make tower LEDs more arcade accurate
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821037f600
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@ -135,13 +135,14 @@ pub fn set_led_colors<T: UsbContext>(
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let air_rgb = if board == 0 { 0x96 } else { 0xB4 };
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let air_rgb = if board == 0 { 0x96 } else { 0xB4 };
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let output_start = if board == 0 { 96 } else { 168 };
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let output_start = if board == 0 { 96 } else { 168 };
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for buf_chunk in output[output_start..output_start + 72]
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for (buf_chunk, state_chunk) in output[output_start..output_start + 72]
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.chunks_mut(3)
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.chunks_mut(3)
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.take(24)
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.take(24)
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.zip(rgb[air_rgb..air_rgb + 9].chunks(3).cycle().take(24))
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{
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{
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buf_chunk[0] = rgb[air_rgb + 1];
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buf_chunk[0] = state_chunk[1];
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buf_chunk[1] = rgb[air_rgb];
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buf_chunk[1] = state_chunk[0];
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buf_chunk[2] = rgb[air_rgb + 2];
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buf_chunk[2] = state_chunk[2];
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}
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}
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device.write_bulk(0x03, output, TIMEOUT)?;
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device.write_bulk(0x03, output, TIMEOUT)?;
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@ -107,13 +107,15 @@ pub fn set_led_colors<T: UsbContext>(
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let air_rgb = if board == 0 { 0x96 } else { 0xB4 };
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let air_rgb = if board == 0 { 0x96 } else { 0xB4 };
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let output_start = if board == 0 { 96 } else { 168 };
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let output_start = if board == 0 { 96 } else { 168 };
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for buf_chunk in output[output_start..output_start + 72]
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for (buf_chunk, state_chunk) in output[output_start..output_start + 72]
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.chunks_mut(3)
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.chunks_mut(3)
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.take(24)
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.take(24)
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.zip(rgb[air_rgb..air_rgb + 9].chunks(3).cycle().take(24))
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{
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{
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buf_chunk[0] = rgb[air_rgb + 1];
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buf_chunk[0] = state_chunk[1];
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buf_chunk[1] = rgb[air_rgb];
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buf_chunk[1] = state_chunk[0];
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buf_chunk[2] = rgb[air_rgb + 2];
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buf_chunk[2] = state_chunk[2];
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}
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}
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device.write_bulk(0x03, output, TIMEOUT)?;
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device.write_bulk(0x03, output, TIMEOUT)?;
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