data on, in serial mode
wchar_t led_serial_port[12];
int32_t led_serial_baud;
};
void chuni_io_config_load(

View File

@ -48,15 +48,15 @@ HRESULT led_output_init(struct chuni_io_config* const cfg)
led_escaped_buf[i].data_len = chuni_led_board_data_lens[i];
}
any_outputs_enabled = config->led_output_pipe || config->slider_led_output_pipe
|| config->led_output_serial || config->slider_led_output_serial;
any_outputs_enabled = config->cab_led_output_pipe || config->controller_led_output_pipe
|| config->cab_led_output_serial || config->controller_led_output_serial;
if (config->led_output_pipe || config->slider_led_output_pipe)
if (config->cab_led_output_pipe || config->controller_led_output_pipe)
{
led_pipe_init(); // don't really care about errors here tbh
}
if (config->led_output_serial || config->slider_led_output_serial)
if (config->cab_led_output_serial || config->controller_led_output_serial)
{
led_serial_init(config->led_serial_port, config->led_serial_baud);
}
@ -106,13 +106,13 @@ void led_output_update(uint8_t board, const byte* rgb)
if (board < 2)
{
// billboard
if (config->led_output_pipe)
// billboard (cab)
if (config->cab_led_output_pipe)
{
led_pipe_update(escaped_data);
}
if (config->led_output_serial)
if (config->cab_led_output_serial)
{
led_serial_update(escaped_data);
}
@ -120,12 +120,12 @@ void led_output_update(uint8_t board, const byte* rgb)
else
{
// slider
if (config->slider_led_output_pipe)
if (config->controller_led_output_pipe)
{
led_pipe_update(escaped_data);
}
if (config->slider_led_output_serial)
if (config->controller_led_output_serial)
{
led_serial_update(escaped_data);
}

View File

@ -4,6 +4,7 @@
Credits:
somewhatlurker, skogaby
*/
#pragma once
#include <windows.h>

View File

@ -170,7 +170,7 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
dprintf("imported %d symbols\n",bind_count);
dprintf("imported %d symbols\n", bind_count);
goto end;
}
} else {

View File

@ -96,7 +96,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
cfg->port_no = 0;
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0x90, filename);
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xadf7, filename);
@ -160,6 +160,7 @@ void chusan_hook_config_load(
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
gfx_config_load(&cfg->gfx, filename);
vfd_config_load(&cfg->vfd, filename);
chuni_dll_config_load(&cfg->dll, filename);
slider_config_load(&cfg->slider, filename);
led15093_config_load(&cfg->led15093, filename);

View File

@ -20,6 +20,7 @@ struct chusan_hook_config {
struct dvd_config dvd;
struct io4_config io4;
struct gfx_config gfx;
struct vfd_config vfd;
struct chuni_dll_config dll;
struct slider_config slider;
struct led15093_config led15093;

View File

@ -122,7 +122,7 @@ static DWORD CALLBACK chusan_pre_startup(void)
unsigned int first_port = is_cvt ? 2 : 20;
if (!is_cvt) {
hr = vfd_hook_init(2);
hr = vfd_hook_init(&chusan_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;

View File

@ -37,6 +37,8 @@ void cm_hook_config_load(
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
vfd_config_load(&cfg->vfd, filename);
touch_screen_config_load(&cfg->touch, filename);
cm_dll_config_load(&cfg->dll, filename);
unity_config_load(&cfg->unity, filename);
}

View File

@ -11,13 +11,17 @@
#include "platform/config.h"
#include "unityhook/config.h"
struct cm_hook_config {
struct platform_config platform;
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct vfd_config vfd;
struct cm_dll_config dll;
struct touch_screen_config touch;
struct unity_config unity;
};
void cm_dll_config_load(

View File

@ -16,10 +16,11 @@
#include "cmhook/config.h"
#include "cmhook/io4.h"
#include "cmhook/cm-dll.h"
#include "cmhook/unity.h"
#include "platform/platform.h"
#include "unityhook/hook.h"
#include "util/dprintf.h"
static HMODULE cm_hook_mod;
@ -60,7 +61,7 @@ static DWORD CALLBACK cm_pre_startup(void)
goto fail;
}
hr = vfd_hook_init(2);
hr = vfd_hook_init(&cm_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;
@ -83,7 +84,7 @@ static DWORD CALLBACK cm_pre_startup(void)
There seems to be an issue with other DLL hooks if `LoadLibraryW` is
hooked earlier in the `cmhook` initialization. */
unity_hook_init();
unity_hook_init(&cm_hook_cfg.unity, cm_hook_mod);
/* Initialize debug helpers */

View File

@ -16,6 +16,7 @@ shared_library(
hooklib_lib,
cmio_lib,
platform_lib,
unityhook_lib,
util_lib,
],
sources : [
@ -26,7 +27,5 @@ shared_library(
'io4.h',
'cm-dll.c',
'cm-dll.h',
'unity.h',
'unity.c',
],
)

View File

@ -1,95 +0,0 @@
#include <stdbool.h>
#include <windows.h>
#include "hook/table.h"
#include "hooklib/dll.h"
#include "hooklib/path.h"
#include "util/dprintf.h"
static void dll_hook_insert_hooks(HMODULE target);
static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name);
static HMODULE (WINAPI *next_LoadLibraryW)(const wchar_t *name);
static const struct hook_symbol unity_kernel32_syms[] = {
{
.name = "LoadLibraryW",
.patch = my_LoadLibraryW,
.link = (void **) &next_LoadLibraryW,
},
};
static const wchar_t *target_modules[] = {
L"mono.dll",
L"cri_ware_unity.dll",
};
static const size_t target_modules_len = _countof(target_modules);
void unity_hook_init(void)
{
dll_hook_insert_hooks(NULL);
}
static void dll_hook_insert_hooks(HMODULE target)
{
hook_table_apply(
target,
"kernel32.dll",
unity_kernel32_syms,
_countof(unity_kernel32_syms));
}
static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name)
{
const wchar_t *name_end;
const wchar_t *target_module;
bool already_loaded;
HMODULE result;
size_t name_len;
size_t target_module_len;
if (name == NULL) {
SetLastError(ERROR_INVALID_PARAMETER);
return NULL;
}
// Check if the module is already loaded
already_loaded = GetModuleHandleW(name) != NULL;
// Must call the next handler so the DLL reference count is incremented
result = next_LoadLibraryW(name);
if (!already_loaded && result != NULL) {
name_len = wcslen(name);
for (size_t i = 0; i < target_modules_len; i++) {
target_module = target_modules[i];
target_module_len = wcslen(target_module);
// Check if the newly loaded library is at least the length of
// the name of the target module
if (name_len < target_module_len) {
continue;
}
name_end = &name[name_len - target_module_len];
// Check if the name of the newly loaded library is one of the
// modules the path hooks should be injected into
if (_wcsicmp(name_end, target_module) != 0) {
continue;
}
dprintf("Unity: Loaded %S\n", target_module);
dll_hook_insert_hooks(result);
path_hook_insert_hooks(result);
}
}
return result;
}

View File

@ -1,3 +0,0 @@
#pragma once
void unity_hook_init(void);

View File

@ -16,7 +16,7 @@ void cm_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
}

View File

@ -23,22 +23,32 @@ void cxb_dll_config_load(
struct cxb_dll_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
GetPrivateProfileStringW(
L"cxbio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
}
void revio_config_load(struct revio_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
}
void network_config_load(struct network_config *cfg, const wchar_t *filename)
{
cfg->enable = GetPrivateProfileIntW(L"revio", L"enable", 1, filename);
}
void led_config_load(struct led_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"led", L"enable", 1, filename);
}
void cxb_hook_config_load(
@ -56,6 +66,5 @@ void cxb_hook_config_load(
gfx_config_load(&cfg->gfx, filename);
cxb_dll_config_load(&cfg->dll, filename);
revio_config_load(&cfg->revio, filename);
network_config_load(&cfg->network, filename);
led_config_load(&cfg->led, filename);
}

View File

@ -10,7 +10,6 @@
#include "cxbhook/cxb-dll.h"
#include "cxbhook/revio.h"
#include "cxbhook/led.h"
#include "cxbhook/network.h"
#include "gfxhook/gfx.h"
@ -23,7 +22,6 @@ struct cxb_hook_config {
struct gfx_config gfx;
struct cxb_dll_config dll;
struct revio_config revio;
struct network_config network;
struct led_config led;
};
@ -32,7 +30,6 @@ void cxb_dll_config_load(
const wchar_t *filename);
void revio_config_load(struct revio_config *cfg, const wchar_t *filename);
void network_config_load(struct network_config *cfg, const wchar_t *filename);
void led_config_load(struct led_config *cfg, const wchar_t *filename);
void cxb_hook_config_load(

View File

@ -9,7 +9,6 @@
#include "cxbhook/config.h"
#include "cxbhook/revio.h"
#include "cxbhook/led.h"
#include "cxbhook/network.h"
#include "cxbio/cxbio.h"
@ -103,12 +102,6 @@ static DWORD CALLBACK cxb_pre_startup(void)
goto fail;
}
hr = network_hook_init(&cxb_hook_cfg.network);
if (FAILED(hr)) {
goto fail;
}
hr = led_hook_init(&cxb_hook_cfg.led);
if (FAILED(hr)) {

View File

@ -5,7 +5,7 @@
#include "cxbhook/led.h"
#include "cxbhook/cxb-dll.h"
#include "hooklib/procaddr.h"
#include "hook/procaddr.h"
#include "hook/table.h"
@ -49,8 +49,14 @@ static struct hook_symbol lamp_syms[] = {
HRESULT led_hook_init(struct led_config *cfg)
{
dprintf("LED: Init\n");
return proc_addr_table_push("CommLamp.dll", lamp_syms, _countof(lamp_syms));
assert(cfg != NULL);
if (!cfg->enable) {
return S_FALSE;
}
dprintf("LED: Hook enabled.\n");
return proc_addr_table_push(NULL, "CommLamp.dll", lamp_syms, _countof(lamp_syms));
}
static int my_cCommLamp_Open(char *port)

View File

@ -30,7 +30,5 @@ shared_library(
'revio.h',
'led.c',
'led.h',
'network.c',
'network.h',
],
)

View File

@ -1,13 +0,0 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include "cxbhook/network.h"
#include "util/dprintf.h"
HRESULT network_hook_init(struct network_config *cfg)
{
dprintf("Network: Init\n");
return S_OK;
}

View File

@ -1,13 +0,0 @@
#pragma once
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
struct network_config {
bool enable;
bool disable_ssl;
char title_server[PATH_MAX];
};
HRESULT network_hook_init(struct network_config *cfg);

View File

@ -6,7 +6,7 @@
#include "cxbhook/revio.h"
#include "cxbhook/cxb-dll.h"
#include "hooklib/procaddr.h"
#include "hook/procaddr.h"
#include "hook/table.h"
@ -82,8 +82,14 @@ static struct hook_symbol revio_syms[] = {
HRESULT revio_hook_init(struct revio_config *cfg)
{
dprintf("Revio: Init\n");
return proc_addr_table_push("CommIo.dll", revio_syms, _countof(revio_syms));
assert(cfg != NULL);
if (!cfg->enable) {
return S_FALSE;
}
dprintf("Revio: Hook enabled.\n");
return proc_addr_table_push(NULL, "CommIo.dll", revio_syms, _countof(revio_syms));
}
static int my_cCommIo_Open(char *port)
@ -154,7 +160,7 @@ static int my_cCommIo_GetTrigger()
out &= ~last_triggers;
dprintf("Revio: GetTrigger %X\n", out);
// dprintf("Revio: GetTrigger %X\n", out);
last_triggers = out;
return out;
}
@ -188,7 +194,7 @@ static int my_cCommIo_GetRelease()
out &= ~btns;
dprintf("Revio: GetRelease %X\n", out);
// dprintf("Revio: GetRelease %X\n", out);
last_triggers = btns;
return out;
}

View File

@ -1,23 +1,56 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
; Insert the path to the game Option directory here (contains MOV1, PAR0,
; PAR1, RES0 and RES1 directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment.
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
[keychip]
@ -26,6 +59,10 @@ dipsw1=1
; that subnet must start with 192.168.
subnet=192.168.126.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
@ -34,15 +71,31 @@ framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,6 +12,20 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -18,6 +36,14 @@ default=127.0.0.1
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
@ -25,6 +51,10 @@ enable=1
; that subnet must start with 192.168.
subnet=192.168.139.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
@ -33,15 +63,9 @@ framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[chuniio]
; To use a custom Chunithm IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
@ -84,6 +108,20 @@ controllerLedOutputSerial=0
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[chuniio]
; To use a custom Chunithm IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -97,12 +135,12 @@ controllerLedOutputSerial=0
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,17 +12,26 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable aime reader emulation.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; Enable high baud rate.
;highbaud=1
;highBaud=1
[aimeio]
; Uncomment this if you have custom (x64) aime implementation.
; Leave empty if you want to use Segatools built-in keyboard input.
;path=
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
@ -30,6 +43,14 @@ default=127.0.0.1
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
@ -55,6 +76,10 @@ dipsw2=1
; the LED 837-15093-06 COM port and the AiMe reder hardware generation as well.
dipsw3=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
@ -63,15 +88,9 @@ framed=0
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[chuniio]
; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
; (will use chu2to3 engine internally)
;path=
; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
; x86 chuniio to path32, x64 to path64. Both are necessary.
;path32=
;path64=
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
@ -114,6 +133,25 @@ controllerLedOutputSerial=0
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL (x64) enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[chuniio]
; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
; (will use chu2to3 engine internally)
;path=
; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
; x86 chuniio to path32, x64 to path64. Both are necessary.
;path32=
;path64=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -127,12 +165,12 @@ controllerLedOutputSerial=0
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20

View File

@ -2,8 +2,9 @@
pushd %~dp0
start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
start "AM Daemon" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
taskkill /f /im amdaemon.exe > nul 2>&1
echo.

54
dist/cm/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,11 +12,25 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable aime reader emulation.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -24,6 +42,10 @@ default=127.0.0.1
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
@ -38,10 +60,28 @@ enable=1
; this to 0 on exactly one machine and set this to 1 on all others.
dipsw1=0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[touch]
; Enable/Disable WinTouch emulation
enable=0
[unity]
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -55,9 +95,9 @@ enable=0
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72

2
dist/cm/start.bat vendored
View File

@ -2,7 +2,7 @@
pushd %~dp0
start /min inject -d -k cmhook.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_hook.json
start "AM Daemon" /min inject -d -k cmhook.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_hook.json
inject -d -k cmhook.dll CardMaker.exe -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
taskkill /f /im amdaemon.exe > nul 2>&1

107
dist/cxb/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Make sure theses are full paths and not relative or you will have a bad time
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
@ -9,41 +13,55 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Aime reader emulation
enable=1
; CXB is stupid, so we have to make the paths go back two directories. This
; will load the file from "resource\DEVICE\aime.txt".
aimePath=../DEVICE/aime.txt
[led]
; Emulation for the LED board. Currently it's just dummy responses,
; but if somebody wants to make their keyboard or whatever light
; up with the game they can
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
; Set the title server hostname or IP address here, as the title server
; is hardcoded in the game.
title=https://127.0.0.1:9002
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Crossbeats is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.150.0
billingCa=../DEVICE/ca.crt
billingPub=../DEVICE/billing.pub
billingType=2
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[aime]
; Aime reader emulation
; CXB is stupid, so we have to make the paths go back one
enable=1
aimePath=../DEVICE/aime.txt
felicaPath=../DEVICE/felica.txt
[eeprom]
; See above
path=../DEVICE/eeprom.bin
@ -52,21 +70,54 @@ path=../DEVICE/eeprom.bin
; See above
path=../DEVICE/sram.bin
[led]
; Emulation for the LED board. Currently it's just dummy responses,
; but if somebody wants to make their keyboard or whatever light
; up with the game they can
enable=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[cxbio]
; To use a custom crossbeats REV. DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[revio]
; Enable emulation of the rev IO board
enabe=1
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
enable=1
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Menu up key. Default is up arrow.
up=0x26
; Menu down key. Default is down arrow.

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,6 +12,20 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -19,14 +37,56 @@ default=127.0.0.1
; setting enabled is strongly recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.150.0
subnet=192.168.78.0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[divaio]
; To use a custom Project DIVA Arcade IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
[slider]
cell1=0x51

159
dist/fgo/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,49 +12,21 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.172.0
[touch]
; WinTouch emulation setting.
enable=1
remap=1
cursor=1
[printer]
; Sinfonia CHC-C330 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; Rotate all printed images by 180 degrees.
rotate180=1
[deckReader]
; 837-15345 RFID deck reader emulation setting.
enable=1
@ -67,6 +43,78 @@ enable=1
; COM port number for the LED board. Has to be the same as the FTDI port.
portNo=17
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.167.0
[gpio]
; ALLS DIP switches.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[touch]
; WinTouch emulation setting.
enable=1
remap=1
cursor=1
[printer]
; Sinfonia CHC-C330 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; Rotate all printed images by 180 degrees.
rotate180=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[fgoio]
; To use a custom Fate/Grand Order Arcade IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -80,10 +128,33 @@ portNo=17
; world. An improved solution will be provided later.
[io4]
; Input API selection for JVS input emulator.
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; .·:'''''''''''''''''''''''''''''''''''''''''''''':·.
; : : ______ / \ [] : :
; : : | | _____ \ / Coin : :
; : : |______| { (0) } /--\ Attack. : :
; : : DECK \ / / \ : :
; : : | | > < : :
; : : | | \ / ___ : :
; : : | | \--/ | | : :
; : : JOY Noble. | | : :
; : : |___| : :
; : : AIME. : :
; '·:..............................................:·'
;
; Only XInput is currently supported.
; XInput bindings
;
; Left Stick Joystick
; Left Stick Click Reset Camera
; Left Trigger Dash
; Left Shoulder Switch Target
; A/B Attack
; X/Y Noble Phantasm

View File

@ -1,18 +1,30 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
; Insert the path to the game Option directory here (contains MVxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -24,6 +36,10 @@ default=127.0.0.1
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
@ -59,13 +75,17 @@ dipsw3=0
dipsw4=0
dipsw5=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[idacio]
; To use a custom Initial D The Arcade IO DLL enter its path here.
; To use a custom Initial D THE ARCADE IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
@ -82,12 +102,12 @@ path=
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
@ -106,6 +126,22 @@ mode=xinput
restrict=128
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Stick Click Left (used for Time Up)
; Right Stick Click Right (used for Time Up)
; Left Shoulder Shift Down
; Right Shoulder Shift Up
; Start/A Start
; Back/B View Change
; X Shift Up
; Y Shift Down
; D-Pad D-Pad
; Left and right thumbsticks are mapped to left and right dpad buttons.
; Press both thumbsticks to trigger "Time Up" and exit the course.
; Automatically reset the simulated shifter to Neutral when XInput Start is

27
dist/idac/start.bat vendored
View File

@ -2,20 +2,6 @@
pushd %~dp0
REM set the APP_DIR to the Y drive
set APP_DIR=Y:\SDGT
REM create the APP_DIR if it doesn't exist and redirect it to the TEMP folder
if not exist "%APP_DIR%" (
subst Y: %TEMP%
REM timeout /t 1
if not exist "%APP_DIR%" (
mkdir "%APP_DIR%"
)
)
echo Mounted the Y:\ drive to the %TEMP%\SDGT folder
set AMDAEMON_CFG=config_common.json ^
config_ex.json ^
config_jp.json ^
@ -39,12 +25,15 @@ config_seat_single_ex.json ^
config_seat_single_jp.json ^
config_hook.json
start /min inject -d -k idachook.dll amdaemon.exe -c %AMDAEMON_CFG%
inject -d -k idachook.dll ..\WindowsNoEditor\GameProject.exe -culture=en launch=Cabinet ABSLOG="..\..\..\..\..\Userdata\GameProject.log" -Master -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
taskkill /f /im amdaemon.exe > nul 2>&1
start "AM Daemon" /min inject -d -k idachook.dll amdaemon.exe -c %AMDAEMON_CFG%
REM unmount the APP_DIR
subst Y: /d > nul 2>&1
rem JP
rem inject -d -k idachook.dll ..\WindowsNoEditor\GameProject\Binaries\Win64\GameProject-Win64-Shipping.exe -culture=ja launch=Cabinet ABSLOG="..\..\..\..\..\Userdata\GameProject.log" -Master -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
rem EXP
inject -d -k idachook.dll ..\WindowsNoEditor\GameProject\Binaries\Win64\GameProject-Win64-Shipping.exe -culture=en launch=Cabinet ABSLOG="..\..\..\..\..\Userdata\GameProject.log" -Master -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
taskkill /f /im amdaemon.exe > nul 2>&1
echo.
echo Game processes have terminated

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,6 +12,10 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
enable=1
@ -16,11 +24,36 @@ aimePath=DEVICE\aime.txt
felicaGen=0
aimeGen=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet
; (so, if the keychip subnet is 192.168.32.0 and this value is set to 11,
; then the local host's virtualized LAN IP is 192.168.32.11).
; Needed for in store battle, one needs to set it to 12.
;addrSuffix=12
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.158.0
[ds]
; Region code on the emulated AMEX board DS EEPROM.
; 1: Japan
@ -29,23 +62,16 @@ default=127.0.0.1
; NOTE: Changing this setting causes a factory reset.
region=4
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
; The final octet of the local host's IP address on the virtualized subnet
; (so, if the keychip subnet is 192.168.32.0 and this value is set to 11,
; then the local host's virtualized LAN IP is 192.168.32.11).
; Needed for in store battle, one needs to set it to 12.
;addrSuffix=12
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.158.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook. This is required for some Initial D Zero versions
@ -58,12 +84,9 @@ framed=1
; Select the monitor to run the game on. (Fullscreen only, 0=primary screen)
monitor=0
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
@ -88,12 +111,12 @@ path=
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for JVS input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
@ -112,6 +135,20 @@ mode=xinput
restrict=97
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Shoulder Shift Down
; Right Shoulder Shift Up
; Start/A Start
; Back/B View Change
; X Shift Up
; Y Shift Down
; D-Pad D-Pad
; Automatically reset the simulated shifter to Neutral when XInput Start is
; pressed (e.g. when navigating menus between races).
autoNeutral=1

View File

@ -1,18 +1,36 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx, Bxxx directories)
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable aime reader emulation.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -23,12 +41,20 @@ default=127.0.0.1
; SEGA games are somewhat picky about its LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.172.0
[gpio]
; ALLS DIP switches.
@ -43,6 +69,32 @@ freeplay=0
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mai2io]
; To use a custom maimai DX IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -56,12 +108,12 @@ dipsw1=1
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Key bindings for buttons around screen. The default key map, depicted
; in clockwise order, is as follows:

5
dist/mai2/start.bat vendored
View File

@ -2,8 +2,9 @@
pushd %~dp0
start /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
inject -d -k mai2hook.dll sinmai -screen-fullscreen 0
start "AM Daemon" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
inject -d -k mai2hook.dll sinmai -screen-fullscreen 0 -popupwindow -screen-width 2160 -screen-height 1920 -silent-crashes
taskkill /f /im amdaemon.exe > nul 2>&1
echo.

View File

@ -1,11 +1,35 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=amfs
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=appdata
option=option
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
@ -17,6 +41,14 @@ default=127.0.0.1
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
@ -24,9 +56,6 @@ enable=1
; that subnet must start with 192.168.
subnet=192.168.174.0
[gfx]
enable=1
[gpio]
; ALLS DIP switches.
enable=1
@ -40,6 +69,35 @@ freeplay=0
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
enable=1
; Hooks related to the touch boards
[touch]
enable=1
; Hooks related to the LED board (codenamed Elisabeth)
[elisabeth]
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mercuryio]
; To use a custom WACCA IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -53,26 +111,14 @@ dipsw1=1
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Volume up virtual-key code. Default is the "UP" key.
volup=0x26
; Volume down virtual-key code. Default is the "DOWN" key.
voldown=0x28
; Hooks related to the touch boards
[touch]
enable=1
; Hooks related to the LED board (codenamed Elisabeth)
[elisabeth]
enable=1
;[mercuryio]
; Use mercuryio.dll
;path=mercuryio.dll

View File

@ -4,10 +4,10 @@ pushd %~dp0
taskkill /f /im amdaemon.exe > nul 2>&1
REM USA
REM start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
start "AM Daemon" /min inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
REM JP
start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
start "AM Daemon" /min inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe
taskkill /f /im amdaemon.exe > nul 2>&1

141
dist/mu3/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,11 +12,25 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -24,6 +42,10 @@ default=127.0.0.1
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
@ -43,13 +65,83 @@ freeplay=0
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
enable=1
[led15093]
; 837-15093-06 LED board emulation setting.
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\ongeki_led"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 61 LEDs:
; [0]-[1]: left side button
; [2]-[8]: left pillar lower LEDs
; [9]-[17]: left pillar center LEDs
; [18]-[24]: left pillar upper LEDs
; [25]-[35]: billboard LEDs
; [36]-[42]: right pillar upper LEDs
; [43]-[51]: right pillar center LEDs
; [52]-[58]: right pillar lower LEDs
; [59]-[60]: right side button
;
; Board 1 has 6 LEDs:
; [0]-[5]: 3 left and 3 right controller buttons
;
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mu3io]
; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -63,28 +155,43 @@ enable=1
; world. An improved solution will be provided later.
[io4]
; Input API selection for JVS input emulator.
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set "1" to enable mouse lever emulation, "0" to use XInput
mouse=1
; XInput input bindings
;
; Left Stick Lever
; Left Trigger Lever (move to the left)
; Right Trigger Lever (move to the right)
; Left Left red button
; Up Left green button
; Right Left blue button
; Left Shoulder Left side button
; Right Shoulder Right side button
; X Right red button
; Y Right green button
; A Right blue button
; Back Left menu button
; Start Right menu button
; Keyboard input bindings
left1=0x41 ; A
left2=0x53 ; S
left3=0x44 ; D
left2=0x53 ; S
left3=0x44 ; D
leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
right1=0x4A ; J
right1=0x4B ; K
right3=0x4C ; L
right3=0x4C ; L
leftMenu=0x55 ; U
rightMenu=0x4F ; O
leftMenu=0x55 ; U
rightMenu=0x4F ; O

2
dist/mu3/start.bat vendored
View File

@ -2,7 +2,7 @@
pushd %~dp0
start /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
start "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
inject -d -k mu3hook.dll mu3 -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
taskkill /f /im amdaemon.exe > nul 2>&1

6
dist/swdc/config_hook.json vendored Normal file
View File

@ -0,0 +1,6 @@
{
"emoney" :
{
"enable" : false
}
}

View File

@ -1,18 +1,36 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
appdata=appdata
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -23,12 +41,33 @@ default=127.0.0.1
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; You must set this to your LAN's IP subnet, and that subnet must start with 192.168,
; in order to find the MAIN cabinet.
subnet=192.168.100.0
subnet=192.168.160.0
[gpio]
; ALLS DIP switches.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
@ -40,15 +79,6 @@ path=
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
[gpio]
; ALLS DIP switches.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -62,12 +92,12 @@ freeplay=0
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
@ -86,6 +116,22 @@ mode=xinput
restrict=128
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Shoulder Left Paddle
; Right Shoulder Right Paddle
; Start Start
; Back View Change
; A Green (Wheel)
; B Red (Wheel)
; X Blue (Wheel)
; Y Yellow (Wheel)
; D-Pad D-Pad
; Use the left thumbstick for steering instead of both on XInput Controllers.
; Not recommended as it will not give you the precision needed for this game.
singleStickSteering=1

36
dist/swdc/start.bat vendored
View File

@ -2,12 +2,36 @@
pushd %~dp0
rem Matching Server
start /min ..\..\..\Tools\tdrserver.exe
REM start /min inject -d -k swdchook.dll amdaemon.exe -c config.json config_LanClient.json config_MiniCabinet.json config_hook.json
start /min inject -d -k swdchook.dll amdaemon.exe -c config.json config_LanServer.json config_MiniCabinet.json
REM Valid -launch parameters are "PC", "Cabinet" and "MiniCabinet
inject -d -k swdchook.dll ..\Todoroki\Binaries\Win64\Todoroki-Win64-Shipping.exe -launch=MiniCabinet -ABSLOG="..\..\..\..\..\Userdata\Todoroki.log" -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
REM Root directory
set ROOT_DIR=WindowsNoEditor
rem Matching Server paths
set MATCHING_SERVER_FILE_NAME=tdrserver.exe
set MATCHING_SERVER_PATH=..\Tools\%MATCHING_SERVER_FILE_NAME%
rem AM Daemon paths
set DAEMON_DIR=%ROOT_DIR%\AMDaemon
set DAEMON_CONFIG_PATH=%DAEMON_DIR%\config.json
rem Make sure to use appdata=appdata in segatools.ini
set DAEMON_CHECK_LAN_SERVER_PATH=appdata\SDDS\LanServer.dat
rem Check if LanServer.dat is present
if exist "%DAEMON_CHECK_LAN_SERVER_PATH%" (
set DAEMON_LAN_CONFIG_PATH=%DAEMON_DIR%\config_LanServer.json
start "matching_server" /min %MATCHING_SERVER_PATH%
) else (
set DAEMON_LAN_CONFIG_PATH=%DAEMON_DIR%\config_LanClient.json
)
start "AM Daemon" /min inject -d -k swdchook.dll "%DAEMON_DIR%\amdaemon.exe" -c %DAEMON_CONFIG_PATH% -c %DAEMON_LAN_CONFIG_PATH% config_hook.json
REM Launch Todoroki
set APP_EXE_DIR=WindowsNoEditor\Todoroki\Binaries\Win64
set APP_EXE_PATH=%APP_EXE_DIR%\Todoroki-Win64-Shipping.exe
REM Valid -launch parameters are "Cabinet" or "MiniCabinet"
inject -d -k swdchook.dll "%APP_EXE_PATH%" -launch="MiniCabinet" -ABSLOG="..\Userdata\Todoroki.log" -UserDir="..\Userdata" -NotInstalled -UNATTENDED
taskkill /f /im amdaemon.exe > nul 2>&1
taskkill /f /im tdrserver.exe > nul 2>&1

View File

@ -27,9 +27,9 @@ void diva_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
for (i = 0 ; i < _countof(cfg->vk_buttons) ; i++) {
swprintf_s(key, _countof(key), L"key%i", i + 1);

View File

@ -31,7 +31,7 @@ Default: `1`
Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
reader (COM port number varies by game).
### `highbaud`
### `highBaud`
Default: `1`
@ -84,6 +84,17 @@ emulates an IC card in its proximity. A variety of different IC cards can be
emulated; the exact choice of card that is emulated depends on the presence or
absence of the configured card ID files.
## `[vfd]`
Controls emulation of the VFD GP1232A02A FUTABA assembly.
### `enable`
Default: `1`
Enable VFD emulation (currently just stubbed). Disable to use a real VFD
GP1232A02A FUTABA assembly (COM port number varies by game).
## `[amvideo]`
Controls the `amvideo.dll` stub built into Segatools. This is a DLL that is
@ -142,6 +153,13 @@ setting. Also, loopback addresses are specifically checked for and rejected by
the games themselves; this needs to be a LAN or WAN IP (or a hostname that
resolves to one).
### `title`
Default: `title`
Leave it as `title` to use the title server returned by ALL.Net. Rewrites
the title server hostname for certain games, such as crossbeats REV.
### `router`
Default: Empty string (i.e. use value from `default` setting)
@ -377,13 +395,29 @@ Bit values are:
- 3: EXP: Export (for Asian markets)
- 4: CHS: China (Simplified Chinese?)
### `billingCa`
Default: `DEVICE\\ca.crt`
Set the billing certificate path. This has to match the one used for the
SSL billing server. The DER certificate must fit in 1024 bytes so it must be
small.
### `billingPub`
Default: `DEVICE\\billing.pub`
Set the actual keychip RSA public key path. This public key has to match the
private key `billing.key` of the billing server in order to decrypt/encrypt
the billing transactions.
### `billingType`
Default: `1`
Set the billing "type" for the keychip. The type determins what kind of revenue share,
if any, the game maker has with SEGA. Some games may be picky and require types other
then 1 (ex. Crossbeats requires billing type 2), so this option is provided if this
then 1 (ex. crossbeats REV. requires billing type 2), so this option is provided if this
is an issue. Billing types are:
- 0: No billing?
@ -396,8 +430,8 @@ is an issue. Billing types are:
Default: `0x64`
An 8-bit bitfield of unclear meaning. The least significant bit indicates a
developer dongle, I think? Changing this doesn't seem to have any effect on
anything other than Project DIVA.
developer dongle. Changing this doesn't seem to have any effect on
anything other than SEGA AM2 games.
Other values observed in the wild:

View File

@ -48,7 +48,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
cfg->port_no = GetPrivateProfileIntW(L"led15093", L"portNo", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0xA0, filename);
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xAA53, filename);
@ -116,6 +116,7 @@ void fgo_hook_config_load(
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
vfd_config_load(&cfg->vfd, filename);
touch_screen_config_load(&cfg->touch, filename);
printer_config_load(&cfg->printer, filename);
fgo_deck_config_load(&cfg->deck, filename);

View File

@ -20,6 +20,7 @@ struct fgo_hook_config {
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct vfd_config vfd;
struct touch_screen_config touch;
struct printer_config printer;
struct deck_config deck;

View File

@ -67,7 +67,7 @@ static DWORD CALLBACK fgo_pre_startup(void)
goto fail;
}
hr = vfd_hook_init(1);
hr = vfd_hook_init(&fgo_hook_cfg.vfd, 1);
if (FAILED(hr)) {
goto fail;

View File

@ -28,7 +28,7 @@ const struct dll_bind_sym fgo_dll_syms[] = {
.sym = "fgo_io_led_init",
.off = offsetof(struct fgo_dll, led_init),
}, {
.sym = "fgo_io_led_set_leds",
.sym = "fgo_io_led_set_colors",
.off = offsetof(struct fgo_dll, led_set_leds),
}
};

View File

@ -11,7 +11,7 @@ struct fgo_dll {
void (*get_opbtns)(uint8_t *opbtn);
void (*get_gamebtns)(uint8_t *gamebtn);
void (*get_analogs)(int16_t *stick_x, int16_t *stick_y);
HRESULT (*led_init)();
HRESULT (*led_init)(void);
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
};

View File

@ -18,7 +18,7 @@ EXPORTS
fgo_io_init
fgo_io_poll
fgo_io_led_init
fgo_io_led_set_leds
fgo_io_led_set_colors
fwdlusb_open
fwdlusb_close
fwdlusb_listupPrinter

View File

@ -14,7 +14,7 @@ void fgo_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
}

View File

@ -67,11 +67,11 @@ HRESULT fgo_io_poll(void)
fgo_gamebtn |= FGO_IO_GAMEBTN_TARGET;
}
if (xb & XINPUT_GAMEPAD_A) {
if (xb & XINPUT_GAMEPAD_A || xb & XINPUT_GAMEPAD_B) {
fgo_gamebtn |= FGO_IO_GAMEBTN_ATTACK;
}
if (xb & XINPUT_GAMEPAD_Y) {
if (xb & XINPUT_GAMEPAD_Y || xb & XINPUT_GAMEPAD_X) {
fgo_gamebtn |= FGO_IO_GAMEBTN_NOBLE_PHANTASHM;
}
@ -142,11 +142,10 @@ void fgo_io_get_analogs(int16_t *stick_x, int16_t *stick_y)
HRESULT fgo_io_led_init(void)
{
// return 0;
return S_OK;
}
void fgo_io_led_set_leds(uint8_t board, uint8_t *rgb)
void fgo_io_led_set_colors(uint8_t board, uint8_t *rgb)
{
return;
}
}

View File

@ -83,4 +83,4 @@ HRESULT fgo_io_led_init(void);
Exact layout is TBD. */
void fgo_io_led_set_leds(uint8_t board, uint8_t *rgb);
void fgo_io_led_set_colors(uint8_t board, uint8_t *rgb);

View File

@ -3,6 +3,7 @@
#include <windows.h>
#include <windns.h>
#include <ws2tcpip.h>
#include <winhttp.h>
#include <assert.h>
#include <stdbool.h>
@ -12,6 +13,8 @@
#include "hook/hr.h"
#include "hook/table.h"
#include "util/dprintf.h"
#include "hooklib/dns.h"
/* Latest w32headers does not include DnsQueryEx, so we'll have to "polyfill"
@ -66,6 +69,18 @@ static int WSAAPI hook_getaddrinfo(
const ADDRINFOA *pHints,
ADDRINFOA **ppResult);
static HINTERNET WINAPI hook_WinHttpConnect(
HINTERNET hSession,
const wchar_t *pwszServerName,
INTERNET_PORT nServerPort,
DWORD dwReserved);
static bool WINAPI hook_WinHttpCrackUrl(
const wchar_t *pwszUrl,
DWORD dwUrlLength,
DWORD dwFlags,
LPURL_COMPONENTS lpUrlComponents);
/* Link pointers */
static DNS_STATUS (WINAPI *next_DnsQuery_A)(
@ -95,6 +110,18 @@ static int (WSAAPI *next_getaddrinfo)(
const ADDRINFOA *pHints,
ADDRINFOA **ppResult);
static HINTERNET (WINAPI *next_WinHttpConnect)(
HINTERNET hSession,
const wchar_t *pwszServerName,
INTERNET_PORT nServerPort,
DWORD dwReserved);
static bool (WINAPI *next_WinHttpCrackUrl)(
const wchar_t *pwszUrl,
DWORD dwUrlLength,
DWORD dwFlags,
LPURL_COMPONENTS lpUrlComponents);
static const struct hook_symbol dns_hook_syms_dnsapi[] = {
{
.name = "DnsQuery_A",
@ -120,10 +147,24 @@ static const struct hook_symbol dns_hook_syms_ws2[] = {
}
};
static const struct hook_symbol dns_hook_syms_winhttp[] = {
{
.name = "WinHttpConnect",
.patch = hook_WinHttpConnect,
.link = (void **) &next_WinHttpConnect,
}, {
.name = "WinHttpCrackUrl",
.patch = hook_WinHttpCrackUrl,
.link = (void **) &next_WinHttpCrackUrl,
}
};
static bool dns_hook_initted;
static CRITICAL_SECTION dns_hook_lock;
static struct dns_hook_entry *dns_hook_entries;
static size_t dns_hook_nentries;
static char received_title_url[255];
static void dns_hook_init(void)
{
@ -145,6 +186,43 @@ static void dns_hook_init(void)
"ws2_32.dll",
dns_hook_syms_ws2,
_countof(dns_hook_syms_ws2));
hook_table_apply(
NULL,
"winhttp.dll",
dns_hook_syms_winhttp,
_countof(dns_hook_syms_winhttp));
}
// This function match domain and subdomains like *.naominet.jp.
bool match_domain(const wchar_t* target, const wchar_t* pattern) {
if (_wcsicmp(pattern, target) == 0) {
return true;
}
int pattern_ptr_index = 0;
int target_ptr_index = 0;
while (pattern[pattern_ptr_index] != '\0' && target[target_ptr_index] != '\0') {
if (pattern[pattern_ptr_index] == '*') {
pattern_ptr_index++; // Check next character for wildcard match.
while (pattern[pattern_ptr_index] != target[target_ptr_index]) {
target_ptr_index++;
if (target[target_ptr_index] == '\0') return false;
}
}
else if (pattern[pattern_ptr_index] != target[target_ptr_index]) {
return false;
}
else {
pattern_ptr_index++;
target_ptr_index++;
}
}
return pattern[pattern_ptr_index] == '\0' && target[target_ptr_index] == '\0';
}
HRESULT dns_hook_push(const wchar_t *from_src, const wchar_t *to_src)
@ -250,7 +328,7 @@ static DNS_STATUS WINAPI hook_DnsQuery_A(
for (i = 0 ; i < dns_hook_nentries ; i++) {
pos = &dns_hook_entries[i];
if (_wcsicmp(wstr, pos->from) == 0) {
if (match_domain(wstr, pos->from)) {
if(pos->to == NULL) {
LeaveCriticalSection(&dns_hook_lock);
hr = HRESULT_FROM_WIN32(DNS_ERROR_RCODE_NAME_ERROR);
@ -314,7 +392,7 @@ static DNS_STATUS WINAPI hook_DnsQuery_W(
for (i = 0 ; i < dns_hook_nentries ; i++) {
pos = &dns_hook_entries[i];
if (_wcsicmp(pszName, pos->from) == 0) {
if (match_domain(pszName, pos->from)) {
if(pos->to == NULL) {
LeaveCriticalSection(&dns_hook_lock);
return HRESULT_FROM_WIN32(DNS_ERROR_RCODE_NAME_ERROR);
@ -358,7 +436,7 @@ static DNS_STATUS WINAPI hook_DnsQueryEx(
for (i = 0 ; i < dns_hook_nentries ; i++) {
pos = &dns_hook_entries[i];
if (_wcsicmp(pRequest->QueryName, pos->from) == 0) {
if (match_domain(pRequest->QueryName, pos->from)) {
if(pos->to == NULL) {
LeaveCriticalSection(&dns_hook_lock);
return HRESULT_FROM_WIN32(DNS_ERROR_RCODE_NAME_ERROR);
@ -425,7 +503,7 @@ static int WSAAPI hook_getaddrinfo(
for (i = 0 ; i < dns_hook_nentries ; i++) {
pos = &dns_hook_entries[i];
if (_wcsicmp(wstr, pos->from) == 0) {
if (match_domain(wstr, pos->from)) {
if(pos->to == NULL) {
LeaveCriticalSection(&dns_hook_lock);
result = EAI_NONAME;
@ -460,3 +538,83 @@ end:
return result;
}
static HINTERNET WINAPI hook_WinHttpConnect(
HINTERNET hSession,
const wchar_t *pwszServerName,
INTERNET_PORT nServerPort,
DWORD dwReserved)
{
const struct dns_hook_entry *pos;
size_t i;
if (pwszServerName == NULL) {
return NULL;
}
EnterCriticalSection(&dns_hook_lock);
for (i = 0 ; i < dns_hook_nentries ; i++) {
pos = &dns_hook_entries[i];
if (match_domain(pwszServerName, pos->from)) {
if(pos->to == NULL) {
LeaveCriticalSection(&dns_hook_lock);
return NULL;
}
pwszServerName = pos->to;
break;
}
}
LeaveCriticalSection(&dns_hook_lock);
return next_WinHttpConnect(hSession, pwszServerName, nServerPort, dwReserved);
}
// Hook to replace CXB title url
static bool WINAPI hook_WinHttpCrackUrl(
const wchar_t *pwszUrl,
DWORD dwUrlLength,
DWORD dwFlags,
LPURL_COMPONENTS lpUrlComponents)
{
const struct dns_hook_entry *pos;
size_t i;
EnterCriticalSection(&dns_hook_lock);
for (i = 0 ; i < dns_hook_nentries ; i++) {
pos = &dns_hook_entries[i];
if (match_domain(pwszUrl, pos->from)) {
wchar_t* toAddr = pos->to;
wchar_t titleBuffer[255];
if(wcscmp(toAddr, L"title") == 0) {
size_t wstr_c;
mbstowcs_s(&wstr_c, titleBuffer, 255, received_title_url, strlen(received_title_url));
toAddr = titleBuffer;
}
bool result = next_WinHttpCrackUrl(
toAddr,
wcslen(toAddr),
dwFlags,
lpUrlComponents
);
LeaveCriticalSection(&dns_hook_lock);
return result;
}
}
LeaveCriticalSection(&dns_hook_lock);
return next_WinHttpCrackUrl(
pwszUrl,
dwUrlLength,
dwFlags,
lpUrlComponents
);
}

View File

@ -23,8 +23,6 @@ hooklib_lib = static_library(
'fdshark.h',
'path.c',
'path.h',
'procaddr.c',
'procaddr.h',
'reg.c',
'reg.h',
'setupapi.c',

View File

@ -101,6 +101,40 @@ static BOOL WINAPI hook_PathFileExistsA(LPCSTR pszPath);
static BOOL WINAPI hook_PathFileExistsW(LPCWSTR pszPath);
static BOOL WINAPI hook_MoveFileA(
const char *lpExistingFileName,
const char *lpNewFileName);
static BOOL WINAPI hook_MoveFileW(
const wchar_t *lpExistingFileName,
const wchar_t *lpNewFileName);
static BOOL WINAPI hook_MoveFileExA(
const char *lpExistingFileName,
const char *lpNewFileName,
uint32_t dwFlags);
static BOOL WINAPI hook_ReplaceFileA(
const char *lpReplacedFileName,
const char *lpReplacementFileName,
const char *lpBackupFileName,
uint32_t dwReplaceFlags,
void *lpExclude,
void *lpReserved);
static BOOL WINAPI hook_ReplaceFileW(
const wchar_t *lpReplacedFileName,
const wchar_t *lpReplacementFileName,
const wchar_t *lpBackupFileName,
uint32_t dwReplaceFlags,
void *lpExclude,
void *lpReserved);
static BOOL WINAPI hook_DeleteFileA(const char *lpFileName);
static BOOL WINAPI hook_DeleteFileW(const wchar_t *lpFileName);
/* Link pointers */
static BOOL (WINAPI *next_CreateDirectoryA)(
@ -185,6 +219,39 @@ static BOOL (WINAPI *next_PathFileExistsA)(LPCSTR pszPath);
static BOOL (WINAPI *next_PathFileExistsW)(LPCWSTR pszPath);
static BOOL (WINAPI *next_MoveFileA)(
const char *lpExistingFileName,
const char *lpNewFileName);
static BOOL (WINAPI *next_MoveFileW)(
const wchar_t *lpExistingFileName,
const wchar_t *lpNewFileName);
static BOOL (WINAPI *next_MoveFileExA)(
const char *lpExistingFileName,
const char *lpNewFileName,
uint32_t dwFlags);
static BOOL (WINAPI *next_ReplaceFileA)(
const char *lpReplacedFileName,
const char *lpReplacementFileName,
const char *lpBackupFileName,
uint32_t dwReplaceFlags,
void *lpExclude,
void *lpReserved);
static BOOL (WINAPI *next_ReplaceFileW)(
const wchar_t *lpReplacedFileName,
const wchar_t *lpReplacementFileName,
const wchar_t *lpBackupFileName,
uint32_t dwReplaceFlags,
void *lpExclude,
void *lpReserved);
static BOOL (WINAPI *next_DeleteFileA)(const char *lpFileName);
static BOOL (WINAPI *next_DeleteFileW)(const wchar_t *lpFileName);
/* Hook table */
static const struct hook_symbol path_hook_syms[] = {
@ -260,6 +327,34 @@ static const struct hook_symbol path_hook_syms[] = {
.name = "PathFileExistsW",
.patch = hook_PathFileExistsW,
.link = (void **) &next_PathFileExistsW,
}, {
.name = "MoveFileA",
.patch = hook_MoveFileA,
.link = (void **) &next_MoveFileA,
}, {
.name = "MoveFileW",
.patch = hook_MoveFileW,
.link = (void **) &next_MoveFileW,
}, {
.name = "MoveFileExA",
.patch = hook_MoveFileExA,
.link = (void **) &next_MoveFileExA,
}, {
.name = "ReplaceFileA",
.patch = hook_ReplaceFileA,
.link = (void **) &next_ReplaceFileA,
}, {
.name = "ReplaceFileW",
.patch = hook_ReplaceFileW,
.link = (void **) &next_ReplaceFileW,
}, {
.name = "DeleteFileA",
.patch = hook_DeleteFileA,
.link = (void **) &next_DeleteFileA,
}, {
.name = "DeleteFileW",
.patch = hook_DeleteFileW,
.link = (void **) &next_DeleteFileW,
}
};
@ -906,3 +1001,213 @@ static BOOL WINAPI hook_PathFileExistsW(LPCWSTR pszPath)
return ok;
}
static BOOL WINAPI hook_MoveFileA(
const char *lpExistingFileName,
const char *lpNewFileName)
{
char *oldTrans;
char *newTrans;
BOOL ok;
ok = path_transform_a(&oldTrans, lpExistingFileName);
if (!ok) {
return FALSE;
}
ok = path_transform_a(&newTrans, lpNewFileName);
if (!ok) {
free(oldTrans);
return FALSE;
}
ok = next_MoveFileA(
oldTrans ? oldTrans : lpExistingFileName,
newTrans ? newTrans : lpNewFileName);
free(oldTrans);
free(newTrans);
return ok;
}
static BOOL WINAPI hook_MoveFileW(
const wchar_t *lpExistingFileName,
const wchar_t *lpNewFileName)
{
wchar_t *oldTrans;
wchar_t *newTrans;
BOOL ok;
ok = path_transform_w(&oldTrans, lpExistingFileName);
if (!ok) {
return FALSE;
}
ok = path_transform_w(&newTrans, lpNewFileName);
if (!ok) {
free(oldTrans);
return FALSE;
}
ok = next_MoveFileW(
oldTrans ? oldTrans : lpExistingFileName,
newTrans ? newTrans : lpNewFileName);
free(oldTrans);
free(newTrans);
return ok;
}
static BOOL WINAPI hook_MoveFileExA(
const char *lpExistingFileName,
const char *lpNewFileName,
uint32_t dwFlags)
{
char *oldTrans;
char *newTrans;
BOOL ok;
ok = path_transform_a(&oldTrans, lpExistingFileName);
if (!ok) {
return FALSE;
}
ok = path_transform_a(&newTrans, lpNewFileName);
if (!ok) {
free(oldTrans);
return FALSE;
}
ok = next_MoveFileExA(
oldTrans ? oldTrans : lpExistingFileName,
newTrans ? newTrans : lpNewFileName,
dwFlags);
free(oldTrans);
free(newTrans);
return ok;
}
static BOOL WINAPI hook_ReplaceFileA(
const char *lpReplacedFileName,
const char *lpReplacementFileName,
const char *lpBackupFileName,
uint32_t dwReplaceFlags,
void *lpExclude,
void *lpReserved)
{
char *oldTrans;
char *newTrans;
BOOL ok;
ok = path_transform_a(&oldTrans, lpReplacedFileName);
if (!ok) {
return FALSE;
}
ok = path_transform_a(&newTrans, lpReplacementFileName);
if (!ok) {
free(oldTrans);
return FALSE;
}
ok = next_ReplaceFileA(
oldTrans ? oldTrans : lpReplacedFileName,
newTrans ? newTrans : lpReplacementFileName,
lpBackupFileName,
dwReplaceFlags,
lpExclude,
lpReserved);
free(oldTrans);
free(newTrans);
return ok;
}
static BOOL WINAPI hook_ReplaceFileW(
const wchar_t *lpReplacedFileName,
const wchar_t *lpReplacementFileName,
const wchar_t *lpBackupFileName,
uint32_t dwReplaceFlags,
void *lpExclude,
void *lpReserved)
{
wchar_t *oldTrans;
wchar_t *newTrans;
BOOL ok;
ok = path_transform_w(&oldTrans, lpReplacedFileName);
if (!ok) {
return FALSE;
}
ok = path_transform_w(&newTrans, lpReplacementFileName);
if (!ok) {
free(oldTrans);
return FALSE;
}
ok = next_ReplaceFileW(
oldTrans ? oldTrans : lpReplacedFileName,
newTrans ? newTrans : lpReplacementFileName,
lpBackupFileName,
dwReplaceFlags,
lpExclude,
lpReserved);
free(oldTrans);
free(newTrans);
return ok;
}
static BOOL WINAPI hook_DeleteFileA(const char *lpFileName)
{
char *trans;
BOOL ok;
ok = path_transform_a(&trans, lpFileName);
if (!ok) {
return FALSE;
}
ok = next_DeleteFileA(trans ? trans: lpFileName);
return ok;
}
static BOOL WINAPI hook_DeleteFileW(const wchar_t *lpFileName)
{
wchar_t *trans;
BOOL ok;
ok = path_transform_w(&trans, lpFileName);
if (!ok) {
return FALSE;
}
ok = next_DeleteFileW(trans ? trans: lpFileName);
return ok;
}

View File

@ -1,125 +0,0 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include <libgen.h>
#include "hooklib/procaddr.h"
#include "hook/table.h"
#include "util/dprintf.h"
static struct proc_addr_table *proc_addr_hook_list;
static size_t proc_addr_hook_count;
static CRITICAL_SECTION proc_addr_hook_lock;
static bool proc_addr_hook_initted;
static FARPROC WINAPI my_GetProcAddress(HMODULE hModule, const char *name);
static FARPROC (WINAPI *next_GetProcAddress)(HMODULE hModule, const char *name);
static void proc_addr_hook_init(void);
static const struct hook_symbol win32_hooks[] = {
{
.name = "GetProcAddress",
.patch = my_GetProcAddress,
.link = (void **) &next_GetProcAddress
}
};
HRESULT proc_addr_table_push(
const char *target,
struct hook_symbol *syms,
size_t nsyms
)
{
HRESULT hr;
struct proc_addr_table *new_item;
struct proc_addr_table *new_mem;
proc_addr_hook_init();
EnterCriticalSection(&proc_addr_hook_lock);
new_mem = realloc(
proc_addr_hook_list,
(proc_addr_hook_count + 1) * sizeof(struct proc_addr_table));
if (new_mem == NULL) {
hr = E_OUTOFMEMORY;
LeaveCriticalSection(&proc_addr_hook_lock);
return hr;
}
new_item = &new_mem[proc_addr_hook_count];
new_item->name = target;
new_item->nsyms = nsyms;
new_item->syms = syms;
proc_addr_hook_list = new_mem;
proc_addr_hook_count++;
hr = S_OK;
LeaveCriticalSection(&proc_addr_hook_lock);
return hr;
}
static void proc_addr_hook_init(void)
{
if (proc_addr_hook_initted) {
return;
}
dprintf("ProcAddr: Hook init\n");
proc_addr_hook_initted = true;
InitializeCriticalSection(&proc_addr_hook_lock);
hook_table_apply(
NULL,
"kernel32.dll",
win32_hooks,
_countof(win32_hooks));
}
FARPROC WINAPI my_GetProcAddress(HMODULE hModule, const char *name)
{
uintptr_t ordinal = (uintptr_t) name;
char mod_path[PATH_MAX];
char *mod_name;
const struct hook_symbol *sym;
FARPROC result = next_GetProcAddress(hModule, name);
GetModuleFileNameA(hModule, mod_path, PATH_MAX);
mod_name = basename(mod_path);
for (int i = 0; i < proc_addr_hook_count; i++) {
if (strcmp(proc_addr_hook_list[i].name, mod_name) == 0) {
for (int j = 0; j < proc_addr_hook_list[i].nsyms; j++) {
sym = &proc_addr_hook_list[i].syms[j];
if (ordinal > 0xFFFF) {
if (strcmp(sym->name, name) == 0) {
dprintf("ProcAddr: Hooking %s from %s\n", name, mod_name);
result = (FARPROC) sym->patch;
}
}
else {
if (sym->ordinal == ordinal) {
dprintf("ProcAddr: Hooking Ord %p from %s\n", (void *)ordinal, mod_name);
result = (FARPROC) sym->patch;
}
}
}
}
}
return result;
}

View File

@ -1,18 +0,0 @@
#pragma once
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include "hook/table.h"
struct proc_addr_table {
const char *name;
size_t nsyms;
struct hook_symbol *syms;
};
HRESULT proc_addr_table_push(
const char *target,
struct hook_symbol *syms,
size_t nsyms
);

View File

@ -7,6 +7,7 @@
#include "hook/table.h"
#include "hooklib/reg.h"
#include "hook/procaddr.h"
#include "util/dprintf.h"
#include "util/str.h"
@ -99,6 +100,29 @@ static LSTATUS WINAPI hook_RegGetValueW(
uint32_t *numData
);
static LSTATUS WINAPI hook_RegQueryInfoKeyW(
HKEY hKey,
LPWSTR lpClass,
LPDWORD lpcchClass,
LPDWORD lpReserved,
LPDWORD lpcSubKeys,
LPDWORD lpcbMaxSubKeyLen,
LPDWORD lpcbMaxClassLen,
LPDWORD lpcValues,
LPDWORD lpcbMaxValueNameLen,
LPDWORD lpcbMaxValueLen,
LPDWORD lpcbSecurityDescriptor,
PFILETIME lpftLastWriteTime);
static LSTATUS WINAPI hook_RegEnumValueW(
HKEY hkey,
DWORD dwIndex,
LPWSTR lpValueName,
LPDWORD lpcchValueName,
LPDWORD lpReserved,
LPDWORD lpType,
LPBYTE lpData,
LPDWORD lpcbData);
/* Link pointers */
static LSTATUS (WINAPI *next_RegOpenKeyExW)(
@ -155,6 +179,30 @@ static LSTATUS (WINAPI *next_RegGetValueW)(
uint32_t *numData
);
static LSTATUS (WINAPI *next_RegQueryInfoKeyW)(
HKEY hKey,
LPWSTR lpClass,
LPDWORD lpcchClass,
LPDWORD lpReserved,
LPDWORD lpcSubKeys,
LPDWORD lpcbMaxSubKeyLen,
LPDWORD lpcbMaxClassLen,
LPDWORD lpcValues,
LPDWORD lpcbMaxValueNameLen,
LPDWORD lpcbMaxValueLen,
LPDWORD lpcbSecurityDescriptor,
PFILETIME lpftLastWriteTime);
static LSTATUS (WINAPI *next_RegEnumValueW)(
HKEY hkey,
DWORD dwIndex,
LPWSTR lpValueName,
LPDWORD lpcchValueName,
LPDWORD lpReserved,
LPDWORD lpType,
LPBYTE lpData,
LPDWORD lpcbData);
static const struct hook_symbol reg_hook_syms[] = {
{
.name = "RegOpenKeyExW",
@ -184,6 +232,14 @@ static const struct hook_symbol reg_hook_syms[] = {
.name = "RegGetValueW",
.patch = hook_RegGetValueW,
.link = (void **) &next_RegGetValueW,
}, {
.name = "RegQueryInfoKeyW",
.patch = hook_RegQueryInfoKeyW,
.link = (void **) &next_RegQueryInfoKeyW,
}, {
.name = "RegEnumValueW",
.patch = hook_RegEnumValueW,
.link = (void **) &next_RegEnumValueW,
}
};
@ -254,11 +310,24 @@ static void reg_hook_init(void)
InitializeCriticalSection(&reg_hook_lock);
dprintf("Reg hook init\n");
reg_hook_insert_hooks(NULL);
proc_addr_table_push(
NULL,
"ADVAPI32.dll",
(struct hook_symbol *) reg_hook_syms,
_countof(reg_hook_syms));
}
void reg_hook_insert_hooks(HMODULE target)
{
hook_table_apply(
NULL,
target,
"advapi32.dll",
reg_hook_syms,
_countof(reg_hook_syms));
}
static LRESULT reg_hook_propagate_hr(HRESULT hr)
@ -331,6 +400,7 @@ static LSTATUS reg_hook_open_locked(
/* Assume reg keys are referenced from a root key and not from some
intermediary key */
key = &reg_hook_keys[i];
//dprintf("Reg: %ls vs %ls\n", name, key->name);
if (key->root == parent && wstr_ieq(key->name, name)) {
break;
@ -821,6 +891,99 @@ static LSTATUS WINAPI hook_RegGetValueW(
return err;
}
static LSTATUS WINAPI hook_RegQueryInfoKeyW(
HKEY hKey,
LPWSTR lpClass,
LPDWORD lpcchClass,
LPDWORD lpReserved,
LPDWORD lpcSubKeys,
LPDWORD lpcbMaxSubKeyLen,
LPDWORD lpcbMaxClassLen,
LPDWORD lpcValues,
LPDWORD lpcbMaxValueNameLen,
LPDWORD lpcbMaxValueLen,
LPDWORD lpcbSecurityDescriptor,
PFILETIME lpftLastWriteTime)
{
struct reg_hook_key *key;
LSTATUS err;
EnterCriticalSection(&reg_hook_lock);
key = reg_hook_match_key_locked(hKey);
/* Check if this is a virtualized registry key */
if (key == NULL) {
LeaveCriticalSection(&reg_hook_lock);
return next_RegQueryInfoKeyW(
hKey,
lpClass,
lpcchClass,
lpReserved,
lpcSubKeys,
lpcbMaxSubKeyLen,
lpcbMaxClassLen,
lpcValues,
lpcbMaxValueNameLen,
lpcbMaxValueLen,
lpcbSecurityDescriptor,
lpftLastWriteTime);
}
// This is the only one I've seen even be changed, so it's all I'm doing
// until I see otherwise.
*lpcValues = key->nvals;
LeaveCriticalSection(&reg_hook_lock);
return ERROR_SUCCESS;
}
static LSTATUS WINAPI hook_RegEnumValueW(
HKEY hkey,
DWORD dwIndex,
LPWSTR lpValueName,
LPDWORD lpcchValueName,
LPDWORD lpReserved,
LPDWORD lpType,
LPBYTE lpData,
LPDWORD lpcbData)
{
struct reg_hook_key *key;
HRESULT hr;
LSTATUS err;
EnterCriticalSection(&reg_hook_lock);
key = reg_hook_match_key_locked(hkey);
/* Check if this is a virtualized registry key */
if (key == NULL) {
LeaveCriticalSection(&reg_hook_lock);
return next_RegEnumValueW(
hkey,
dwIndex,
lpValueName,
lpcchValueName,
lpReserved,
lpType,
lpData,
lpcbData);
}
if (dwIndex >= key->nvals) {
LeaveCriticalSection(&reg_hook_lock);
return ERROR_NO_MORE_ITEMS; // Pretty sure this is what it actually returns here?
}
wcscpy_s(lpValueName, *lpcchValueName, key->vals[dwIndex].name);
*lpcchValueName = wcslen(key->vals[dwIndex].name);
LeaveCriticalSection(&reg_hook_lock);
return ERROR_SUCCESS;
}
HRESULT reg_hook_read_bin(
void *bytes,
uint32_t *nbytes,

View File

@ -12,6 +12,8 @@ struct reg_hook_val {
uint32_t type;
};
void reg_hook_insert_hooks(HMODULE target);
HRESULT reg_hook_push_key(
HKEY root,
const wchar_t *name,

View File

@ -119,10 +119,19 @@ void touch_screen_hook_init(const struct touch_screen_config *cfg, HINSTANCE sel
defaultCursor = LoadCursorA(NULL, IDC_CROSS);
memcpy(&touch_config, cfg, sizeof(*cfg));
hook_table_apply(NULL, "user32.dll", touch_hooks, _countof(touch_hooks));
touch_hook_insert_hooks(NULL);
dprintf("TOUCH: hook enabled.\n");
}
void touch_hook_insert_hooks(HMODULE target)
{
hook_table_apply(
target,
"user32.dll",
touch_hooks,
_countof(touch_hooks));
}
static HCURSOR WINAPI hook_SetCursor(HCURSOR cursor) {
if (cursor == 0 && touch_config.cursor)
return next_SetCursor(defaultCursor);

View File

@ -14,3 +14,4 @@ struct touch_screen_config {
blah blah you know the drill by now. */
void touch_screen_hook_init(const struct touch_screen_config *cfg, HINSTANCE self);
void touch_hook_insert_hooks(HMODULE target);

View File

@ -12,9 +12,6 @@ const struct dll_bind_sym idac_dll_syms[] = {
{
.sym = "idac_io_init",
.off = offsetof(struct idac_dll, init),
}, {
.sym = "idac_io_poll",
.off = offsetof(struct idac_dll, poll),
}, {
.sym = "idac_io_get_opbtns",
.off = offsetof(struct idac_dll, get_opbtns),

View File

@ -7,7 +7,6 @@
struct idac_dll {
uint16_t api_version;
HRESULT (*init)(void);
HRESULT (*poll)(void);
void (*get_opbtns)(uint8_t *opbtn);
void (*get_gamebtns)(uint8_t *gamebtn);
void (*get_shifter)(uint8_t *gear);

View File

@ -13,7 +13,6 @@ EXPORTS
amDllVideoSetResolution @3
idac_io_get_api_version
idac_io_init
idac_io_poll
idac_io_get_opbtns
idac_io_get_gamebtns
idac_io_get_shifter

View File

@ -57,7 +57,6 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
struct idac_io_analog_state analog_state;
HRESULT hr;
assert(idac_dll.poll != NULL);
assert(idac_dll.get_opbtns != NULL);
assert(idac_dll.get_gamebtns != NULL);
assert(idac_dll.get_analogs != NULL);
@ -65,13 +64,6 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
memset(state, 0, sizeof(*state));
memset(&analog_state, 0, sizeof(analog_state));
hr = idac_dll.poll();
if (FAILED(hr)) {
return hr;
}
opbtn = 0;
gamebtn = 0;
gear = 0;

View File

@ -124,9 +124,9 @@ void idac_io_config_load(struct idac_io_config *cfg, const wchar_t *filename)
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
cfg->restrict_ = GetPrivateProfileIntW(L"io4", L"restrict", 128, filename);
GetPrivateProfileStringW(

View File

@ -2,7 +2,6 @@ LIBRARY idacio
EXPORTS
idac_io_init
idac_io_poll
idac_io_get_opbtns
idac_io_get_gamebtns
idac_io_get_shifter

View File

@ -56,13 +56,6 @@ uint16_t idac_io_get_api_version(void);
HRESULT idac_io_init(void);
/* Send any queued outputs (of which there are currently none, though this may
change in subsequent API versions) and retrieve any new inputs.
Minimum API version: 0x0100 */
HRESULT idac_io_poll(void);
/* Get the state of the cabinet's operator buttons as of the last poll. See
IDAC_IO_OPBTN enum above: this contains bit mask definitions for button
states returned in *opbtn. All buttons are active-high.
@ -93,7 +86,7 @@ void idac_io_get_analogs(struct idac_io_analog_state *out);
/* Poll the current position of the six-speed shifter and return it via the
gear out parameter. Valid values are 0 for neutral and 1-6 for gears 1-6.
idzhook internally translates this gear position value into the correct
idachook internally translates this gear position value into the correct
combination of Gear Left, Gear Right, Gear Up, Gear Down buttons that the
game will then interpret as the current position of the gear lever.

View File

@ -52,10 +52,6 @@ HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_back
return S_OK;
}
HRESULT idac_io_poll(void) {
return S_OK;
}
static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg) {
/* Deadzones check */
if (cfg->left_stick_deadzone > 32767 || cfg->left_stick_deadzone < 0) {

View File

@ -121,9 +121,10 @@ void idz_io_config_load(struct idz_io_config *cfg, const wchar_t *filename)
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
/* Technically it's io4 */
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
cfg->restrict_ = GetPrivateProfileIntW(L"io3", L"restrict", 97, filename);
GetPrivateProfileStringW(

View File

@ -9,6 +9,7 @@ enum {
JVS_CMD_READ_SWITCHES = 0x20,
JVS_CMD_READ_COIN = 0x21,
JVS_CMD_READ_ANALOGS = 0x22,
JVS_CMD_READ_ROTARYS = 0x23,
JVS_CMD_WRITE_GPIO = 0x32,
JVS_CMD_RESET = 0xF0,
JVS_CMD_ASSIGN_ADDR = 0xF1,
@ -32,6 +33,11 @@ struct jvs_req_read_analogs {
uint8_t nanalogs;
};
struct jvs_req_read_rotarys {
uint8_t cmd;
uint8_t nrotarys;
};
struct jvs_req_reset {
uint8_t cmd;
uint8_t unknown;

View File

@ -37,5 +37,7 @@ void mai2_hook_config_load(
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
vfd_config_load(&cfg->vfd, filename);
mai2_dll_config_load(&cfg->dll, filename);
unity_config_load(&cfg->unity, filename);
}

View File

@ -10,12 +10,16 @@
#include "platform/config.h"
#include "unityhook/config.h"
struct mai2_hook_config {
struct platform_config platform;
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct vfd_config vfd;
struct mai2_dll_config dll;
struct unity_config unity;
};
void mai2_dll_config_load(

View File

@ -12,10 +12,11 @@
#include "mai2hook/config.h"
#include "mai2hook/io4.h"
#include "mai2hook/mai2-dll.h"
#include "mai2hook/unity.h"
#include "platform/platform.h"
#include "unityhook/hook.h"
#include "util/dprintf.h"
static HMODULE mai2_hook_mod;
@ -57,7 +58,7 @@ static DWORD CALLBACK mai2_pre_startup(void)
goto fail;
}
hr = vfd_hook_init(2);
hr = vfd_hook_init(&mai2_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;
@ -80,7 +81,7 @@ static DWORD CALLBACK mai2_pre_startup(void)
There seems to be an issue with other DLL hooks if `LoadLibraryW` is
hooked earlier in the `mai2hook` initialization. */
unity_hook_init();
unity_hook_init(&mai2_hook_cfg.unity, mai2_hook_mod);
/* Initialize debug helpers */

View File

@ -15,6 +15,7 @@ shared_library(
hooklib_lib,
mai2io_lib,
platform_lib,
unityhook_lib,
util_lib,
],
sources : [
@ -25,7 +26,5 @@ shared_library(
'io4.h',
'mai2-dll.c',
'mai2-dll.h',
'unity.h',
'unity.c',
],
)

View File

@ -1,3 +0,0 @@
#pragma once
void unity_hook_init(void);

View File

@ -24,9 +24,9 @@ void mai2_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
for (i = 0 ; i < 9 ; i++) {
swprintf_s(key, _countof(key), L"1p_btn%i", i + 1);

View File

@ -68,6 +68,7 @@ void mercury_hook_config_load(
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
gfx_config_load(&cfg->gfx, filename);
vfd_config_load(&cfg->vfd, filename);
mercury_dll_config_load(&cfg->dll, filename);
touch_config_load(&cfg->touch, filename);
elisabeth_config_load(&cfg->elisabeth, filename);

View File

@ -19,6 +19,7 @@ struct mercury_hook_config {
struct dvd_config dvd;
struct io4_config io4;
struct gfx_config gfx;
struct vfd_config vfd;
struct mercury_dll_config dll;
struct touch_config touch;
struct elisabeth_config elisabeth;

View File

@ -64,7 +64,7 @@ static DWORD CALLBACK mercury_pre_startup(void)
goto fail;
}
hr = vfd_hook_init(2);
hr = vfd_hook_init(&mercury_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;

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